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RustAndDust
PvP
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server
units1
Tactical ground combat simulation for android
Jérémy Zurcher
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2015-11-10
Patch: add setBtnLeft(Bg) and setBtnRight(Bg)
Jérémy Zurcher
1
-0
/
+10
2015-11-09
RustAndDust: call EngagementPanel.setDiceAnimation
Jérémy Zurcher
1
-1
/
+3
2015-11-09
EngagementPanel: specify dice animation dimension
Jérémy Zurcher
1
-4
/
+10
2015-11-09
DicAnimation: dimension has to be given at construction
Jérémy Zurcher
1
-4
/
+9
2015-11-09
UnitDock: try to pervent erratic bouncing
Jérémy Zurcher
1
-1
/
+1
2015-11-09
Label: must update width and height before calling setPosition(Position)
Jérémy Zurcher
1
-0
/
+8
2015-11-09
EngagementPanel: us Bg instead of Sprite to scale
Jérémy Zurcher
1
-10
/
+9
2015-11-09
PlayerInfo: us Bg instead of Sprite to scale
Jérémy Zurcher
1
-6
/
+6
2015-11-09
PlayerInfo: add final to PADDING
Jérémy Zurcher
1
-1
/
+1
2015-11-09
EngagementPanel: fix element position
Jérémy Zurcher
1
-13
/
+12
2015-11-09
RustAndDust: call UnitDock/Bg.setScale
Jérémy Zurcher
1
-1
/
+8
2015-11-09
UnitDock: add setScale(float)
Jérémy Zurcher
1
-1
/
+5
2015-11-09
Bg: add setScale(float)
Jérémy Zurcher
1
-1
/
+7
2015-11-09
EngagementPanel: ckeck for button hit too
Jérémy Zurcher
1
-1
/
+1
2015-11-09
ui: center ok/cancel buttons on box corners
Jérémy Zurcher
7
-16
/
+11
2015-11-09
PlayMenu: add ':'
Jérémy Zurcher
1
-2
/
+2
2015-11-09
UnitDock: adapt scale to screen height
Jérémy Zurcher
1
-1
/
+2
2015-11-09
RustAndDust: add font size computation
Jérémy Zurcher
1
-1
/
+1
2015-11-09
use freetype font
Jérémy Zurcher
1
-2
/
+10
2015-11-06
UnitDock: avoid silly yoyo bouncing
Jérémy Zurcher
1
-6
/
+9
2015-11-06
PlayMenu: fix mode not implemented behavior
Jérémy Zurcher
1
-0
/
+1
2015-11-06
UnitDock: smooth vertical adjustment
Jérémy Zurcher
1
-4
/
+9
2015-11-06
GameScreen -> UnitDock: add drag and implement vertical slide of units
Jérémy Zurcher
5
-2
/
+42
2015-11-05
UnitDock: factorise matrix and scale computation
Jérémy Zurcher
1
-8
/
+6
2015-11-05
UnitDock: add glScissors
Jérémy Zurcher
1
-0
/
+16
2015-11-05
Hex: add DEPRESSION TerrainType
Jérémy Zurcher
2
-1
/
+7
2015-11-05
Map: add comment for special AT_GUN -> no AP spent case
Jérémy Zurcher
1
-0
/
+1
2015-11-05
add and use Pawn.canBreak()
Jérémy Zurcher
3
-1
/
+8
2015-11-05
add and use Pawn.preventDefenseOn(Tile)
Jérémy Zurcher
3
-1
/
+11
2015-11-05
Unit: regroup fcts
Jérémy Zurcher
1
-6
/
+6
2015-11-05
MenuScreen: do not nullify config.battle, PlayMenu handles it
Jérémy Zurcher
1
-2
/
+0
2015-11-05
TutorialsMenu: remove unused const VSPACING
Jérémy Zurcher
1
-1
/
+0
2015-11-05
OptionsMenu: add const OPT_PADDING
Jérémy Zurcher
1
-2
/
+3
2015-11-05
OptionsMenu: remove game mode option
Jérémy Zurcher
1
-31
/
+0
2015-11-05
menu/screens : use PlayMenu
Jérémy Zurcher
2
-20
/
+20
2015-11-05
add PlayMenu
Jérémy Zurcher
1
-0
/
+195
2015-10-30
SearchBoard: remove unnecessary check on last Node
Jérémy Zurcher
1
-3
/
+0
2015-10-30
SearchBoard: add fixLineOfSight, unset losBlocked and return true if dst reached
Jérémy Zurcher
1
-3
/
+16
2015-10-29
SearchBoard: fix possibleTargetsFrom()
Jérémy Zurcher
1
-20
/
+14
2015-10-29
Tile: constructor without params set empty stack
Jérémy Zurcher
1
-0
/
+1
2015-10-29
SearchBoard : add buildLineOfSight(...) needed for tests
Jérémy Zurcher
1
-0
/
+6
2015-10-29
SearchBoard : use private attribute losBlocked, do not recompute to set attac...
Jérémy Zurcher
1
-35
/
+26
2015-10-29
Attack : fix typo
Jérémy Zurcher
1
-1
/
+1
2015-10-29
SearchBoard: validatePathAngle -> validateFireAngle + fix, works like isFlank...
Jérémy Zurcher
1
-18
/
+15
2015-10-29
SearchBoard: fix isFlankAttack()
Jérémy Zurcher
1
-4
/
+6
2015-10-29
Pawn: add isClearAttack()
Jérémy Zurcher
1
-1
/
+6
2015-10-29
HeadedPawn: add protected constructor without parameters
Jérémy Zurcher
1
-0
/
+6
2015-10-29
SearchBoard: pawn -> shooter
Jérémy Zurcher
1
-15
/
+14
2015-10-29
SearchBoard: simplify clearVisibility logic
Jérémy Zurcher
1
-6
/
+6
2015-10-28
SearchBoard: isFlankAttack takes care of border case where los goes between 2...
Jérémy Zurcher
1
-1
/
+8
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