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RustAndDust
PvP
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units1
Tactical ground combat simulation for android
Jérémy Zurcher
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2015-12-07
Map,States: UnitList are protected, set a common API
Jérémy Zurcher
7
-69
/
+137
2015-12-07
get rid of orientation HexOverlay
Jérémy Zurcher
4
-8
/
+1
2015-12-01
UnitDock: optimise selected border drawing
Jérémy Zurcher
1
-7
/
+4
2015-12-01
Map: clear activatedUnits in case of ATG only attack after having launched ↵
Jérémy Zurcher
1
-3
/
+3
the animations
2015-11-21
PathBuilder: fix fitness computation
Jérémy Zurcher
1
-3
/
+3
2015-11-21
Path: fix fitness initialisation
Jérémy Zurcher
1
-0
/
+4
2015-11-21
BattleTest: update start positions
Jérémy Zurcher
1
-12
/
+10
2015-11-21
MenuScreen: use map_00
Jérémy Zurcher
2
-7
/
+9
2015-11-21
remove LNL battles, and map definitions
Jérémy Zurcher
11
-1039
/
+1
2015-11-21
RustAndDust: load and use only black font
Jérémy Zurcher
3
-17
/
+13
2015-11-21
OptionsMenu: remove graphics option
Jérémy Zurcher
1
-25
/
+0
2015-11-21
Board: w,dw,s are floats not int
Jérémy Zurcher
1
-3
/
+3
2015-11-21
PlayerInfo: position turns and reinforcement label
Jérémy Zurcher
1
-2
/
+4
2015-11-20
add Map00 ...
Jérémy Zurcher
3
-0
/
+97
2015-11-20
Map: hex overlay file is given by Factory
Jérémy Zurcher
4
-9
/
+9
2015-11-20
Board,Map: each Map impelementation owns it's own Config
Jérémy Zurcher
5
-29
/
+48
2015-11-11
UnitDock: recompute reinforcement units in dock if player change
Jérémy Zurcher
1
-2
/
+4
2015-11-11
PlayerInfo: fix turns label position
Jérémy Zurcher
1
-1
/
+1
2015-11-11
PathBuilder: add Path.fitness and use it in findAllPaths() and choosePath()
Jérémy Zurcher
2
-7
/
+20
2015-11-11
StateMove: call pathBuilder.choosePath() on multilpe paths
Jérémy Zurcher
1
-0
/
+2
2015-11-11
PathBuilder: add stupid choosePath()
Jérémy Zurcher
1
-0
/
+15
2015-11-10
PlayerInfo: fix turns position
Jérémy Zurcher
1
-1
/
+1
2015-11-10
OptionsMenu: graphics changes are canceld on ... cancel
Jérémy Zurcher
1
-6
/
+6
2015-11-10
Config.Graphics: add get(int)
Jérémy Zurcher
1
-0
/
+8
2015-11-10
RustAndDust: code reordering
Jérémy Zurcher
1
-2
/
+1
2015-11-10
UnitDock: take care of scaling
Jérémy Zurcher
2
-12
/
+6
2015-11-10
EngagementPanel: take care of dice dimension at construction
Jérémy Zurcher
2
-11
/
+6
2015-11-10
OptionsMenu: fxVolume changes are cancel on ... cancel
Jérémy Zurcher
1
-8
/
+7
2015-11-10
OptionsMenu: add cancel button
Jérémy Zurcher
1
-0
/
+8
2015-11-10
PlayerInfo: turn goes center top
Jérémy Zurcher
1
-6
/
+2
2015-11-10
EngagementPanel: fix vertical position of dice
Jérémy Zurcher
1
-0
/
+1
2015-11-10
PlayMenu: increase padding
Jérémy Zurcher
1
-3
/
+3
2015-11-10
RustAndDust: increase font and Bg min size
Jérémy Zurcher
1
-2
/
+2
2015-11-10
OptionsMenu: imporve setPosition
Jérémy Zurcher
1
-6
/
+6
2015-11-10
remove unused constant
Jérémy Zurcher
1
-1
/
+0
2015-11-10
StatisticsPanel: hit anywhere to close
Jérémy Zurcher
1
-3
/
+1
2015-11-10
TutorialsMenu: hit anywhere to close
Jérémy Zurcher
1
-1
/
+1
2015-11-10
UI: use setBtnRight and setBtnLeft
Jérémy Zurcher
7
-10
/
+10
2015-11-10
Patch: add setBtnLeft(Bg) and setBtnRight(Bg)
Jérémy Zurcher
1
-0
/
+10
2015-11-09
RustAndDust: call EngagementPanel.setDiceAnimation
Jérémy Zurcher
1
-1
/
+3
2015-11-09
EngagementPanel: specify dice animation dimension
Jérémy Zurcher
1
-4
/
+10
2015-11-09
DicAnimation: dimension has to be given at construction
Jérémy Zurcher
1
-4
/
+9
2015-11-09
UnitDock: try to pervent erratic bouncing
Jérémy Zurcher
1
-1
/
+1
2015-11-09
Label: must update width and height before calling setPosition(Position)
Jérémy Zurcher
1
-0
/
+8
2015-11-09
EngagementPanel: us Bg instead of Sprite to scale
Jérémy Zurcher
1
-10
/
+9
2015-11-09
PlayerInfo: us Bg instead of Sprite to scale
Jérémy Zurcher
1
-6
/
+6
2015-11-09
PlayerInfo: add final to PADDING
Jérémy Zurcher
1
-1
/
+1
2015-11-09
EngagementPanel: fix element position
Jérémy Zurcher
1
-13
/
+12
2015-11-09
RustAndDust: call UnitDock/Bg.setScale
Jérémy Zurcher
1
-1
/
+8
2015-11-09
UnitDock: add setScale(float)
Jérémy Zurcher
1
-1
/
+5
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