index
:
RustAndDust
PvP
keep
master
server
units1
Tactical ground combat simulation for android
Jérémy Zurcher
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
core
/
src
/
ch
Age
Commit message (
Collapse
)
Author
Files
Lines
2014-11-15
Orientation: addstatic Orientation fromAdj(Tile from, Tile to)
Jérémy Zurcher
1
-0
/
+5
2014-11-15
StateBreak: clean up
Jérémy Zurcher
1
-7
/
+6
2014-11-15
StateEngange: set animation count end state after
Jérémy Zurcher
1
-4
/
+3
2014-11-15
StateRotate: doRotation sets after animation state
Jérémy Zurcher
1
-5
/
+5
2014-11-15
StateRotation: doRotation return after animation state
Jérémy Zurcher
1
-10
/
+8
2014-11-15
Ctrl: add setAfterAnimationState(StateType)
Jérémy Zurcher
1
-7
/
+5
2014-11-15
Ctrl: actionDone() -> if next state is DONE burn down AP end check for end ↵
Jérémy Zurcher
1
-6
/
+8
of turn
2014-11-15
Ctrl: move setState(battle.getState(player)); into startPlayerTurn()
Jérémy Zurcher
1
-1
/
+1
2014-11-15
StateMove: coding style
Jérémy Zurcher
1
-3
/
+3
2014-11-15
Hud: add notifyEndOfTurn()
Jérémy Zurcher
1
-0
/
+7
2014-11-15
Unit: add setMoved() to mark it unconditionally
Jérémy Zurcher
1
-3
/
+8
2014-11-15
OkCancel: add boolean to hide cancel button
Jérémy Zurcher
1
-0
/
+6
2014-11-15
Hud,PlayerInfo: askEndTurn() -> askEndOfTurn()
Jérémy Zurcher
2
-2
/
+2
2014-11-15
Player: getAp() never returns a value > action points
Jérémy Zurcher
2
-1
/
+2
2014-11-14
Map: show/hideFinalPath() -> show/hidePath()
Jérémy Zurcher
3
-5
/
+5
2014-11-14
StateMove: abort return ANIMATION
Jérémy Zurcher
1
-1
/
+1
2014-11-14
Pawn,Board,Map,StateRotate: use regular move for rotation
Jérémy Zurcher
4
-46
/
+19
2014-11-14
Pawn: add boolean isRotation() {distance == 0}
Jérémy Zurcher
1
-0
/
+5
2014-11-14
PossiblePaths: support rotation has moves of distance 0 and cost 0
Jérémy Zurcher
1
-14
/
+17
2014-11-14
PossiblePaths: add boolean isSet()
Jérémy Zurcher
1
-0
/
+5
2014-11-14
Pawn: default mvt cost is 0
Jérémy Zurcher
1
-1
/
+1
2014-11-14
Pawn: protect against HQ activation move debug
Jérémy Zurcher
1
-1
/
+3
2014-11-14
Unit: revertLastMove: restore mpLeft = mp
Jérémy Zurcher
1
-0
/
+1
2014-11-14
Ctrl: when animations are over: default stateAfterAnimation to StateType.DONE
Jérémy Zurcher
1
-2
/
+5
2014-11-14
Ctrl: fix stateType management to ensure sequential changes
Jérémy Zurcher
1
-2
/
+4
2014-11-14
Naming attack -> engagement - move -> movement
Jérémy Zurcher
12
-82
/
+82
2014-11-14
btn-attack -> btn-engage
Jérémy Zurcher
1
-1
/
+1
2014-11-14
State ATTACK -> ENGAGE
Jérémy Zurcher
5
-16
/
+16
2014-11-14
States: code reoder
Jérémy Zurcher
8
-132
/
+132
2014-11-14
Ctrl: import and use State.StateType
Jérémy Zurcher
1
-16
/
+16
2014-11-14
Ctrl: change debug msgs
Jérémy Zurcher
1
-1
/
+1
2014-11-14
Ctrl: call hud.update() instead of hud.playerInfo.update(...)
Jérémy Zurcher
1
-3
/
+2
2014-11-14
Map: call animationDone after attack animation
Jérémy Zurcher
1
-1
/
+1
2014-11-14
StateReinforcement: call map.clearAll() on enter
Jérémy Zurcher
1
-0
/
+1
2014-11-14
StateReinforcement: coding style
Jérémy Zurcher
1
-1
/
+2
2014-11-14
StateSelect: enter() -> hide action buttons
Jérémy Zurcher
1
-0
/
+1
2014-11-14
StateAnimation: enter() -> hide action buttons
Jérémy Zurcher
1
-0
/
+1
2014-11-14
StateCommon: hide/showPossibleTargetsMovesAssists() -> hide/showPossibilities()
Jérémy Zurcher
2
-6
/
+6
2014-11-14
StateCommon: remove clearAll()
Jérémy Zurcher
2
-10
/
+4
2014-11-14
State,Ctrl,States: state management rework
Jérémy Zurcher
11
-119
/
+105
2014-11-14
PlayerInfo: regroup setLabelPosition(Position) calls
Jérémy Zurcher
1
-4
/
+3
2014-11-14
LabelImage: setLabelPosition(Position) triggers setPosition(rect.x, rect.y)
Jérémy Zurcher
1
-0
/
+1
2014-11-14
Ctrl: setState(battle.getState(player)) triggers double turn end
Jérémy Zurcher
1
-1
/
+1
2014-11-13
Ctrl: split nextPlayer() -> swicthPlayer() endPlayerTurn() startPlayerTurn()
Jérémy Zurcher
1
-14
/
+17
2014-11-13
Ctrl: entryState -> reinforcementState
Jérémy Zurcher
1
-3
/
+3
2014-11-13
BattleHeadToHead: call deploymentDone() on both players
Jérémy Zurcher
1
-0
/
+3
2014-11-13
Player: add boolean deploymentDone, deploymentDone()
Jérémy Zurcher
1
-0
/
+10
2014-11-13
Ctrl: endPlayerTurn() -> abortPlayerTurn()
Jérémy Zurcher
2
-1
/
+7
2014-11-13
/StateReinforcement: does not need Vector3
Jérémy Zurcher
1
-2
/
+0
2014-11-13
OptionsScreen: fix List
Jérémy Zurcher
1
-7
/
+16
[next]