Age | Commit message (Expand) | Author | Files | Lines |
2014-10-16 | add OptionsScreen | Jérémy Zurcher | 3 | -3/+153 |
2014-10-16 | TankOnTank: owns Config now | Jérémy Zurcher | 2 | -2/+5 |
2014-10-16 | TankOnTank,GameScreen: clean up dispose calls | Jérémy Zurcher | 2 | -3/+3 |
2014-10-16 | GameScreen: must now create the Config | Jérémy Zurcher | 1 | -1/+2 |
2014-10-16 | Map*: recieves TankOnTank it construction | Jérémy Zurcher | 3 | -9/+12 |
2014-10-16 | Ctrl: it is hold in TankOnTank, and recieves Config at construction | Jérémy Zurcher | 2 | -12/+10 |
2014-10-16 | TankOnTank has a factory | Jérémy Zurcher | 2 | -1/+9 |
2014-10-16 | Factory: big cleanup | Jérémy Zurcher | 1 | -68/+74 |
2014-10-16 | GameScreen: add inputDelay after touchUp, drag, scroll, zoom | Jérémy Zurcher | 1 | -1/+10 |
2014-10-16 | Hud: fix buttons background | Jérémy Zurcher | 1 | -6/+7 |
2014-10-15 | Hud: add Msg | Jérémy Zurcher | 1 | -4/+8 |
2014-10-15 | add Hud/Msg | Jérémy Zurcher | 1 | -0/+53 |
2014-10-15 | Bg: rect is protected | Jérémy Zurcher | 2 | -6/+61 |
2014-10-15 | add attack animation | Jérémy Zurcher | 5 | -14/+42 |
2014-10-15 | Board: add addAnimation(Animation) and int removePawn(Pawn) | Jérémy Zurcher | 1 | -3/+13 |
2014-10-15 | add gfx/animations/SpriteAnimation | Jérémy Zurcher | 1 | -0/+89 |
2014-10-15 | add explosion.png and explosions.png | Jérémy Zurcher | 1 | -0/+4 |
2014-10-15 | Hex: improve debug output | Jérémy Zurcher | 1 | -3/+4 |
2014-10-15 | StatSelect: clear all on abort | Jérémy Zurcher | 1 | -0/+3 |
2014-10-15 | Board: unselectHex(GridPoint2) -> selectHex(GridPoint2, boolean) | Jérémy Zurcher | 6 | -21/+16 |
2014-10-15 | Board: remove pawnsToDraw, directly draw Animations | Jérémy Zurcher | 1 | -28/+13 |
2014-10-15 | Animation implements Drawable, and has a Moveable, not a Pawn | Jérémy Zurcher | 4 | -39/+58 |
2014-10-15 | Moveable interface comes in once again | Jérémy Zurcher | 3 | -3/+21 |
2014-10-14 | Click on Flag to end current player's turn | Jérémy Zurcher | 2 | -1/+10 |
2014-10-14 | Hud: on hide, set buttonsRect.set(0, 0, 0, 0); | Jérémy Zurcher | 1 | -0/+1 |
2014-10-14 | add AP burn down debug | Jérémy Zurcher | 1 | -0/+1 |
2014-10-14 | add promote action | Jérémy Zurcher | 10 | -6/+91 |
2014-10-14 | Pawn,Unit: add boolean isHqOf(Pawn), Player add boolean canPromote(Pawn) | Jérémy Zurcher | 3 | -0/+18 |
2014-10-14 | Factory: use Unit.UnitId | Jérémy Zurcher | 1 | -62/+44 |
2014-10-14 | Unit: add UnitId id | Jérémy Zurcher | 1 | -3/+26 |
2014-10-14 | Board: buildAttackAssists(...) jump over attack leader | Jérémy Zurcher | 1 | -1/+1 |
2014-10-14 | SearchBoard,Board: implement assisst attack without line of sight | Jérémy Zurcher | 2 | -15/+15 |
2014-10-14 | Board: buildAttack(...) -> buildAttackAssists(...), clean up code | Jérémy Zurcher | 2 | -10/+10 |
2014-10-14 | Pawn,Unit add boolean canAssistAttackWithoutLos() and UnitType.ARTILLERY | Jérémy Zurcher | 3 | -1/+11 |
2014-10-14 | Board: add simpler buildPossibleTargetsFrom() based on enemy units | Jérémy Zurcher | 4 | -4/+26 |
2014-10-14 | Ctrl: use Player[2], randomize first player, add currentPlayer() and otherPla... | Jérémy Zurcher | 4 | -18/+29 |
2014-10-14 | unify error msgs | Jérémy Zurcher | 3 | -3/+3 |
2014-10-13 | SearchBoard: fix validatePathAngle(...) count move forth to allow back one | Jérémy Zurcher | 1 | -2/+7 |
2014-10-13 | setup simple scenario start | Jérémy Zurcher | 1 | -14/+16 |
2014-10-13 | move most of StateCommon helpers to Map | Jérémy Zurcher | 6 | -65/+59 |
2014-10-13 | add StateAttack | Jérémy Zurcher | 1 | -0/+93 |
2014-10-13 | Factory: fix HQ units | Jérémy Zurcher | 1 | -3/+4 |
2014-10-13 | Unit: fix isHq() -> add UnitType.HARD_TARGET_HQ | Jérémy Zurcher | 1 | -4/+2 |
2014-10-13 | typo in debug string | Jérémy Zurcher | 1 | -1/+1 |
2014-10-13 | Map: support flank attack | Jérémy Zurcher | 2 | -5/+11 |
2014-10-13 | Player: add casualty(Pawn) | Jérémy Zurcher | 1 | -3/+10 |
2014-10-13 | Pawn: add isFlankAttack() | Jérémy Zurcher | 3 | -13/+15 |
2014-10-13 | Board: buildAttackAssists(...) -> buildAttack() returns the count of possible... | Jérémy Zurcher | 1 | -5/+9 |
2014-10-13 | Board: buildxxx(...) retrun count of collected elements | Jérémy Zurcher | 1 | -3/+6 |
2014-10-13 | SearchBoard: clean up buildAttack(...)' -> canAttack(...) uses Pawn.Attack in... | Jérémy Zurcher | 1 | -11/+33 |