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Tactical ground combat simulation for android
Jérémy Zurcher
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2015-12-29
Factory: use turret assets when available
Jérémy Zurcher
1
-1
/
+15
2015-12-29
TankFireAnimation: if no canAim -> go back to aiming 0 after fired
Jérémy Zurcher
1
-1
/
+14
2015-12-29
HeadedPawn: aimAt does a body rotation if no turret
Jérémy Zurcher
1
-3
/
+6
2015-12-29
HeadedPawn: setTurretRotation() -> aimAt(), getTurretRotation() -> getAiming()
Jérémy Zurcher
4
-12
/
+11
2015-12-29
Map0Hex: remove unused import
Jérémy Zurcher
1
-2
/
+0
2015-12-29
Tile: remove empty line
Jérémy Zurcher
1
-1
/
+0
2015-12-29
TankFireAnimation: use aim_r to improve shot start position
Jérémy Zurcher
1
-1
/
+1
2015-12-29
TankFireAnimation: reduce shot delay, compute fixed fire duration
Jérémy Zurcher
1
-3
/
+3
2015-12-29
TankFireAnimation: reduce SHOT_SCATTERING
Jérémy Zurcher
1
-1
/
+1
2015-12-29
TankFireAnimation: start shoot animation closer to the chit
Jérémy Zurcher
1
-2
/
+3
2015-12-29
TankFireAnimation: aim before shooting
Jérémy Zurcher
2
-4
/
+32
2015-12-29
MoveToAnimation: gently set the turret rotation to 0
Jérémy Zurcher
1
-2
/
+11
2015-12-29
HeadedPawn: has a chit, a body and a turret that can aim
Jérémy Zurcher
4
-24
/
+74
2015-12-29
Unit: enable ace overlay if needed
Jérémy Zurcher
1
-0
/
+1
2015-12-28
Config: set TANKS as default
Jérémy Zurcher
1
-1
/
+1
2015-12-28
OptionsMenu: add graphics selection
Jérémy Zurcher
1
-0
/
+25
2015-12-28
update FIXME
Jérémy Zurcher
2
-2
/
+1
2015-12-28
Objective: Tile swallows Objective, ObjectiveSet is destroyed, Board does ↵
Jérémy Zurcher
11
-198
/
+161
the trick
2015-12-28
OrderList: add get(Pawn, Order.OrderType)
Jérémy Zurcher
1
-0
/
+11
2015-12-28
Command: remove space
Jérémy Zurcher
1
-1
/
+1
2015-12-28
Army: add overlay which is hex overlay index
Jérémy Zurcher
3
-12
/
+17
2015-12-28
Move: add TileIterator
Jérémy Zurcher
1
-0
/
+51
2015-12-28
PathIterator: throws java.util.NoSuchElementException when needed
Jérémy Zurcher
1
-0
/
+3
2015-12-28
Tile: enableOverlay() does nothing if index < 0
Jérémy Zurcher
1
-5
/
+9
2015-12-26
game:HexSet -> engine:TileSet
Jérémy Zurcher
4
-35
/
+26
2015-12-26
StateWithdraw: add debug error if many paths
Jérémy Zurcher
1
-0
/
+4
2015-12-26
States*: remove uselss empty lines in imports
Jérémy Zurcher
5
-6
/
+0
2015-12-26
StateRotate: hide move assists on enter if option is off
Jérémy Zurcher
1
-0
/
+2
2015-12-24
Hex: blockLineOfSightFrom(Tile) -> blockLineOfSight(Tile, Tile)
Jérémy Zurcher
3
-8
/
+11
2015-12-24
increase version
v14
Jérémy Zurcher
1
-1
/
+1
2015-12-24
battles: add Battle00
Jérémy Zurcher
3
-1
/
+124
2015-12-24
PathBuilder: give more weight to objectives
Jérémy Zurcher
1
-1
/
+1
2015-12-24
Hex: simplify blockLineOfSightFrom(Tile)
Jérémy Zurcher
1
-4
/
+1
2015-12-24
State: replace touchUp() and touchDown() with touch(Hex)
Jérémy Zurcher
14
-158
/
+72
2015-12-24
States: do not use downHex or upHex out of touchDown() and touchUp()
Jérémy Zurcher
2
-5
/
+5
2015-12-24
PathBuilder: fix error msg
Jérémy Zurcher
1
-1
/
+1
2015-12-24
Revert "PathBuilder: always search for path even if distance is < 2, to ↵
Jérémy Zurcher
1
-1
/
+9
check for objectives" This reverts commit 8a34706f23f479eead58a393c27e6a56eb3bcd4b.
2015-12-24
ObjectiveSet: respond to isObjectiveFor() taking peristence into account
Jérémy Zurcher
3
-4
/
+18
2015-12-23
StateRotate: fix bug when in HQ activation, start rotate, but do not complete it
Jérémy Zurcher
1
-1
/
+4
2015-12-23
BattleTest: be a test battle again
Jérémy Zurcher
1
-47
/
+55
2015-12-23
game.Factory -> Factory
Jérémy Zurcher
6
-10
/
+7
2015-12-22
MenuScreen: add versionLabel
Jérémy Zurcher
1
-0
/
+7
2015-12-21
PathBuilder: use printToErr on error
Jérémy Zurcher
1
-0
/
+1
2015-12-21
PathBuilder: always search for path even if distance is < 2, to check for ↵
Jérémy Zurcher
1
-9
/
+1
objectives
2015-12-21
PathBuilder: choosePath: clears it all and then add the choosen path
Jérémy Zurcher
1
-6
/
+6
2015-12-21
PathBuilder: extract clearPaths() from clear()
Jérémy Zurcher
1
-0
/
+5
2015-12-21
Map0Hex: isObjective(Tile) -> isObjectiveFor(Tile,Pawn) : says no if already ↵
Jérémy Zurcher
3
-4
/
+8
owned
2015-12-21
PathBuilder: fitness takes objectives into account
Jérémy Zurcher
3
-0
/
+8
2015-12-21
Board: sprinkle with some final
Jérémy Zurcher
1
-9
/
+12
2015-12-20
Hud: use ArrayDeque instead of Stack
Jérémy Zurcher
1
-2
/
+2
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