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RustAndDust
PvP
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Tactical ground combat simulation for android
Jérémy Zurcher
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2016-05-04
PathBuilder: add buildShortest(Tile)
Jérémy Zurcher
1
-0
/
+13
2016-05-04
Map: break move only for 1 hex
Jérémy Zurcher
1
-1
/
+1
2016-05-04
Battle: remove Ctrl from BattleCommon fields
Jérémy Zurcher
5
-36
/
+36
2016-05-04
PathBuilder: add beSmart() : look for a single objective, ...
Jérémy Zurcher
1
-11
/
+26
2016-05-04
PathBuilder: best() priority : fitness > cost > roadMarch > size
Jérémy Zurcher
1
-5
/
+11
2016-05-04
StateEngage: doRotation(Orientation) -> doBreakMove(Orientation)
Jérémy Zurcher
1
-2
/
+2
2016-05-04
ok, I fucked up, path optimisation is not ready yet
v26
Jérémy Zurcher
2
-3
/
+3
2016-05-03
increase code version
v25
Jérémy Zurcher
1
-1
/
+1
2016-05-03
PathBuilder: automaticaly filter paths with objectives
Jérémy Zurcher
1
-2
/
+11
2016-05-03
PathBuilder: quick -> shortest
Jérémy Zurcher
1
-4
/
+4
2016-05-03
OMG: add event queue, messages, replay, bounce animation, complete states ↵
Jérémy Zurcher
41
-1442
/
+1405
rewrite ...
2016-05-03
BounceAnimation: draw Moveable
Jérémy Zurcher
1
-0
/
+1
2016-05-03
Map0Hex: coding style
Jérémy Zurcher
1
-1
/
+2
2016-05-02
Player: update debug msgs
Jérémy Zurcher
1
-2
/
+2
2016-05-02
Pawn,Unit: add spendMovementPoints(int) and getSpentMovementPoints()
Jérémy Zurcher
2
-1
/
+13
2016-05-02
Board: add revertClaim(Pawn, Move)
Jérémy Zurcher
1
-1
/
+9
2016-05-02
Board: improve findBestEntry to chose NORTH or SOUTH if possible
Jérémy Zurcher
1
-1
/
+11
2016-05-02
Pawn,Hex: road(Orientation) -> roadFrom(Orientation)
Jérémy Zurcher
5
-9
/
+9
2016-05-02
Collection,IterableArray: add insert(E, int)
Jérémy Zurcher
2
-0
/
+12
2016-04-22
Unit: do not substract road march bonus to a 0 cost move
Jérémy Zurcher
1
-1
/
+1
2016-04-22
OrderList: add Order getId(int)
Jérémy Zurcher
1
-0
/
+9
2016-04-22
Player: impove burnDownAp reporting
Jérémy Zurcher
1
-14
/
+34
2016-04-22
Unit: do not call setMoved if cost is 0
Jérémy Zurcher
1
-1
/
+1
2016-04-22
Unit: if roadMarch deduce bonus from move cost, cost is at least 1
Jérémy Zurcher
1
-2
/
+3
2016-04-21
PathBuilder: rotation path cost 1 and is not roadMarch
Jérémy Zurcher
1
-1
/
+2
2016-04-19
Board: add setBlock(float)
Jérémy Zurcher
1
-0
/
+12
2016-04-19
Hup: default notify position is TOP_CENTER
Jérémy Zurcher
1
-2
/
+2
2016-04-13
Unit: fix toString format
Jérémy Zurcher
1
-1
/
+1
2016-04-12
Player: toString shows 'id'
Jérémy Zurcher
1
-1
/
+1
2016-04-12
Order: orderId -> id
Jérémy Zurcher
3
-13
/
+13
2016-04-12
Unit: id is private
Jérémy Zurcher
2
-14
/
+17
2016-04-12
Map5Marshal: dump orderId before other attributes
Jérémy Zurcher
1
-2
/
+2
2016-04-12
Order: actionId -> orderId
Jérémy Zurcher
3
-11
/
+11
2016-04-11
Map4Marshal: Engagement orders JSON assists 'a', conflicts with 'a' ↵
Jérémy Zurcher
1
-2
/
+2
activable, rename it 'us'
2016-04-11
Map4Orders: compute activableUnits (break move) only on success
Jérémy Zurcher
1
-4
/
+6
2016-04-11
Map4Orders: code reorder
Jérémy Zurcher
1
-1
/
+1
2016-04-11
Unit: improve toString()
Jérémy Zurcher
1
-3
/
+4
2016-04-11
Map4Orders: remove useless import
Jérémy Zurcher
1
-1
/
+0
2016-04-11
BattleCommon: remove useless import
Jérémy Zurcher
1
-1
/
+0
2016-04-11
BattleCommon: must load map before Players, to have exit and entry Zones ↵
Jérémy Zurcher
1
-1
/
+1
available
2016-04-07
Map: enable exit Zone when adding it to the map
Jérémy Zurcher
3
-3
/
+3
2016-04-07
PromoteAnimation: play sound at get(), adjust duration from 0.3 to 0.5
Jérémy Zurcher
1
-7
/
+3
2016-04-07
Board: removeLastPawnMove: set lovely animation
Jérémy Zurcher
1
-2
/
+3
2016-04-07
PathBuilder: keepOnly() must remove from paths not getPaths()
Jérémy Zurcher
1
-1
/
+1
2016-04-07
PathBuilder: check roadMarch if fitness and cost are equal
Jérémy Zurcher
1
-1
/
+5
2016-04-07
PathBuilder: always call size(), maybe filtered are no more filtered because ↵
Jérémy Zurcher
1
-3
/
+3
of a call to keepOnly()
2016-04-07
Path: add toString()
Jérémy Zurcher
1
-0
/
+9
2016-04-06
Config: add revertAllMoves = false
Jérémy Zurcher
1
-0
/
+4
2016-04-05
Hud: QUIT_BATTLE -> EXIT_BATTLE
Jérémy Zurcher
2
-15
/
+15
2016-04-05
Map,Board: Map cleans Collection<Unit> before calling Board methods
Jérémy Zurcher
4
-11
/
+4
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