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2016-02-23DB: add gameExists(int, int)Jérémy Zurcher1-1/+15
2016-02-23DB.NO_RECORDS -> DB.NO_RECORDJérémy Zurcher3-5/+5
2016-02-22Sound type/enter: nicer, betterJérémy Zurcher10-39/+54
2016-02-22Solo: supports battle reloadingJérémy Zurcher1-3/+25
2016-02-22DB: use single command per exec statementJérémy Zurcher1-4/+17
2016-02-22RustAndDust: fix db file pathJérémy Zurcher1-2/+11
2016-02-22MenuScreen: add boolean touchDragged(int, int, int)Jérémy Zurcher1-0/+14
2016-02-22Menu: add boolean drag(float, float, int, int)Jérémy Zurcher6-6/+27
2016-02-22PlayMenu: set config.gameId to NO_RECORDS early in prepare()Jérémy Zurcher1-1/+2
2016-02-22set PlayMenu and NewGameMenuJérémy Zurcher3-132/+308
2016-02-22GameRecord: add static GameRecord get(int)Jérémy Zurcher1-0/+5
2016-02-22Config: add gameIdJérémy Zurcher1-0/+1
2016-02-22use type and enter soundsJérémy Zurcher8-7/+41
2016-02-22add type.mp3 and enter.mp3Jérémy Zurcher1-0/+10
2016-02-22List: add unselect()Jérémy Zurcher1-1/+2
2016-02-22DB: add deleteGame(GameRecord)Jérémy Zurcher1-0/+14
2016-02-22GameRecord: add remove(int)Jérémy Zurcher1-0/+5
2016-02-22MenuCtrl: support OkCancel from menusJérémy Zurcher5-16/+57
2016-02-22List: correctly select, add Integer getIdx()Jérémy Zurcher1-2/+7
2016-02-21List: unselect on setItems()Jérémy Zurcher1-0/+1
2016-02-21Menu: prepare can jump to another menuJérémy Zurcher5-6/+8
2016-02-21Menu rewriteJérémy Zurcher7-284/+200
2016-02-21Widget: remove update(), fix setPosition(float, float)Jérémy Zurcher1-3/+1
2016-02-21OptionsPanel: use String aware Label constructorJérémy Zurcher1-11/+5
2016-02-21Label: add String text to constructorsJérémy Zurcher1-0/+12
2016-02-20add ui/ButtonJérémy Zurcher1-0/+49
2016-02-20MenuScreen: use MenuCtrlJérémy Zurcher1-71/+10
2016-02-20add menu/MenuCtrlJérémy Zurcher1-0/+83
2016-02-19Widget: add setTop/BottomRight/Left()Jérémy Zurcher8-20/+30
2016-02-18StateDeployment,Ctrl: clean up deployment completness procedureJérémy Zurcher2-11/+5
2016-02-17StateDeployment,Ctrl: call unitDeployed() { battle.actionDone(); } after each...Jérémy Zurcher2-0/+7
2016-02-16DB: add loadGamesJérémy Zurcher1-0/+32
2016-02-16add util/GameRecordJérémy Zurcher1-0/+92
2016-02-16ui/List: remove useless import statementsJérémy Zurcher1-3/+0
2016-02-16Config: add GameMode.fromJérémy Zurcher1-0/+9
2016-02-16add ui/ScrollableJérémy Zurcher1-0/+87
2016-02-16Widget: add update, does nothing, to be overriden if neededJérémy Zurcher1-0/+2
2016-02-16add ui/ListJérémy Zurcher1-0/+90
2016-02-16DB: debug SQLJérémy Zurcher2-15/+31
2016-02-16DB: storeState update games table _p1, _p2, tsJérémy Zurcher1-1/+3
2016-02-16DB: replace firstname,lastname with name in playres table, fix player store/loadJérémy Zurcher1-15/+19
2016-02-15assets: add UI_SELECTJérémy Zurcher1-0/+1
2016-02-15Widget: add getTop()Jérémy Zurcher1-0/+1
2016-02-13DB: add debug messagesJérémy Zurcher1-0/+2
2016-02-13clean up debug messagesJérémy Zurcher2-10/+10
2016-02-13Screens: call resize(int, int) after resuming from pauseJérémy Zurcher2-0/+2
2016-02-12Widget: simple rewriteJérémy Zurcher1-6/+6
2016-02-12Widget: all positioning calls go through setPosition(int, int, int, int)Jérémy Zurcher1-6/+5
2016-02-10BattleCommon: init is one turn, only call map.turnDone() when all is doneJérémy Zurcher1-4/+1
2016-02-10Map5Marshal: unload/load Unit entryZone and exitZoneJérémy Zurcher1-4/+10