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Tactical ground combat simulation for android
Jérémy Zurcher
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2014-09-17
Map.Config: rename some fields for clarity
Jérémy Zurcher
3
-12
/
+12
2014-09-17
split into '.engine.*' and '.game.*'
Jérémy Zurcher
9
-22
/
+34
2014-09-17
get rid of AbstractScreen
Jérémy Zurcher
3
-29
/
+9
2014-09-17
rename
Jérémy Zurcher
9
-110
/
+127
2014-09-17
merge HexMapFactory and UnitFactory => GameFactory
Jérémy Zurcher
3
-79
/
+73
2014-09-16
build board in HexMapFactory, use MapHex
Jérémy Zurcher
3
-35
/
+38
2014-09-16
add game/MapHexp
Jérémy Zurcher
1
-0
/
+69
2014-09-16
HexOrientation -> Hex.Orientation
Jérémy Zurcher
7
-28
/
+31
2014-09-16
add class HexMap.Config
Jérémy Zurcher
3
-36
/
+59
2014-09-16
add Pawn#setPawnAt
Jérémy Zurcher
3
-1
/
+10
2014-09-16
PawnImage#resetMoves do not rotate if not needed
Jérémy Zurcher
1
-1
/
+2
2014-09-16
remove debug output
Jérémy Zurcher
1
-2
/
+0
2014-09-16
refactor
Jérémy Zurcher
7
-125
/
+129
2014-09-16
add game/HexOrientation
Jérémy Zurcher
1
-0
/
+15
2014-09-16
TankOnTank: do not load map_b
Jérémy Zurcher
1
-2
/
+2
2014-09-16
add game/HexMapFactory
Jérémy Zurcher
2
-8
/
+39
2014-09-16
game/HexMap.java -> game/HexMapImage + interface game/HexMap
Jérémy Zurcher
3
-149
/
+175
2014-09-16
GameScreen: cosmetic
Jérémy Zurcher
1
-3
/
+3
2014-09-16
game/Pawn -> game/PawnImage + interface game/Pawn
Jérémy Zurcher
5
-68
/
+101
2014-09-16
actors/HexMap actors/Pawn -> game/*
Jérémy Zurcher
5
-9
/
+4
2014-09-16
actors/LoadingBar -> loading/LoadingBar
Jérémy Zurcher
2
-2
/
+2
2014-09-16
add game/Army
Jérémy Zurcher
3
-17
/
+26
2014-09-16
move Unit and UnitFactory into game/
Jérémy Zurcher
3
-6
/
+8
2014-09-15
GameScreen: unload assets on dispose
Jérémy Zurcher
2
-0
/
+3
2014-09-15
show off units
Jérémy Zurcher
1
-0
/
+16
2014-09-15
GameScreen: uses UnitFactory
Jérémy Zurcher
1
-0
/
+13
2014-09-15
add utils/UnitFactory, knows units stats and textures
Jérémy Zurcher
1
-0
/
+102
2014-09-15
add actors/Unit
Jérémy Zurcher
1
-0
/
+36
2014-09-15
GameScreen: remove camInfo
Jérémy Zurcher
1
-5
/
+0
2014-09-15
actors/Tile -> actors/Pawn
Jérémy Zurcher
3
-57
/
+60
2014-09-15
GameScreen: remove cellInfo
Jérémy Zurcher
1
-6
/
+0
2014-09-15
add ugly selectedHex
Jérémy Zurcher
3
-0
/
+21
2014-09-14
smoothen zoom factor
Jérémy Zurcher
1
-5
/
+8
2014-09-14
fix GameScreen null draggedTile.setZIndex
Jérémy Zurcher
1
-1
/
+1
2014-09-14
GameScreen tracks the touched cell, dragNdrop tiles
Jérémy Zurcher
2
-4
/
+30
2014-09-14
GameScreen: HexMap is 11x9 not 10x8
Jérémy Zurcher
1
-1
/
+2
2014-09-14
HexMap: stack tiles on hexes, taking care of position rotation and z index
Jérémy Zurcher
1
-9
/
+72
2014-09-14
add actors/Tile
Jérémy Zurcher
1
-0
/
+85
2014-09-14
add HexMap#centerActorOn(Actor actor, int col, int row)
Jérémy Zurcher
1
-0
/
+8
2014-09-14
pack textures
Jérémy Zurcher
1
-50
/
+10
2014-09-13
set initial zoom to 1, reduce loading delay
Jérémy Zurcher
2
-2
/
+2
2014-09-13
use HexMap and show touched cell
Jérémy Zurcher
1
-4
/
+13
2014-09-13
add actors/HexMap
Jérémy Zurcher
1
-0
/
+79
2014-09-13
fix camera dragging, use screenToViewport ratio and zoom
Jérémy Zurcher
1
-8
/
+8
2014-09-13
center loading logo on screen height
Jérémy Zurcher
1
-1
/
+1
2014-09-12
use scene2d.Stage: hud and gameStage
Jérémy Zurcher
1
-35
/
+41
2014-09-12
improve camera moves
Jérémy Zurcher
1
-11
/
+12
2014-09-12
move camera position clamp from render() to input processor
Jérémy Zurcher
1
-5
/
+11
2014-09-12
add simple skin from libgdx tests
Jérémy Zurcher
1
-0
/
+4
2014-09-12
use InputMultiplexer to handle Gestures, apply zoom to touchDragged()
Jérémy Zurcher
1
-2
/
+23
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