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Tactical ground combat simulation for android
Jérémy Zurcher
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2014-09-14
GameScreen tracks the touched cell, dragNdrop tiles
Jérémy Zurcher
2
-4
/
+30
2014-09-14
GameScreen: HexMap is 11x9 not 10x8
Jérémy Zurcher
1
-1
/
+2
2014-09-14
HexMap: stack tiles on hexes, taking care of position rotation and z index
Jérémy Zurcher
1
-9
/
+72
2014-09-14
add actors/Tile
Jérémy Zurcher
1
-0
/
+85
2014-09-14
add HexMap#centerActorOn(Actor actor, int col, int row)
Jérémy Zurcher
1
-0
/
+8
2014-09-14
pack textures
Jérémy Zurcher
1
-50
/
+10
2014-09-13
set initial zoom to 1, reduce loading delay
Jérémy Zurcher
2
-2
/
+2
2014-09-13
use HexMap and show touched cell
Jérémy Zurcher
1
-4
/
+13
2014-09-13
add actors/HexMap
Jérémy Zurcher
1
-0
/
+79
2014-09-13
fix camera dragging, use screenToViewport ratio and zoom
Jérémy Zurcher
1
-8
/
+8
2014-09-13
center loading logo on screen height
Jérémy Zurcher
1
-1
/
+1
2014-09-12
use scene2d.Stage: hud and gameStage
Jérémy Zurcher
1
-35
/
+41
2014-09-12
improve camera moves
Jérémy Zurcher
1
-11
/
+12
2014-09-12
move camera position clamp from render() to input processor
Jérémy Zurcher
1
-5
/
+11
2014-09-12
add simple skin from libgdx tests
Jérémy Zurcher
1
-0
/
+4
2014-09-12
use InputMultiplexer to handle Gestures, apply zoom to touchDragged()
Jérémy Zurcher
1
-2
/
+23
2014-09-12
set dice texture atlas
Jérémy Zurcher
1
-12
/
+3
2014-09-11
add screens/GameScreen: handle scroll, drag
Jérémy Zurcher
2
-7
/
+153
2014-09-11
add screens/LoadScreen + actors/LoadingBar + assets
Jérémy Zurcher
3
-1
/
+186
2014-09-11
add screens/AbstractScreen
Jérémy Zurcher
1
-0
/
+25
2014-09-11
TankOnTank extends Game, is able to (un)load assets
Jérémy Zurcher
1
-14
/
+119
2014-09-10
reformat TankOnTank.java
Jérémy Zurcher
1
-17
/
+20
2014-09-10
Initial commit
Jérémy Zurcher
1
-0
/
+27
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