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RustAndDust
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Tactical ground combat simulation for android
Jérémy Zurcher
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2014-09-25
SearchBoard: add openToAttackFrom() NOT COMPLETE
Jérémy Zurcher
1
-0
/
+90
2014-09-25
add Board.Orientation.isInSides(int)
Jérémy Zurcher
1
-0
/
+5
2014-09-25
Tile, Hex: add hasTargetsFor(Pawn)
Jérémy Zurcher
2
-1
/
+16
2014-09-25
Pawn, Unit: add getAttackRangeFrom(Tile)
Jérémy Zurcher
2
-0
/
+8
2014-09-25
SearchBoard: clean up
Jérémy Zurcher
1
-19
/
+23
2014-09-25
Pawn.getMvt -> Pawn.getMovementPoints
Jérémy Zurcher
3
-3
/
+3
2014-09-25
Pawn, Unit: add int getAngleOfAttack()
Jérémy Zurcher
2
-0
/
+7
2014-09-25
HeadePawn: add protected Board.Orientation orientation
Jérémy Zurcher
1
-1
/
+4
2014-09-25
Board.Orientation: getBackSides(), oppositeSide(), left(), right()
Jérémy Zurcher
1
-3
/
+54
2014-09-25
Pawn.roadMarch() -> Pawn.getRoadMarchBonus()
Jérémy Zurcher
3
-3
/
+3
2014-09-25
add Board.distance(int, int, int, int)
Jérémy Zurcher
1
-0
/
+23
2014-09-25
Unit extends HeadedPawn
Jérémy Zurcher
2
-20
/
+23
2014-09-25
add engine/HeadedPawn
Jérémy Zurcher
1
-0
/
+65
2014-09-24
gfx/Image is not abstract
Jérémy Zurcher
1
-1
/
+1
2014-09-24
Pawn has overlays thatk's it
Jérémy Zurcher
1
-10
/
+7
2014-09-24
draw(Batch batch, float parentAlpha) -> draw(batch)
Jérémy Zurcher
5
-13
/
+13
2014-09-24
translate params are dx, dy
Jérémy Zurcher
3
-7
/
+7
2014-09-24
Pawn,Unit,Army: implement isEnemy(Pawn)
Jérémy Zurcher
3
-1
/
+13
2014-09-24
SearchBoard: update if roadMarch and (mvtLeft > bonus) overtake dst.mvtLeft
Jérémy Zurcher
1
-2
/
+4
2014-09-24
Tile.roadMarchBonus() -> Pawn.roadMarch()
Jérémy Zurcher
4
-8
/
+11
2014-09-24
RIGHT click to show reachable
Jérémy Zurcher
2
-1
/
+15
2014-09-24
Board: plugin SearchBoard, add reachableFrom(Pawn pawn, int col, int row)
Jérémy Zurcher
1
-4
/
+32
2014-09-24
add SearchBoard
Jérémy Zurcher
1
-0
/
+185
2014-09-24
Board: remove useless movePawnTo(Pawn pawn, Vector3 coords)
Jérémy Zurcher
1
-6
/
+0
2014-09-24
Board: fix Orientation sides values
Jérémy Zurcher
1
-4
/
+4
2014-09-24
Pawn and Unit: int getMvt()
Jérémy Zurcher
2
-0
/
+5
2014-09-24
Tile and Hex: atLeastOneMove(), roadMarchBonus(), road(), costFrom()
Jérémy Zurcher
2
-9
/
+33
2014-09-23
update debug to show offmap tiles
Jérémy Zurcher
1
-4
/
+4
2014-09-23
add Hex.OFFMAP
Jérémy Zurcher
4
-12
/
+26
2014-09-23
use Hex overlay constants in debug
Jérémy Zurcher
1
-7
/
+12
2014-09-23
Hex: add overlay index constants
Jérémy Zurcher
1
-0
/
+5
2014-09-23
add mapDebug cycling terrain
Jérémy Zurcher
1
-0
/
+45
2014-09-23
Board.cfg gos protected
Jérémy Zurcher
1
-1
/
+1
2014-09-23
board allocation goes into Board, hex setup goes into MapA extends Map
Jérémy Zurcher
6
-94
/
+115
2014-09-23
implement clear overlays in Board/Tile/StackImage
Jérémy Zurcher
3
-0
/
+25
2014-09-23
Tile#occupied: prevent null ref access
Jérémy Zurcher
1
-0
/
+1
2014-09-23
update GameScreen
Jérémy Zurcher
1
-5
/
+6
2014-09-23
GameFactory is no more static
Jérémy Zurcher
1
-12
/
+14
2014-09-22
add unitAtlas
Jérémy Zurcher
3
-19
/
+24
2014-09-22
Pawn mignt have overlays
Jérémy Zurcher
2
-1
/
+51
2014-09-22
move translate from Drawable to BasicDrawable
Jérémy Zurcher
4
-2
/
+19
2014-09-22
comment debug messages
Jérémy Zurcher
2
-11
/
+11
2014-09-22
correctly manage dragged Pawn and pawnsToDraw
Jérémy Zurcher
2
-2
/
+17
2014-09-22
Board: remove fields cols and rows
Jérémy Zurcher
1
-5
/
+1
2014-09-22
Board: cell -> tile
Jérémy Zurcher
1
-8
/
+8
2014-09-22
GameFactory: add Map_A terrain and roads info
Jérémy Zurcher
1
-4
/
+67
2014-09-22
remove left most column(turn counter) from the map
Jérémy Zurhcer
2
-17
/
+17
2014-09-22
coding style
Jérémy Zurhcer
1
-4
/
+4
2014-09-22
Pawn.Orientation + Tile.Side -> Board.Orientation
Jérémy Zurcher
5
-38
/
+32
2014-09-21
GameScreen: dispose ShapeRenderer and SpriteBatch
Jérémy Zurcher
1
-4
/
+8
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