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RustAndDust
PvP
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units1
Tactical ground combat simulation for android
Jérémy Zurcher
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Author
Files
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2016-03-14
DB: from(DatabaseCursor) -> gameFrom(DatabaseCursor)
Jérémy Zurcher
1
-3
/
+3
2016-03-14
DB: deleteGame(GameRecord) -> deleteGame(int)
Jérémy Zurcher
2
-5
/
+6
2016-03-14
DB/BattleCommon: add turnCount
Jérémy Zurcher
5
-27
/
+52
2016-03-14
BattleCommon: loadd(String) sets currentPlayer
Jérémy Zurcher
1
-0
/
+1
2016-03-14
MenuScreen: do not call dispose, switchTo takes care of it
Jérémy Zurcher
1
-1
/
+0
2016-03-14
PlayMenu: dispose call GameRecord.clearList()
Jérémy Zurcher
1
-0
/
+1
2016-03-12
SQL: update schema
Jérémy Zurcher
5
-121
/
+123
2016-03-07
Ctrl: States are final
Jérémy Zurcher
1
-10
/
+10
2016-03-07
Battle: clean up the API
Jérémy Zurcher
6
-43
/
+54
2016-03-07
Ctrl: only RustAndDust param for constructor
Jérémy Zurcher
2
-5
/
+5
2016-03-07
NewGameMenu: remove debug output
Jérémy Zurcher
1
-1
/
+0
2016-03-07
Player: remove id from constructor
Jérémy Zurcher
7
-23
/
+21
2016-03-07
BattleCommon: code compression
Jérémy Zurcher
1
-35
/
+6
2016-03-07
BattleCommon: getWinner() first check if one player has no more units
Jérémy Zurcher
1
-3
/
+3
2016-03-03
MenuScreen: remove unused var
Jérémy Zurcher
1
-1
/
+0
2016-03-03
OptionsPanel: save config on apply
Jérémy Zurcher
1
-0
/
+1
2016-03-01
PlayMenu : code factoring
Jérémy Zurcher
1
-11
/
+11
2016-03-01
increase code revision
v24
Jérémy Zurcher
1
-1
/
+1
2016-03-01
fix ugly null pointer bug in Map5...
Jérémy Zurcher
1
-0
/
+2
2016-02-29
DB: add getTurns(int)
Jérémy Zurcher
1
-0
/
+22
2016-02-29
DB: get ready for schema update
Jérémy Zurcher
1
-0
/
+26
2016-02-29
Solo: processTurn() save orders only into turns table
Jérémy Zurcher
1
-1
/
+6
2016-02-29
Battle,Map5Marshal: add boolean full to unload(...)
Jérémy Zurcher
4
-12
/
+14
2016-02-29
DB: fix storeTurn()
Jérémy Zurcher
1
-3
/
+2
2016-02-24
increase code version
v23
Jérémy Zurcher
1
-1
/
+1
2016-02-24
RustAndDust: disable DB debugging output
Jérémy Zurcher
1
-1
/
+1
2016-02-24
MenuCamera: disable hudCorrection, it breaks PlayMenu sizing
Jérémy Zurcher
1
-1
/
+2
2016-02-24
PlayMenu: base rect size on list needs and screen dimension
Jérémy Zurcher
1
-7
/
+10
2016-02-24
Scrollable: add getBestHeight(), simplify setPosition()
Jérémy Zurcher
1
-2
/
+7
2016-02-24
PlayMenu: on delete, hide buttons
Jérémy Zurcher
1
-0
/
+2
2016-02-24
List: use viewN
Jérémy Zurcher
1
-4
/
+4
2016-02-24
DB: do not try to execute many commands in a row
Jérémy Zurcher
1
-2
/
+6
2016-02-23
PlayMenu: join -> resume
Jérémy Zurcher
1
-10
/
+10
2016-02-23
increase code revision
v22
Jérémy Zurcher
1
-1
/
+1
2016-02-23
DB: boolean storeTurn(int, int, String) -> boolean storeTurn(int, int, int, ↵
Jérémy Zurcher
1
-4
/
+5
String)
2016-02-23
NewGameMenu: support resume existing game
Jérémy Zurcher
1
-5
/
+23
2016-02-23
MenuCtrl: improve touch(float, float)
Jérémy Zurcher
1
-3
/
+12
2016-02-23
Menu: void postAnswer(boolean ok) -> MenuType postAnswer(boolean ok)
Jérémy Zurcher
6
-6
/
+7
2016-02-23
DB: add gameExists(int, int)
Jérémy Zurcher
1
-1
/
+15
2016-02-23
DB.NO_RECORDS -> DB.NO_RECORD
Jérémy Zurcher
3
-5
/
+5
2016-02-22
Sound type/enter: nicer, better
Jérémy Zurcher
10
-39
/
+54
2016-02-22
Solo: supports battle reloading
Jérémy Zurcher
1
-3
/
+25
2016-02-22
DB: use single command per exec statement
Jérémy Zurcher
1
-4
/
+17
2016-02-22
RustAndDust: fix db file path
Jérémy Zurcher
1
-2
/
+11
2016-02-22
MenuScreen: add boolean touchDragged(int, int, int)
Jérémy Zurcher
1
-0
/
+14
2016-02-22
Menu: add boolean drag(float, float, int, int)
Jérémy Zurcher
6
-6
/
+27
2016-02-22
PlayMenu: set config.gameId to NO_RECORDS early in prepare()
Jérémy Zurcher
1
-1
/
+2
2016-02-22
set PlayMenu and NewGameMenu
Jérémy Zurcher
3
-132
/
+308
2016-02-22
GameRecord: add static GameRecord get(int)
Jérémy Zurcher
1
-0
/
+5
2016-02-22
Config: add gameId
Jérémy Zurcher
1
-0
/
+1
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