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2014-11-12BattleHeadToHead: fix victory conditionJérémy Zurcher1-1/+1
2014-11-12BattleHeadToHead: remove unused import statementJérémy Zurcher1-4/+0
2014-11-12Battle: add StateType getState(Player player)Jérémy Zurcher3-0/+11
2014-11-12Map: fix pawn orientation on entryJérémy Zurcher1-1/+1
2014-11-12Config: add debug optionJérémy Zurcher3-1/+12
2014-11-12StateReinforcement: abort if no entry point foundJérémy Zurcher1-5/+11
2014-11-12Board,Map...: fix findEntryPoint(...)Jérémy Zurcher6-53/+34
2014-11-12BattleHeadToHead use entryPointJérémy Zurcher1-2/+5
2014-11-12add engine/EntryPointJérémy Zurcher1-0/+11
2014-11-12StateEntry -> StateReinforcementJérémy Zurcher4-6/+6
2014-11-12GameScreen,Ctrl: send hud and map coordinates to Ctrl.touchUp/DownJérémy Zurcher2-15/+20
2014-11-11PlayerInfo: remove useless methodsJérémy Zurcher1-10/+0
2014-11-11StateEntry: rewrite, it now controls allJérémy Zurcher1-25/+37
2014-11-11Hud,PlayerInfo: simplify touchUp/Down controlJérémy Zurcher2-26/+31
2014-11-11Ctrl,Hud: replace changeState(...) with stateTouchUp() and toggleState(...)Jérémy Zurcher2-13/+16
2014-11-11WIPJérémy Zurcher1-4/+5
2014-11-11UnitDock: notify selectionJérémy Zurcher1-0/+1
2014-11-11StateEntry: unselect selectedHexJérémy Zurcher1-0/+2
2014-11-11Hud: first chekout reinforcement and unitDock, if not hide DockJérémy Zurcher2-8/+11
2014-11-10Hud: use PlayerInfoJérémy Zurcher3-110/+25
2014-11-10add game/hud/PlayerInfoJérémy Zurcher2-1/+188
2014-11-10UnitDock: support setPosition(Position, float)Jérémy Zurcher2-15/+20
2014-11-10ActionButtons: default position is BOTTOM_RIGHT, fix typoJérémy Zurcher1-2/+2
2014-11-10Position: add up(), down(), isLeft(), isCenter(), isRight()Jérémy Zurcher1-0/+94
2014-11-10BattleHeadToHead: remove unused functionJérémy Zurcher1-5/+0
2014-11-10Battle: add Position getHudPosition(Player player)Jérémy Zurcher2-0/+10
2014-11-10UnitDock: use transform to slide dockJérémy Zurcher1-21/+23
2014-11-10Ctl,Hud: setup end of game screenJérémy Zurcher2-15/+43
2014-11-10Player,StateAttack: add statistics countersJérémy Zurcher2-1/+17
2014-11-10add game/hud/StatisticsJérémy Zurcher1-0/+100
2014-11-10Hud: actionButtons padding 10f -> 5fJérémy Zurcher1-1/+1
2014-11-10Pawn,Unit: fix the way the Unit is marked has movedJérémy Zurcher2-1/+6
2014-11-10use ActionButtonsJérémy Zurcher10-165/+60
2014-11-10add game/hud/ActionButtonsJérémy Zurcher1-0/+199
2014-11-10State: add DONE and ABORT StateJérémy Zurcher1-1/+3
2014-11-09OkCancel: use Bg instead of ImageJérémy Zurcher1-6/+4
2014-11-09Image: remove blocked and visible as it is no more used in HudJérémy Zurcher1-9/+0
2014-11-09GameScreen: enable Hud debug on DEBUGJérémy Zurcher1-0/+9
2014-11-09Hud: update to follow new widgetsJérémy Zurcher1-29/+75
2014-11-09Dialog -> OkCancelJérémy Zurcher1-14/+22
2014-11-09UnitDock: uses Sprite instead of Image, inherited visible, and padding form ↵Jérémy Zurcher1-16/+26
constructor
2014-11-09Msg: extends Label, has a BgJérémy Zurcher1-55/+24
2014-11-09remove LabelButtonJérémy Zurcher1-47/+0
2014-11-09LabelImage, extends Bg, use Position to set Label positionJérémy Zurcher1-11/+25
2014-11-09Label: extends Widget, has a paddingJérémy Zurcher1-42/+19
2014-11-09Button: extends Widget, works with TextureRegion not ImageJérémy Zurcher1-45/+16
2014-11-09Bg: extends WidgetJérémy Zurcher1-27/+3
2014-11-09Position: can now compute a position relative to another widgetJérémy Zurcher2-7/+59
2014-11-09add game/hud/WidgetJérémy Zurcher1-0/+55
2014-11-08Hud: update end of turn Dialog msgJérémy Zurcher1-1/+1