summaryrefslogtreecommitdiffstats
path: root/core/src/ch/asynk
AgeCommit message (Collapse)AuthorFilesLines
2014-09-17renameJérémy Zurcher9-110/+127
interfaces: Map Tile Pawn implementations: MapImage Hex PawnImage
2014-09-17merge HexMapFactory and UnitFactory => GameFactoryJérémy Zurcher3-79/+73
2014-09-16build board in HexMapFactory, use MapHexJérémy Zurcher3-35/+38
2014-09-16add game/MapHexpJérémy Zurcher1-0/+69
2014-09-16HexOrientation -> Hex.OrientationJérémy Zurcher7-28/+31
2014-09-16add class HexMap.ConfigJérémy Zurcher3-36/+59
2014-09-16add Pawn#setPawnAtJérémy Zurcher3-1/+10
2014-09-16PawnImage#resetMoves do not rotate if not neededJérémy Zurcher1-1/+2
2014-09-16remove debug outputJérémy Zurcher1-2/+0
2014-09-16refactorJérémy Zurcher7-125/+129
- PawnImage have no more reference to HexMap - HexMapImage is in charge of moving Pawns
2014-09-16add game/HexOrientationJérémy Zurcher1-0/+15
2014-09-16TankOnTank: do not load map_bJérémy Zurcher1-2/+2
2014-09-16add game/HexMapFactoryJérémy Zurcher2-8/+39
2014-09-16game/HexMap.java -> game/HexMapImage + interface game/HexMapJérémy Zurcher3-149/+175
2014-09-16GameScreen: cosmeticJérémy Zurcher1-3/+3
2014-09-16game/Pawn -> game/PawnImage + interface game/PawnJérémy Zurcher5-68/+101
2014-09-16actors/HexMap actors/Pawn -> game/*Jérémy Zurcher5-9/+4
2014-09-16actors/LoadingBar -> loading/LoadingBarJérémy Zurcher2-2/+2
2014-09-16add game/ArmyJérémy Zurcher3-17/+26
2014-09-16move Unit and UnitFactory into game/Jérémy Zurcher3-6/+8
2014-09-15GameScreen: unload assets on disposeJérémy Zurcher2-0/+3
2014-09-15show off unitsJérémy Zurcher1-0/+16
2014-09-15GameScreen: uses UnitFactoryJérémy Zurcher1-0/+13
2014-09-15add utils/UnitFactory, knows units stats and texturesJérémy Zurcher1-0/+102
2014-09-15add actors/UnitJérémy Zurcher1-0/+36
2014-09-15GameScreen: remove camInfoJérémy Zurcher1-5/+0
2014-09-15actors/Tile -> actors/PawnJérémy Zurcher3-57/+60
2014-09-15GameScreen: remove cellInfoJérémy Zurcher1-6/+0
2014-09-15add ugly selectedHexJérémy Zurcher3-0/+21
2014-09-14smoothen zoom factorJérémy Zurcher1-5/+8
2014-09-14fix GameScreen null draggedTile.setZIndexJérémy Zurcher1-1/+1
2014-09-14GameScreen tracks the touched cell, dragNdrop tilesJérémy Zurcher2-4/+30
2014-09-14GameScreen: HexMap is 11x9 not 10x8Jérémy Zurcher1-1/+2
2014-09-14HexMap: stack tiles on hexes, taking care of position rotation and z indexJérémy Zurcher1-9/+72
2014-09-14add actors/TileJérémy Zurcher1-0/+85
2014-09-14add HexMap#centerActorOn(Actor actor, int col, int row)Jérémy Zurcher1-0/+8
2014-09-14pack texturesJérémy Zurcher1-50/+10
2014-09-13set initial zoom to 1, reduce loading delayJérémy Zurcher2-2/+2
2014-09-13use HexMap and show touched cellJérémy Zurcher1-4/+13
2014-09-13add actors/HexMapJérémy Zurcher1-0/+79
2014-09-13fix camera dragging, use screenToViewport ratio and zoomJérémy Zurcher1-8/+8
2014-09-13center loading logo on screen heightJérémy Zurcher1-1/+1
2014-09-12use scene2d.Stage: hud and gameStageJérémy Zurcher1-35/+41
2014-09-12improve camera movesJérémy Zurcher1-11/+12
2014-09-12move camera position clamp from render() to input processorJérémy Zurcher1-5/+11
2014-09-12add simple skin from libgdx testsJérémy Zurcher1-0/+4
2014-09-12use InputMultiplexer to handle Gestures, apply zoom to touchDragged()Jérémy Zurcher1-2/+23
2014-09-12set dice texture atlasJérémy Zurcher1-12/+3
2014-09-11add screens/GameScreen: handle scroll, dragJérémy Zurcher2-7/+153
2014-09-11add screens/LoadScreen + actors/LoadingBar + assetsJérémy Zurcher3-1/+186