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RustAndDust
PvP
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units1
Tactical ground combat simulation for android
Jérémy Zurcher
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2016-02-02
Map0Hex: remove IterableArray<Hex> objectives()
Jérémy Zurcher
1
-5
/
+0
2016-02-02
Order[List]: remove Json stuff
Jérémy Zurcher
2
-123
/
+2
2016-02-02
Map0Hex: add IterableArray<Hex> objectives()
Jérémy Zurcher
1
-0
/
+5
2016-02-02
Map0Hex: implement faster int objectivesCount(Army) then the one in Board
Jérémy Zurcher
1
-0
/
+9
2016-02-02
Map0Hex: add IterableArray<Hex> objectives
Jérémy Zurcher
1
-0
/
+13
2016-02-02
BattleCommon: remove empty line
Jérémy Zurcher
1
-1
/
+0
2016-02-02
PlayerInfo: use getCurrentAp() instead of getAp()
Jérémy Zurcher
1
-1
/
+1
2016-02-01
Player: getAp() getApSpent() getCurrentAp()
Jérémy Zurcher
1
-0
/
+10
2016-02-01
Unit: hasMoved, hasFired get public
Jérémy Zurcher
1
-2
/
+2
2016-02-01
Battle: add getMap()
Jérémy Zurcher
2
-0
/
+8
2016-02-01
Backend -> util.Backend
Jérémy Zurcher
2
-1
/
+4
2016-02-01
DB -> util.DB
Jérémy Zurcher
2
-1
/
+2
2016-02-01
Player: actionPoints -> ap
Jérémy Zurcher
2
-16
/
+17
2016-02-01
Hud: fix toggleOptionsPanel, do nothing if optionsPanel is not visible
Jérémy Zurcher
1
-1
/
+1
2016-02-01
DB: fix typo
Jérémy Zurcher
1
-1
/
+1
2016-02-01
DB: add loadState(int)
Jérémy Zurcher
1
-0
/
+14
2016-02-01
DB: use instert or ingnore for players and games tables
Jérémy Zurcher
1
-8
/
+5
2016-02-01
DB: use RustAndDust.erro(String)
Jérémy Zurcher
1
-8
/
+15
2016-02-01
RustAndDust: add error(String)
Jérémy Zurcher
1
-0
/
+5
2016-01-31
Player: turnEnd() set apSpent to max
Jérémy Zurcher
1
-0
/
+1
2016-01-31
Player: get rid of booleam deploymentDone
Jérémy Zurcher
1
-4
/
+6
2016-01-31
Ctrl: remove checkDeploymentDone()
Jérémy Zurcher
2
-13
/
+3
2016-01-31
Ctrl: add processAction, called within Map.actionDone()
Jérémy Zurcher
3
-0
/
+5
2016-01-31
Revert "add ctrl/PvP"
Jérémy Zurcher
3
-30
/
+1
This reverts commit 482662264372d53eb90e4dc41cb4372701a6c338.
2016-01-31
Backend: add init(), getMyId() and getOpponentId()
Jérémy Zurcher
2
-0
/
+6
2016-01-31
Factory: update battle db table
Jérémy Zurcher
1
-0
/
+2
2016-01-31
RustAndDust: setup DB
Jérémy Zurcher
1
-0
/
+6
2016-01-31
add DB
Jérémy Zurcher
1
-0
/
+182
2016-01-31
BattleCommon: remove useless Army import
Jérémy Zurcher
1
-1
/
+0
2016-01-31
Player,Battle: player id is private and needed at construction, Battle knows ↵
Jérémy Zurcher
7
-89
/
+101
player a and b
2016-01-31
Battle: code reorder
Jérémy Zurcher
2
-30
/
+26
2016-01-28
Ctrl: code reorder
Jérémy Zurcher
2
-4
/
+6
2016-01-28
BattleCommon: Factory is final
Jérémy Zurcher
1
-1
/
+2
2016-01-27
Map4Orders: add toJson()
Jérémy Zurcher
1
-0
/
+5
2016-01-27
Battle: ... ok Battle.init() -> Battle.init(Ctrl) and sets the map
Jérémy Zurcher
3
-7
/
+6
2016-01-27
Battle: add setPlayerIds
Jérémy Zurcher
2
-0
/
+8
2016-01-27
Player: add publit int _id
Jérémy Zurcher
1
-0
/
+1
2016-01-27
UnitDock: add a FIXME about using HdpiUtils
Jérémy Zurcher
1
-0
/
+1
2016-01-27
BattleCommon: getNextPlayer is protected
Jérémy Zurcher
1
-1
/
+1
2016-01-27
Battle,Ctrl: clean up initialisation phase
Jérémy Zurcher
3
-8
/
+7
2016-01-27
Player: getTurnDone() + getCurrentTurn() -> getTurn(), turn is increased at ↵
Jérémy Zurcher
6
-16
/
+9
turn start
2016-01-27
add Backend, DesktopBackend, AndroidBackend
Jérémy Zurcher
2
-0
/
+11
2016-01-25
add ctrl/PvP
Jérémy Zurcher
3
-1
/
+30
2016-01-25
Ctrl: add abstract init() and processTurn()
Jérémy Zurcher
4
-3
/
+12
2016-01-24
remove useless import statements
Jérémy Zurcher
3
-3
/
+0
2016-01-24
Order,OrderList: this.player goes from Order to OrderList
Jérémy Zurcher
3
-17
/
+17
2016-01-24
engine.Order, engine.OrderList, game.Command -> game.Order, game.OrderList
Jérémy Zurcher
5
-87
/
+65
2016-01-24
Battle: setup return StateType, calls hud.update() when players are set
Jérémy Zurcher
3
-15
/
+19
2016-01-24
Battle: merge start() into setup()
Jérémy Zurcher
5
-36
/
+47
2016-01-24
Battles: use add(int, int) instead of add(map.getHex(int, int))
Jérémy Zurcher
2
-25
/
+25
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