index
:
RustAndDust
PvP
keep
master
server
units1
Tactical ground combat simulation for android
Jérémy Zurcher
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
core
/
src
/
ch
/
asynk
/
tankontank
Age
Commit message (
Expand
)
Author
Files
Lines
2014-09-22
Pawn mignt have overlays
Jérémy Zurcher
2
-1
/
+51
2014-09-22
move translate from Drawable to BasicDrawable
Jérémy Zurcher
4
-2
/
+19
2014-09-22
comment debug messages
Jérémy Zurcher
2
-11
/
+11
2014-09-22
correctly manage dragged Pawn and pawnsToDraw
Jérémy Zurcher
2
-2
/
+17
2014-09-22
Board: remove fields cols and rows
Jérémy Zurcher
1
-5
/
+1
2014-09-22
Board: cell -> tile
Jérémy Zurcher
1
-8
/
+8
2014-09-22
GameFactory: add Map_A terrain and roads info
Jérémy Zurcher
1
-4
/
+67
2014-09-22
remove left most column(turn counter) from the map
Jérémy Zurhcer
2
-17
/
+17
2014-09-22
coding style
Jérémy Zurhcer
1
-4
/
+4
2014-09-22
Pawn.Orientation + Tile.Side -> Board.Orientation
Jérémy Zurcher
5
-38
/
+32
2014-09-21
GameScreen: dispose ShapeRenderer and SpriteBatch
Jérémy Zurcher
1
-4
/
+8
2014-09-21
Board: add drawing stats to drawDebug(...)
Jérémy Zurcher
1
-0
/
+30
2014-09-21
add Map.enableOverlayOn(...)
Jérémy Zurcher
2
-1
/
+16
2014-09-21
update Map,Hex,Unit extends Board,Tile,Pawn fix GameScreen
Jérémy Zurcher
5
-17
/
+54
2014-09-21
MapNode->Board TileOverlays->Tile PawnImage->Pawn
Jérémy Zurcher
6
-288
/
+163
2014-09-21
update GameScreen to match latest changes
Jérémy Zurcher
1
-61
/
+55
2014-09-21
Map: add touch and drag support for tests
Jérémy Zurcher
2
-0
/
+33
2014-09-21
fix Hex and GameFactory to follow TileOverlays
Jérémy Zurcher
3
-33
/
+23
2014-09-21
MapNode: fix tilesToDraw management
Jérémy Zurcher
1
-1
/
+2
2014-09-21
Node is dead
Jérémy Zurcher
2
-9
/
+5
2014-09-21
Layer is dead
Jérémy Zurcher
1
-127
/
+0
2014-09-21
coding style
Jérémy Zurcher
1
-1
/
+1
2014-09-21
rename StackedSpriteNode -> StackedImages
Jérémy Zurcher
2
-5
/
+5
2014-09-21
Map and MapNode update
Jérémy Zurcher
2
-23
/
+112
2014-09-21
ooops again, forgot to add StackedSpriteNode#isEnabled()
Jérémy Zurcher
1
-0
/
+7
2014-09-21
Tile#remove(Pawn) return stack size
Jérémy Zurcher
2
-2
/
+3
2014-09-21
update Tile and bring TileOverlays in
Jérémy Zurcher
2
-2
/
+108
2014-09-21
RunnableAnimation needs a ref to Pawn too
Jérémy Zurcher
2
-3
/
+5
2014-09-21
animations do not handle Node anymore but Pawn
Jérémy Zurcher
4
-19
/
+21
2014-09-21
PawnNode -> PawnImage does not implement Node anymore
Jérémy Zurcher
3
-6
/
+7
2014-09-21
SpriteNode -> Image does not implements Node anymore
Jérémy Zurcher
2
-5
/
+6
2014-09-20
Tile oooops forgot to commit import BasicDrawable
Jérémy Zurcher
1
-0
/
+2
2014-09-20
cleanup Pawn and PawnNode
Jérémy Zurcher
2
-40
/
+23
2014-09-20
Tile extends BasicDrawable
Jérémy Zurcher
1
-1
/
+1
2014-09-20
fix StackedSpriteNode : implements BasicDrawable
Jérémy Zurcher
1
-82
/
+2
2014-09-20
fix SpriteNode : extends Sprite implements Node
Jérémy Zurcher
1
-8
/
+6
2014-09-20
Node interface is now empty
Jérémy Zurcher
1
-11
/
+2
2014-09-20
split Drawable into Drawable and BasicDrawable
Jérémy Zurcher
2
-18
/
+21
2014-09-20
cleaup animations
Jérémy Zurcher
5
-23
/
+28
2014-09-20
Animation extends Disposable
Jérémy Zurcher
5
-13
/
+13
2014-09-20
Layer: cosmetic
Jérémy Zurcher
1
-3
/
+1
2014-09-20
add engine/gfx/StackedSpriteNode
Jérémy Zurcher
1
-0
/
+131
2014-09-20
gfx: extends Sprite
Jérémy Zurcher
6
-164
/
+49
2014-09-19
Drawable: add drawDebug(ShapeRenderer), call it from Layer drawDebug(ShapeRen...
Jérémy Zurcher
3
-0
/
+17
2014-09-19
repack armies
Jérémy Zurcher
2
-6
/
+6
2014-09-19
MapImage->MapNode, PawnImage->PawnNode, add Layer
Jérémy Zurcher
7
-60
/
+207
2014-09-19
add engine/gfx to replate scene2d usage
Jérémy Zurcher
10
-0
/
+456
2014-09-18
Tile.Orientation -> Pawn.Orientation
Jérémy Zurcher
6
-24
/
+26
2014-09-17
do not push the same vector again
Jérémy Zurcher
1
-3
/
+5
2014-09-17
Map.Config: rename some fields for clarity
Jérémy Zurcher
3
-12
/
+12
[prev]
[next]