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GameStateCommon
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showPossibleMoves(...) add enableDirections(...)
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- add +Vector3 position
- add getPosition()
- add getRotation()
- add setRotation(float);
- removes moves stack for now
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- on node update push it onto the stack and add it to the moves if not already in
- if not enough moves to reach, set remaing to -1 not MAX_VALUE
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