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RustAndDust
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Tactical ground combat simulation for android
Jérémy Zurcher
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2015-02-18
Map: turnDone() throws RuntimeException if Map structures not cleared by ↵
Jérémy Zurcher
1
-1
/
+4
actionDone()
2015-02-18
ObjectivesSet: add int modifiedCount()
Jérémy Zurcher
1
-0
/
+5
2015-02-18
Map: correctly free used Engagement
Jérémy Zurcher
1
-2
/
+7
2015-02-18
Map: clear Engagement Pool at dispose
Jérémy Zurcher
2
-0
/
+5
2015-02-18
Board: clear Move and Path Pool at dispose
Jérémy Zurcher
7
-62
/
+137
2015-02-18
Board,Map: add attack(Pawn, Pawn, boolean) to recompute and validate attack
Jérémy Zurcher
2
-0
/
+7
2015-02-18
Pawn: add int attackDistance(), and use it in Map
Jérémy Zurcher
2
-3
/
+7
2015-02-18
Map: engagement code refactoring
Jérémy Zurcher
1
-13
/
+11
2015-02-18
Map: die -> dice
Jérémy Zurcher
1
-8
/
+8
2015-02-18
Map: code reorder
Jérémy Zurcher
1
-17
/
+17
2015-02-18
SearchBoard: canAttack(...) set Pawn.attack
Jérémy Zurcher
2
-2
/
+12
2015-02-18
SearchBoard: add isClearAttack(Tile, List<Node>)
Jérémy Zurcher
1
-0
/
+10
2015-02-18
Attack: set (Pawn attacker) constructor parameter
Jérémy Zurcher
2
-3
/
+6
2015-02-18
Attack: cleanup Pawn.engagement->Pawn.attack
Jérémy Zurcher
3
-13
/
+13
2015-02-18
SearchBoard: collectAttacks -> canAttack(...) do not use Pawn.engagement
Jérémy Zurcher
2
-10
/
+5
2015-02-15
ScenariosMenu: support scenario unselect
Jérémy Zurcher
1
-1
/
+4
2015-02-10
Engagement -> EngagementPanel
Jérémy Zurcher
2
-7
/
+7
2015-02-10
Statistics -> StatisticsPanel
Jérémy Zurcher
2
-5
/
+5
2015-02-09
Config: add attribute int i to Graphics enum then replace switch code with ↵
Jérémy Zurcher
3
-43
/
+17
String.format()
2015-02-08
Screens: add hud size correction depending on screen density
Jérémy Zurcher
6
-17
/
+67
2015-02-08
Support 2 sets of pawns depending of Config.graphics
Jérémy Zurcher
2
-13
/
+33
2015-02-08
Config,OptionsMenu: replace regularPawn with graphics
Jérémy Zurcher
2
-17
/
+61
2015-02-08
OptionsMenu: cycle fx when hit value too
Jérémy Zurcher
1
-1
/
+1
2015-02-08
OptionsMenu: fix indentation
Jérémy Zurcher
1
-7
/
+8
2015-02-05
Unit: add private void updateOverlays()
Jérémy Zurcher
1
-2
/
+7
2015-02-05
Unit: canRotate() returns canMove()
Jérémy Zurcher
1
-2
/
+1
2015-02-02
BattleTest: show off all units
Jérémy Zurcher
1
-1
/
+6
2015-02-02
Map: clear activetedUnits on AT single attack after stating animation
Jérémy Zurcher
1
-3
/
+3
2015-02-02
ScenariosMenu: fix checkDy value
Jérémy Zurcher
1
-1
/
+1
2015-02-02
TankOnTank: add density info in debugging msg
Jérémy Zurcher
1
-1
/
+1
2015-02-02
menus: add padding around labels to ease touch
Jérémy Zurcher
3
-12
/
+12
2015-02-02
hud/Engagement: fix widget resizing on reroll
Jérémy Zurcher
1
-1
/
+1
2015-02-02
Position: support bottom,left offset
Jérémy Zurcher
1
-12
/
+21
2015-01-22
engine.Pawn.Engagement -> engine.Attack
Jérémy Zurcher
2
-22
/
+27
2015-01-21
PathBuilder: setExit() do not add a tile in path if to==from
Jérémy Zurcher
1
-2
/
+4
2015-01-21
StateWithdraw: fix rotation move detection
Jérémy Zurcher
1
-1
/
+2
2015-01-21
StateWithdraw: escape -> withdraw
Jérémy Zurcher
1
-2
/
+2
2015-01-21
StateMove: coding style
Jérémy Zurcher
2
-8
/
+3
2015-01-21
BattleTest: add exit Zone to reinforcement
Jérémy Zurcher
1
-2
/
+5
2015-01-21
StateExit -> StateWithdraw
Jérémy Zurcher
4
-10
/
+10
2015-01-21
Player: escaped -> withdrawed, add it to stats
Jérémy Zurcher
5
-13
/
+13
2015-01-21
StateMove: when unit just entered, do not propose to exit already
Jérémy Zurcher
1
-0
/
+2
2015-01-21
Board: findBestEntry return Orientation.opposite()
Jérémy Zurcher
1
-1
/
+1
2015-01-21
cleanup debug messages
Jérémy Zurcher
2
-2
/
+2
2015-01-21
Map: code intentation
Jérémy Zurcher
1
-2
/
+2
2015-01-21
Map: oops, REGULAR move does not remove unit from player
Jérémy Zurcher
1
-1
/
+5
2015-01-21
Objective[Set]: move from game to engine package
Jérémy Zurcher
5
-146
/
+185
2015-01-21
BattleTest: do not add unit twice
Jérémy Zurcher
1
-1
/
+0
2015-01-20
PossiblePaths -> PathBuilder
Jérémy Zurcher
6
-41
/
+41
2015-01-20
StateEscape -> StateExit
Jérémy Zurcher
2
-7
/
+5
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