Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2014-09-17 | do not push the same vector again | Jérémy Zurcher | 1 | -3/+5 | |
2014-09-17 | Map.Config: rename some fields for clarity | Jérémy Zurcher | 3 | -12/+12 | |
2014-09-17 | split into '.engine.*' and '.game.*' | Jérémy Zurcher | 9 | -22/+34 | |
2014-09-17 | get rid of AbstractScreen | Jérémy Zurcher | 3 | -29/+9 | |
2014-09-17 | rename | Jérémy Zurcher | 9 | -110/+127 | |
interfaces: Map Tile Pawn implementations: MapImage Hex PawnImage | |||||
2014-09-17 | merge HexMapFactory and UnitFactory => GameFactory | Jérémy Zurcher | 3 | -79/+73 | |
2014-09-16 | build board in HexMapFactory, use MapHex | Jérémy Zurcher | 3 | -35/+38 | |
2014-09-16 | add game/MapHexp | Jérémy Zurcher | 1 | -0/+69 | |
2014-09-16 | HexOrientation -> Hex.Orientation | Jérémy Zurcher | 7 | -28/+31 | |
2014-09-16 | add class HexMap.Config | Jérémy Zurcher | 3 | -36/+59 | |
2014-09-16 | add Pawn#setPawnAt | Jérémy Zurcher | 3 | -1/+10 | |
2014-09-16 | PawnImage#resetMoves do not rotate if not needed | Jérémy Zurcher | 1 | -1/+2 | |
2014-09-16 | remove debug output | Jérémy Zurcher | 1 | -2/+0 | |
2014-09-16 | refactor | Jérémy Zurcher | 7 | -125/+129 | |
- PawnImage have no more reference to HexMap - HexMapImage is in charge of moving Pawns | |||||
2014-09-16 | add game/HexOrientation | Jérémy Zurcher | 1 | -0/+15 | |
2014-09-16 | TankOnTank: do not load map_b | Jérémy Zurcher | 1 | -2/+2 | |
2014-09-16 | add game/HexMapFactory | Jérémy Zurcher | 2 | -8/+39 | |
2014-09-16 | game/HexMap.java -> game/HexMapImage + interface game/HexMap | Jérémy Zurcher | 3 | -149/+175 | |
2014-09-16 | GameScreen: cosmetic | Jérémy Zurcher | 1 | -3/+3 | |
2014-09-16 | game/Pawn -> game/PawnImage + interface game/Pawn | Jérémy Zurcher | 5 | -68/+101 | |
2014-09-16 | actors/HexMap actors/Pawn -> game/* | Jérémy Zurcher | 5 | -9/+4 | |
2014-09-16 | actors/LoadingBar -> loading/LoadingBar | Jérémy Zurcher | 2 | -2/+2 | |
2014-09-16 | add game/Army | Jérémy Zurcher | 3 | -17/+26 | |
2014-09-16 | move Unit and UnitFactory into game/ | Jérémy Zurcher | 3 | -6/+8 | |
2014-09-15 | GameScreen: unload assets on dispose | Jérémy Zurcher | 2 | -0/+3 | |
2014-09-15 | show off units | Jérémy Zurcher | 1 | -0/+16 | |
2014-09-15 | GameScreen: uses UnitFactory | Jérémy Zurcher | 1 | -0/+13 | |
2014-09-15 | add utils/UnitFactory, knows units stats and textures | Jérémy Zurcher | 1 | -0/+102 | |
2014-09-15 | add actors/Unit | Jérémy Zurcher | 1 | -0/+36 | |
2014-09-15 | GameScreen: remove camInfo | Jérémy Zurcher | 1 | -5/+0 | |
2014-09-15 | actors/Tile -> actors/Pawn | Jérémy Zurcher | 3 | -57/+60 | |
2014-09-15 | GameScreen: remove cellInfo | Jérémy Zurcher | 1 | -6/+0 | |
2014-09-15 | add ugly selectedHex | Jérémy Zurcher | 3 | -0/+21 | |
2014-09-14 | smoothen zoom factor | Jérémy Zurcher | 1 | -5/+8 | |
2014-09-14 | fix GameScreen null draggedTile.setZIndex | Jérémy Zurcher | 1 | -1/+1 | |
2014-09-14 | GameScreen tracks the touched cell, dragNdrop tiles | Jérémy Zurcher | 2 | -4/+30 | |
2014-09-14 | GameScreen: HexMap is 11x9 not 10x8 | Jérémy Zurcher | 1 | -1/+2 | |
2014-09-14 | HexMap: stack tiles on hexes, taking care of position rotation and z index | Jérémy Zurcher | 1 | -9/+72 | |
2014-09-14 | add actors/Tile | Jérémy Zurcher | 1 | -0/+85 | |
2014-09-14 | add HexMap#centerActorOn(Actor actor, int col, int row) | Jérémy Zurcher | 1 | -0/+8 | |
2014-09-14 | pack textures | Jérémy Zurcher | 1 | -50/+10 | |
2014-09-13 | set initial zoom to 1, reduce loading delay | Jérémy Zurcher | 2 | -2/+2 | |
2014-09-13 | use HexMap and show touched cell | Jérémy Zurcher | 1 | -4/+13 | |
2014-09-13 | add actors/HexMap | Jérémy Zurcher | 1 | -0/+79 | |
2014-09-13 | fix camera dragging, use screenToViewport ratio and zoom | Jérémy Zurcher | 1 | -8/+8 | |
2014-09-13 | center loading logo on screen height | Jérémy Zurcher | 1 | -1/+1 | |
2014-09-12 | use scene2d.Stage: hud and gameStage | Jérémy Zurcher | 1 | -35/+41 | |
2014-09-12 | improve camera moves | Jérémy Zurcher | 1 | -11/+12 | |
2014-09-12 | move camera position clamp from render() to input processor | Jérémy Zurcher | 1 | -5/+11 | |
2014-09-12 | add simple skin from libgdx tests | Jérémy Zurcher | 1 | -0/+4 | |