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RustAndDust
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Tactical ground combat simulation for android
Jérémy Zurcher
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2015-01-20
StateEscape -> StateExit
Jérémy Zurcher
2
-7
/
+5
2015-01-20
StateEscape: take care of null to when exit without moving
Jérémy Zurcher
1
-1
/
+2
2015-01-20
StateEngagement: click on attack leader to abort
Jérémy Zurcher
1
-2
/
+4
2015-01-20
Ctrl: fix 38573f8 logic error
Jérémy Zurcher
1
-1
/
+1
2015-01-20
BattleTest: add 2 objectives, call map.turnDone()
Jérémy Zurcher
1
-0
/
+3
2015-01-20
Map: add turnDone(), call turnDone() and actionDone() from Ctrl
Jérémy Zurcher
2
-0
/
+7
2015-01-20
Ctrl: block EndOfTurn except in SELECT state
Jérémy Zurcher
2
-2
/
+1
2015-01-20
StateDeployment: fix undo
Jérémy Zurcher
1
-2
/
+5
2015-01-20
ActionButtons: fix position update
Jérémy Zurcher
2
-2
/
+7
2015-01-19
BattleCommon: show exitZone
Jérémy Zurcher
1
-0
/
+2
2015-01-19
Hex,Map: add Hex.EXIT, showExit(Hex) hideExit(Hex)
Jérémy Zurcher
2
-0
/
+3
2015-01-19
BattleTest: fix setUnit(), ctrl.player must be set
Jérémy Zurcher
1
-0
/
+2
2015-01-19
Revert "Ctrl: set player before calling battle.setup()"
Jérémy Zurcher
1
-1
/
+1
setup() gives units to players, getPlayer() can then be called This reverts commit eb02cfedf54d1320217881ca017ce2274b23c6a7.
2015-01-19
Map: move player.blah calls from States -> Map
Jérémy Zurcher
4
-5
/
+4
2015-01-19
StateEscape: if exit from unit hex, build stay path, add runtime exitHex ↵
Jérémy Zurcher
2
-7
/
+13
validation
2015-01-19
StateMove: can exit from exit zone hex
Jérémy Zurcher
1
-2
/
+2
2015-01-19
Hex: Orientation.KEEP move -> stay -> cost 0
Jérémy Zurcher
1
-0
/
+1
2015-01-19
PossiblePaths: add boolean canExit(Orientation o)
Jérémy Zurcher
2
-5
/
+22
2015-01-19
Tile,Hex: add exitCost()
Jérémy Zurcher
2
-0
/
+7
2015-01-19
Hex: costFrom() use (Integer.MAX_VALUE/2) to avoid integer overflow
Jérémy Zurcher
1
-2
/
+2
2015-01-19
Board: strongly link getAdjTileAt() with getSide()
Jérémy Zurcher
1
-6
/
+6
2015-01-19
Board: findBestEntry must use opposite Orientation to compute costs and ↵
Jérémy Zurcher
1
-0
/
+1
roadmap on to
2015-01-19
Board: setAdjacentTiles() uses getAdjTileAt()
Jérémy Zurcher
1
-6
/
+6
2015-01-19
Map: add private process(Unit, Move)
Jérémy Zurcher
1
-17
/
+37
2015-01-18
StateDeployment: set selectedUnit to null at enter
Jérémy Zurcher
1
-0
/
+1
2015-01-18
Map: advertise States entry calls
Jérémy Zurcher
1
-1
/
+3
2015-01-18
PossiblePaths: add getExitMove()
Jérémy Zurcher
3
-9
/
+8
2015-01-18
Move: add static getEnter() and getSet()
Jérémy Zurcher
2
-19
/
+18
2015-01-18
Map: extract playMoveSound(Unit) out of startMove(Unit)
Jérémy Zurcher
1
-1
/
+6
2015-01-18
Map: exitBoard() does move the unit, add revertEnter(Unit)
Jérémy Zurcher
5
-16
/
+24
2015-01-18
Board: getSetPawnOntoAnimation() does nothing if destination Tile is OffMap
Jérémy Zurcher
1
-1
/
+3
2015-01-18
Map: leaveBoard -> exitBoard
Jérémy Zurcher
5
-5
/
+5
2015-01-18
StateSelect: improve debug message
Jérémy Zurcher
1
-1
/
+1
2015-01-18
PossiblePaths: add error message when getMove() cant find unique Path
Jérémy Zurcher
1
-1
/
+3
2015-01-18
Board: remove useless setPawnOnto(... , float)
Jérémy Zurcher
1
-7
/
+2
2015-01-18
remove Pawn.Movement class, use Move instead
Jérémy Zurcher
7
-109
/
+93
2015-01-18
add engine/Move extends Path
Jérémy Zurcher
2
-1
/
+144
2015-01-18
StateEscape: hide path and destination
Jérémy Zurcher
1
-0
/
+1
2015-01-18
State: done() -> execute()
Jérémy Zurcher
13
-15
/
+15
2015-01-18
Tile: add toString()
Jérémy Zurcher
1
-0
/
+5
2015-01-18
PossiblePaths: fix double dispose()
Jérémy Zurcher
1
-1
/
+0
2015-01-17
PossiblePaths: extract Vector3Iterator into self class PathIterator
Jérémy Zurcher
2
-67
/
+74
2015-01-16
PossiblePath: is Disposable
Jérémy Zurcher
2
-1
/
+9
2015-01-16
Path: Poolable extracted out of PossiblePaths
Jérémy Zurcher
2
-25
/
+61
2015-01-15
PossiblePaths: add inner class Path(cost, roadMarch, [tiles])
Jérémy Zurcher
1
-76
/
+80
2015-01-13
BattleTest: add an exitZone
Jérémy Zurcher
1
-10
/
+18
2015-01-13
StateCommon: move checkExit from StateCommon -> StateMove
Jérémy Zurcher
2
-16
/
+16
2015-01-13
Map: do not set possiblePaths.orientation, states take care of that
Jérémy Zurcher
4
-5
/
+5
2015-01-13
StateRotate: simplify
Jérémy Zurcher
1
-24
/
+14
2015-01-12
BattleTest: call setAce() before map.setOnBoard()
Jérémy Zurcher
1
-1
/
+7
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