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RustAndDust
PvP
keep
master
server
units1
Tactical ground combat simulation for android
Jérémy Zurcher
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Author
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2016-05-17
LabelImage: overriding of translate is not needed since setPosition() overriding
Jérémy Zurcher
1
-7
/
+0
2016-05-17
PlayerInfo: remove useless calls to setLabelPosition(...)
Jérémy Zurcher
1
-6
/
+3
2016-05-17
LabelImage: override setPosition(...) to call label.update(), for this to ↵
Jérémy Zurcher
2
-1
/
+8
work, Bg must directly call rect.set(...) at init
2016-05-17
LabelImage: del setPosition(), add update() called by translate(float, float)
Jérémy Zurcher
1
-4
/
+5
2016-05-17
LabelImaget: set this as parent of label
Jérémy Zurcher
1
-0
/
+1
2016-05-17
Widget: add update() called by setParent(Widget)
Jérémy Zurcher
1
-1
/
+6
2016-05-17
Widget: setPosition(Rectangle) calls setPosition(float, float, float, float)
Jérémy Zurcher
1
-1
/
+1
2016-05-13
Board,Hud: add Board.getStats(), add tiles,animations count on debug msg
Jérémy Zurcher
2
-1
/
+6
2016-05-13
StackedImages: drawDebug() do not draw rect if no overlay is active
Jérémy Zurcher
1
-4
/
+9
2016-05-12
MenuScreen: improve versionLabel position
Jérémy Zurcher
2
-2
/
+4
2016-05-12
RustAndDust: dispose of generator
Jérémy Zurcher
1
-0
/
+1
2016-05-11
Ctrl: call storeInitialState() on new game only
Jérémy Zurcher
1
-1
/
+1
2016-05-11
Ctrl: this.mode -> mode
Jérémy Zurcher
1
-4
/
+4
2016-05-11
increase code version
v29
Jérémy Zurcher
1
-1
/
+1
2016-05-11
NewGameMenu: do not BEGIN if mode is not implemented yet
Jérémy Zurcher
1
-1
/
+1
2016-05-11
Unit: Unit.clear() sets unitId to 1
Jérémy Zurcher
1
-1
/
+1
2016-05-11
Map5Marshal,Ctrl: use Unit.IterableSet<Unit>, call Unit.clear() at exit
Jérémy Zurcher
3
-18
/
+4
2016-05-11
Unit: add IterableSet<Unit> that keeps ref to the instances
Jérémy Zurcher
1
-0
/
+14
2016-05-10
increase code version
v28
Jérémy Zurcher
1
-1
/
+1
2016-05-10
TankFireAnimation: fix bad region init on animation second usage
Jérémy Zurcher
1
-5
/
+1
2016-05-10
Ctrl: clear orders before storing Initial State, do not replay map deployment
Jérémy Zurcher
1
-1
/
+3
2016-05-10
StateSelect: call clear() on postTurnDone()
Jérémy Zurcher
1
-0
/
+1
2016-05-10
increase code version
v27
Jérémy Zurcher
1
-1
/
+1
2016-05-10
Ctrl: avoid bad stacked msgs position
Jérémy Zurcher
1
-3
/
+1
2016-05-10
Ctrl: factorise code
Jérémy Zurcher
1
-11
/
+4
2016-05-10
DestroyAnimation: shorten DURATION 1.5->1.0
Jérémy Zurcher
1
-1
/
+1
2016-05-10
MenuCtrl,PlayMenu: use ResumeMenu
Jérémy Zurcher
2
-25
/
+14
2016-05-10
add menu/ResumeMenu
Jérémy Zurcher
1
-0
/
+140
2016-05-10
Ctrl: implement REPLAY_BATTLE mode
Jérémy Zurcher
1
-2
/
+23
2016-05-10
Ctrl: cleanup according to latest db changes
Jérémy Zurcher
1
-13
/
+16
2016-05-10
Battle: clean up map.clear() usage
Jérémy Zurcher
4
-19
/
+10
2016-05-10
Solo: clean up loadState(), get ready for REPLAY_BATTLE
Jérémy Zurcher
1
-16
/
+24
2016-05-10
DB,Ctrl: clean up store/load validate methods
Jérémy Zurcher
2
-18
/
+95
2016-05-10
InfantryFireAnimation: reduce START_DELAY to 0.3f
Jérémy Zurcher
1
-1
/
+1
2016-05-10
Map4Orders: prepareReplayCurrentTurn() -> prepareReplayLastTurn()
Jérémy Zurcher
2
-2
/
+2
2016-05-10
Marshal: add Mode.PLAYER to load currentPlayer AP
Jérémy Zurcher
3
-1
/
+10
2016-05-10
Map5Marshal: block unitId while loading players
Jérémy Zurcher
1
-0
/
+2
2016-05-10
BattleTest: use map.getExitZone(int) otherwise usExit is null
Jérémy Zurcher
1
-4
/
+2
2016-05-10
Map0Hex: add getEntryZone(int) and getExitZone(int)
Jérémy Zurcher
1
-0
/
+10
2016-05-10
Unit: add static boolean blockId
Jérémy Zurcher
1
-2
/
+5
2016-05-07
Ctrl: ask for deployment end only in PLAY mode
Jérémy Zurcher
1
-1
/
+1
2016-05-07
Map4Orders: fix unit orientation on replay ENTER order
Jérémy Zurcher
1
-2
/
+5
2016-05-07
Map5Marshal: fix error msg
Jérémy Zurcher
1
-1
/
+1
2016-05-07
DB: format sql before calling loadGame(...)
Jérémy Zurcher
1
-3
/
+3
2016-05-04
Config: REPLAY_LAST / REPLAY_BATTLE
Jérémy Zurcher
4
-9
/
+9
2016-05-04
StateSelect: clear() on reinforcement dock togggle
Jérémy Zurcher
2
-1
/
+6
2016-05-04
Ctrl: ooops, that should be in e89cb4f
Jérémy Zurcher
1
-1
/
+1
2016-05-04
StateEngage: doBreakMove() uses buildShortest(Tile)
Jérémy Zurcher
2
-3
/
+2
2016-05-04
PathBuilder: add buildShortest(Tile)
Jérémy Zurcher
1
-0
/
+13
2016-05-04
Map: break move only for 1 hex
Jérémy Zurcher
1
-1
/
+1
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