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2016-01-22OptionsPanel: add Battle ObjectivesJérémy Zurcher1-1/+26
2016-01-22ObjectivesPanel: no need to keep a ref to RustAndDustJérémy Zurcher1-2/+0
2016-01-22add game/hud/ObjectivesPanelJérémy Zurcher1-0/+106
2016-01-22OptionsPanel: add missing title.dispose()Jérémy Zurcher1-0/+1
2016-01-19MenuScreen: pause render and riseze onPause()Jérémy Zurcher1-2/+8
2016-01-19Ctrl: add getCtrl(GameMode)Jérémy Zurcher2-2/+13
2016-01-18TutorialsMenu: ask to visit rustanddust.chJérémy Zurcher1-1/+1
2016-01-14add game.ctrl.solo: first step into multimode gameJérémy Zurcher3-2/+16
2016-01-14increase code versionv19Jérémy Zurcher1-1/+1
2016-01-14InfantryFireAnimation: add missing var init in Shot.set(...)Jérémy Zurcher1-0/+3
2016-01-13fix typoJérémy Zurcher1-1/+1
2016-01-11IterableArray does not extends ArrayList but has it's own implementationJérémy Zurcher6-38/+129
2016-01-11coding styleJérémy Zurcher1-1/+1
2016-01-11add engine.util.Collection and use itJérémy Zurcher6-10/+26
2016-01-11use IterableStack, IterableSet and IterableQueueJérémy Zurcher5-37/+33
2016-01-11extract IterableStack, IterableSet and IterableQueue out of IterableArrayJérémy Zurcher4-27/+62
2016-01-11ArrayListIt -> IterableArrayJérémy Zurcher12-43/+43
2016-01-11PathBuilder: tiles and paths use ArrayListItJérémy Zurcher2-13/+10
2016-01-11Board: tilesToDraw init capacity is 20Jérémy Zurcher1-1/+1
2016-01-11Board: tilesToDraw is an ArrayListItJérémy Zurcher1-16/+11
2016-01-11ArrayListIt: add addUniqueJérémy Zurcher1-0/+7
2016-01-11SearchBoard: use ArrayListItJérémy Zurcher1-16/+11
2016-01-10ArrayListIt: add push pop enqueue dequeueJérémy Zurcher1-0/+20
2016-01-10OrderList is an ArrayListItJérémy Zurcher2-8/+12
2016-01-09Engagement: use ArrayListIt instead of LinkedListJérémy Zurcher1-2/+3
2016-01-09TileSet: extends ArrayListItJérémy Zurcher1-2/+10
2016-01-09Tile: add constructor param int capacity (of the stack)Jérémy Zurcher3-7/+9
2016-01-09Tile: stack is private and is an ArrayListItJérémy Zurcher2-10/+10
2016-01-09Move: swallows PathIteratorJérémy Zurcher2-82/+62
2016-01-09Move: get rid of useless TileIteratorJérémy Zurcher1-51/+0
2016-01-09while, for, if codding styleJérémy Zurcher11-25/+25
2016-01-09Board: set initial size of animations to 10Jérémy Zurcher1-1/+1
2016-01-09StateBreak: remove useless import statementJérémy Zurcher1-1/+0
2016-01-09Board: forgot to dispose() the animation that is finishedJérémy Zurcher1-1/+3
2016-01-09Board: use ArrayListIt: for animations tooJérémy Zurcher1-10/+7
2016-01-09ArrayListIt: support Iterator.remove()Jérémy Zurcher1-1/+3
2016-01-09use ArrayListItJérémy Zurcher7-25/+27
2016-01-09add engine/util/ArrayListItJérémy Zurcher1-0/+49
2016-01-07Config: add fxStringsJérémy Zurcher3-8/+7
2016-01-06increase code releasev18Jérémy Zurcher1-1/+1
2016-01-06Option menus: repalce VSPACING with LABEL_PADDINGJérémy Zurcher2-29/+28
2016-01-06GameScreen: do not render or resize when on pauseJérémy Zurcher2-2/+13
2016-01-06RustAndDust: always set log domain to RustAndDustJérémy Zurcher1-3/+5
2016-01-06Ctrl: do not process null HexJérémy Zurcher1-1/+1
2016-01-05Ctrl: check if Player can do something after each action and at turn startJérémy Zurcher1-1/+8
2016-01-05Player: add boolean canDoSomething()Jérémy Zurcher1-0/+11
2016-01-04increase code releasev17Jérémy Zurcher1-1/+1
2016-01-04StateMove: fix checkExit(Hex) usage, and path buildingJérémy Zurcher1-15/+20
2016-01-04PathBuilder: factorise best(Path, Path) out of chooseBest() and chooseExit()Jérémy Zurcher1-16/+17
2016-01-04PathBuilder: replace setExit(Orientation) with chooseExit(Orientation)Jérémy Zurcher3-16/+41