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path: root/core/src/ch/asynk
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2015-11-11StateMove: call pathBuilder.choosePath() on multilpe pathsJérémy Zurcher1-0/+2
2015-11-11PathBuilder: add stupid choosePath()Jérémy Zurcher1-0/+15
2015-11-10PlayerInfo: fix turns positionJérémy Zurcher1-1/+1
2015-11-10OptionsMenu: graphics changes are canceld on ... cancelJérémy Zurcher1-6/+6
2015-11-10Config.Graphics: add get(int)Jérémy Zurcher1-0/+8
2015-11-10RustAndDust: code reorderingJérémy Zurcher1-2/+1
2015-11-10UnitDock: take care of scalingJérémy Zurcher2-12/+6
2015-11-10EngagementPanel: take care of dice dimension at constructionJérémy Zurcher2-11/+6
2015-11-10OptionsMenu: fxVolume changes are cancel on ... cancelJérémy Zurcher1-8/+7
2015-11-10OptionsMenu: add cancel buttonJérémy Zurcher1-0/+8
2015-11-10PlayerInfo: turn goes center topJérémy Zurcher1-6/+2
2015-11-10EngagementPanel: fix vertical position of diceJérémy Zurcher1-0/+1
2015-11-10PlayMenu: increase paddingJérémy Zurcher1-3/+3
2015-11-10RustAndDust: increase font and Bg min sizeJérémy Zurcher1-2/+2
2015-11-10OptionsMenu: imporve setPositionJérémy Zurcher1-6/+6
2015-11-10remove unused constantJérémy Zurcher1-1/+0
2015-11-10StatisticsPanel: hit anywhere to closeJérémy Zurcher1-3/+1
2015-11-10TutorialsMenu: hit anywhere to closeJérémy Zurcher1-1/+1
2015-11-10UI: use setBtnRight and setBtnLeftJérémy Zurcher7-10/+10
2015-11-10Patch: add setBtnLeft(Bg) and setBtnRight(Bg)Jérémy Zurcher1-0/+10
2015-11-09RustAndDust: call EngagementPanel.setDiceAnimationJérémy Zurcher1-1/+3
2015-11-09EngagementPanel: specify dice animation dimensionJérémy Zurcher1-4/+10
2015-11-09DicAnimation: dimension has to be given at constructionJérémy Zurcher1-4/+9
2015-11-09UnitDock: try to pervent erratic bouncingJérémy Zurcher1-1/+1
2015-11-09Label: must update width and height before calling setPosition(Position)Jérémy Zurcher1-0/+8
2015-11-09EngagementPanel: us Bg instead of Sprite to scaleJérémy Zurcher1-10/+9
2015-11-09PlayerInfo: us Bg instead of Sprite to scaleJérémy Zurcher1-6/+6
2015-11-09PlayerInfo: add final to PADDINGJérémy Zurcher1-1/+1
2015-11-09EngagementPanel: fix element positionJérémy Zurcher1-13/+12
2015-11-09RustAndDust: call UnitDock/Bg.setScaleJérémy Zurcher1-1/+8
2015-11-09UnitDock: add setScale(float)Jérémy Zurcher1-1/+5
2015-11-09Bg: add setScale(float)Jérémy Zurcher1-1/+7
2015-11-09EngagementPanel: ckeck for button hit tooJérémy Zurcher1-1/+1
2015-11-09ui: center ok/cancel buttons on box cornersJérémy Zurcher7-16/+11
2015-11-09PlayMenu: add ':'Jérémy Zurcher1-2/+2
2015-11-09UnitDock: adapt scale to screen heightJérémy Zurcher1-1/+2
2015-11-09RustAndDust: add font size computationJérémy Zurcher1-1/+1
2015-11-09use freetype fontJérémy Zurcher1-2/+10
2015-11-06UnitDock: avoid silly yoyo bouncingJérémy Zurcher1-6/+9
2015-11-06PlayMenu: fix mode not implemented behaviorJérémy Zurcher1-0/+1
2015-11-06UnitDock: smooth vertical adjustmentJérémy Zurcher1-4/+9
2015-11-06GameScreen -> UnitDock: add drag and implement vertical slide of unitsJérémy Zurcher5-2/+42
2015-11-05UnitDock: factorise matrix and scale computationJérémy Zurcher1-8/+6
2015-11-05UnitDock: add glScissorsJérémy Zurcher1-0/+16
2015-11-05Hex: add DEPRESSION TerrainTypeJérémy Zurcher2-1/+7
2015-11-05Map: add comment for special AT_GUN -> no AP spent caseJérémy Zurcher1-0/+1
2015-11-05add and use Pawn.canBreak()Jérémy Zurcher3-1/+8
2015-11-05add and use Pawn.preventDefenseOn(Tile)Jérémy Zurcher3-1/+11
2015-11-05Unit: regroup fctsJérémy Zurcher1-6/+6
2015-11-05MenuScreen: do not nullify config.battle, PlayMenu handles itJérémy Zurcher1-2/+0