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RustAndDust
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units1
Tactical ground combat simulation for android
Jérémy Zurcher
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2014-11-17
Hex: use isA(...)
Jérémy Zurcher
1
-7
/
+8
2014-11-17
Tile: add interface TileTerrain, boolean isA(TileTerrain terrain)
Jérémy Zurcher
2
-1
/
+12
2014-11-17
UnitDock: references List<Unit> not List<Pawn>
Jérémy Zurcher
4
-27
/
+22
2014-11-17
StateEngage,StateSelect: call Player.unitsAsPawns()
Jérémy Zurcher
2
-4
/
+4
2014-11-17
game.Player swallows engine.Player -> use List<Unit> intead of List<Pawn>
Jérémy Zurcher
2
-104
/
+91
2014-11-17
Pawn,Unit: add interface Pawn.PawnId, boolean isA(PawnId i)
Jérémy Zurcher
2
-4
/
+15
2014-11-17
Board: coding style
Jérémy Zurcher
1
-3
/
+3
2014-11-17
Player: clean up API
Jérémy Zurcher
8
-46
/
+35
2014-11-17
Battle,Ctrl: add boolean getReinforcement(Ctrl)
Jérémy Zurcher
4
-1
/
+19
2014-11-17
Map: reroll on engagement failure if there is at least an ace engaged
Jérémy Zurcher
2
-22
/
+34
2014-11-17
Map: add int d6()
Jérémy Zurcher
1
-0
/
+8
2014-11-17
Unit: add boolean isAce(), void setAce(boolean)
Jérémy Zurcher
1
-0
/
+14
2014-11-16
Battles: cleanup
Jérémy Zurcher
2
-8
/
+4
2014-11-16
Battle: setup(Map, Player, Player) -> setup(Ctrl, Map)
Jérémy Zurcher
4
-29
/
+13
2014-11-16
Ctrl: add Player getPlayer(Army)
Jérémy Zurcher
1
-0
/
+5
2014-11-16
Player: add casualties()
Jérémy Zurcher
1
-0
/
+5
2014-11-16
Battle: code reorder
Jérémy Zurcher
2
-18
/
+19
2014-11-16
Ctrl: add deploymentDone() might change player order when both done
Jérémy Zurcher
1
-9
/
+22
2014-11-16
StateDeployment: update hud on unitEnter() or undo()
Jérémy Zurcher
1
-0
/
+2
2014-11-16
Player: add boolean isDeploymentDone()
Jérémy Zurcher
1
-0
/
+5
2014-11-16
Battle: getFirstPlayer(), getSecondPlayer() -> getPlayer(boolean first, ↵
Jérémy Zurcher
3
-12
/
+5
boolean deploymentPhase)
2014-11-16
Ctrl: code reorder
Jérémy Zurcher
1
-9
/
+9
2014-11-16
Battle: code reorder
Jérémy Zurcher
4
-63
/
+63
2014-11-16
Hud: if okCancel or stats are visible only them can hit
Jérémy Zurcher
1
-5
/
+8
2014-11-16
StateDeployment,Ctrl: add done button
Jérémy Zurcher
2
-0
/
+6
2014-11-16
add BattleFrontalAssault
Jérémy Zurcher
2
-0
/
+144
2014-11-16
add StateDeployment
Jérémy Zurcher
3
-0
/
+143
2014-11-16
Ctrl: endDeployment() call state.done()
Jérémy Zurcher
1
-0
/
+1
2014-11-16
Ctrl,Hud: add checkDeploymentDone(), endDeployment(), askEndDeployment()
Jérémy Zurcher
2
-0
/
+25
2014-11-16
Ctrl: typo
Jérémy Zurcher
1
-2
/
+2
2014-11-16
Battle: add boolean deploymentDone(Player player)
Jérémy Zurcher
2
-0
/
+8
2014-11-16
StateBreak,StateRotate: use upHex in Orientation.fromAdj
Jérémy Zurcher
2
-2
/
+2
2014-11-16
UnitDock: do not show if dock empty
Jérémy Zurcher
1
-0
/
+2
2014-11-16
PlayerInfo: add blockEndOfTurn(boolean blocked)
Jérémy Zurcher
1
-0
/
+5
2014-11-16
EntryPoint: add public Orientation orientation
Jérémy Zurcher
1
-0
/
+1
2014-11-16
Map: add boolean enterBoard(Pawn pawn, Hex to, Orientation entry)
Jérémy Zurcher
1
-0
/
+5
2014-11-16
Ctrl: code reorder
Jérémy Zurcher
1
-14
/
+14
2014-11-15
Ctrl: replace toggleState(StateType, StateType) with reinforcementHit()
Jérémy Zurcher
2
-9
/
+7
2014-11-15
StateBreak,StateRotate: use Orientation fromAdj(Tile, Tile)
Jérémy Zurcher
2
-2
/
+2
2014-11-15
Orientation: addstatic Orientation fromAdj(Tile from, Tile to)
Jérémy Zurcher
1
-0
/
+5
2014-11-15
StateBreak: clean up
Jérémy Zurcher
1
-7
/
+6
2014-11-15
StateEngange: set animation count end state after
Jérémy Zurcher
1
-4
/
+3
2014-11-15
StateRotate: doRotation sets after animation state
Jérémy Zurcher
1
-5
/
+5
2014-11-15
StateRotation: doRotation return after animation state
Jérémy Zurcher
1
-10
/
+8
2014-11-15
Ctrl: add setAfterAnimationState(StateType)
Jérémy Zurcher
1
-7
/
+5
2014-11-15
Ctrl: actionDone() -> if next state is DONE burn down AP end check for end ↵
Jérémy Zurcher
1
-6
/
+8
of turn
2014-11-15
Ctrl: move setState(battle.getState(player)); into startPlayerTurn()
Jérémy Zurcher
1
-1
/
+1
2014-11-15
StateMove: coding style
Jérémy Zurcher
1
-3
/
+3
2014-11-15
Hud: add notifyEndOfTurn()
Jérémy Zurcher
1
-0
/
+7
2014-11-15
Unit: add setMoved() to mark it unconditionally
Jérémy Zurcher
1
-3
/
+8
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