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RustAndDust
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Tactical ground combat simulation for android
Jérémy Zurcher
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2015-11-05
OptionsMenu: remove game mode option
Jérémy Zurcher
1
-31
/
+0
2015-11-05
menu/screens : use PlayMenu
Jérémy Zurcher
2
-20
/
+20
2015-11-05
add PlayMenu
Jérémy Zurcher
1
-0
/
+195
2015-10-30
SearchBoard: remove unnecessary check on last Node
Jérémy Zurcher
1
-3
/
+0
2015-10-30
SearchBoard: add fixLineOfSight, unset losBlocked and return true if dst reached
Jérémy Zurcher
1
-3
/
+16
2015-10-29
SearchBoard: fix possibleTargetsFrom()
Jérémy Zurcher
1
-20
/
+14
2015-10-29
Tile: constructor without params set empty stack
Jérémy Zurcher
1
-0
/
+1
2015-10-29
SearchBoard : add buildLineOfSight(...) needed for tests
Jérémy Zurcher
1
-0
/
+6
2015-10-29
SearchBoard : use private attribute losBlocked, do not recompute to set ↵
Jérémy Zurcher
1
-35
/
+26
attack.isClear
2015-10-29
Attack : fix typo
Jérémy Zurcher
1
-1
/
+1
2015-10-29
SearchBoard: validatePathAngle -> validateFireAngle + fix, works like ↵
Jérémy Zurcher
1
-18
/
+15
isFlankAttack
2015-10-29
SearchBoard: fix isFlankAttack()
Jérémy Zurcher
1
-4
/
+6
2015-10-29
Pawn: add isClearAttack()
Jérémy Zurcher
1
-1
/
+6
2015-10-29
HeadedPawn: add protected constructor without parameters
Jérémy Zurcher
1
-0
/
+6
2015-10-29
SearchBoard: pawn -> shooter
Jérémy Zurcher
1
-15
/
+14
2015-10-29
SearchBoard: simplify clearVisibility logic
Jérémy Zurcher
1
-6
/
+6
2015-10-28
SearchBoard: isFlankAttack takes care of border case where los goes between ↵
Jérémy Zurcher
1
-1
/
+8
2 hexes
2015-07-19
welcome RustAndDust
Jérémy Zurcher
97
-483
/
+483
2015-07-16
GameScreen: draw hud rectangle on debug
Jérémy Zurcher
1
-0
/
+1
2015-07-16
GameCamera: support fixed hud
Jérémy Zurcher
2
-8
/
+30
2015-07-16
GameCamera: normalize computations
Jérémy Zurcher
1
-1
/
+1
2015-07-16
GameCamera: remove unused variables
Jérémy Zurcher
1
-2
/
+0
2015-07-15
GameCamera: code cleanup
Jérémy Zurcher
1
-5
/
+9
2015-07-15
GameCamera: add Rectangle hud
Jérémy Zurcher
1
-9
/
+13
2015-07-15
Camera: remove useless call to matrix.set(combined)
Jérémy Zurcher
2
-2
/
+0
2015-06-30
remove box cover and lnl logo
Jérémy Zurcher
1
-6
/
+0
2015-06-30
TankOnTank -> CreepingArmor
Jérémy Zurcher
97
-483
/
+483
2015-05-01
update libgdx 1.4.1 -> 1.5.6
Jérémy Zurcher
3
-7
/
+15
2015-02-28
OptionsMenu: use Config.gameModeImplemented() or notify via OkCancel dialog
Jérémy Zurcher
1
-3
/
+21
2015-02-28
Config: add boolean gameModeImplemented()
Jérémy Zurcher
1
-0
/
+5
2015-02-28
Hud: add enum OkCancelAction
Jérémy Zurcher
1
-6
/
+20
2015-02-28
ui/OkCancel: get rid of specific enum Action
Jérémy Zurcher
1
-14
/
+3
2015-02-28
OptionsMenu: add cycling game mode option
Jérémy Zurcher
1
-0
/
+25
2015-02-28
add Config.GameMode
Jérémy Zurcher
1
-0
/
+24
2015-02-27
MainMenu: use ui.Menu
Jérémy Zurcher
2
-83
/
+36
2015-02-27
add ui.Menu
Jérémy Zurcher
1
-0
/
+93
2015-02-20
Command: implement write(Json)
Jérémy Zurcher
1
-1
/
+84
2015-02-20
OrderList: implements Json.Serializable, add String toJson()
Jérémy Zurcher
1
-1
/
+27
2015-02-20
Command: register unit, AP and turn info at Command creation
Jérémy Zurcher
1
-3
/
+19
2015-02-20
Engagement: remove attackerArmy and defenderArmy
Jérémy Zurcher
3
-6
/
+2
2015-02-20
Board: abstract animationsDone() called when animation list is emtpy
Jérémy Zurcher
3
-52
/
+32
2015-02-20
Board,Map,Ctrl: move annimation count to Board
Jérémy Zurcher
9
-23
/
+27
2015-02-20
Map: destroy animationClosure
Jérémy Zurcher
2
-14
/
+0
2015-02-19
StatePromote: must go through DONE state to burn down 1 AP
Jérémy Zurcher
1
-2
/
+2
2015-02-19
Ctrl: notify on AP burnt
Jérémy Zurcher
1
-0
/
+1
2015-02-19
StateBreak: add TODO
Jérémy Zurcher
1
-0
/
+1
2015-02-19
getUnit() calls stack.stack.peekFirst()
Jérémy Zurcher
1
-3
/
+1
2015-02-19
Tile: stack is protected
Jérémy Zurcher
1
-1
/
+1
2015-02-19
Engagement: add private diceRoll() called in EngagementPool.get()
Jérémy Zurcher
2
-24
/
+19
2015-02-19
PromoteAnimation: is now a bouncing sin
Jérémy Zurcher
2
-22
/
+19
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