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RustAndDust
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units1
Tactical ground combat simulation for android
Jérémy Zurcher
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core
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ch
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asynk
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tankontank
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2014-09-21
ooops again, forgot to add StackedSpriteNode#isEnabled()
Jérémy Zurcher
1
-0
/
+7
2014-09-21
Tile#remove(Pawn) return stack size
Jérémy Zurcher
2
-2
/
+3
2014-09-21
update Tile and bring TileOverlays in
Jérémy Zurcher
2
-2
/
+108
2014-09-21
RunnableAnimation needs a ref to Pawn too
Jérémy Zurcher
2
-3
/
+5
2014-09-21
animations do not handle Node anymore but Pawn
Jérémy Zurcher
4
-19
/
+21
2014-09-21
PawnNode -> PawnImage does not implement Node anymore
Jérémy Zurcher
3
-6
/
+7
2014-09-21
SpriteNode -> Image does not implements Node anymore
Jérémy Zurcher
2
-5
/
+6
2014-09-20
Tile oooops forgot to commit import BasicDrawable
Jérémy Zurcher
1
-0
/
+2
2014-09-20
cleanup Pawn and PawnNode
Jérémy Zurcher
2
-40
/
+23
2014-09-20
Tile extends BasicDrawable
Jérémy Zurcher
1
-1
/
+1
2014-09-20
fix StackedSpriteNode : implements BasicDrawable
Jérémy Zurcher
1
-82
/
+2
2014-09-20
fix SpriteNode : extends Sprite implements Node
Jérémy Zurcher
1
-8
/
+6
2014-09-20
Node interface is now empty
Jérémy Zurcher
1
-11
/
+2
2014-09-20
split Drawable into Drawable and BasicDrawable
Jérémy Zurcher
2
-18
/
+21
2014-09-20
cleaup animations
Jérémy Zurcher
5
-23
/
+28
2014-09-20
Animation extends Disposable
Jérémy Zurcher
5
-13
/
+13
2014-09-20
Layer: cosmetic
Jérémy Zurcher
1
-3
/
+1
2014-09-20
add engine/gfx/StackedSpriteNode
Jérémy Zurcher
1
-0
/
+131
2014-09-20
gfx: extends Sprite
Jérémy Zurcher
6
-164
/
+49
2014-09-19
Drawable: add drawDebug(ShapeRenderer), call it from Layer drawDebug(ShapeRen...
Jérémy Zurcher
3
-0
/
+17
2014-09-19
repack armies
Jérémy Zurcher
2
-6
/
+6
2014-09-19
MapImage->MapNode, PawnImage->PawnNode, add Layer
Jérémy Zurcher
7
-60
/
+207
2014-09-19
add engine/gfx to replate scene2d usage
Jérémy Zurcher
10
-0
/
+456
2014-09-18
Tile.Orientation -> Pawn.Orientation
Jérémy Zurcher
6
-24
/
+26
2014-09-17
do not push the same vector again
Jérémy Zurcher
1
-3
/
+5
2014-09-17
Map.Config: rename some fields for clarity
Jérémy Zurcher
3
-12
/
+12
2014-09-17
split into '.engine.*' and '.game.*'
Jérémy Zurcher
9
-22
/
+34
2014-09-17
get rid of AbstractScreen
Jérémy Zurcher
3
-29
/
+9
2014-09-17
rename
Jérémy Zurcher
9
-110
/
+127
2014-09-17
merge HexMapFactory and UnitFactory => GameFactory
Jérémy Zurcher
3
-79
/
+73
2014-09-16
build board in HexMapFactory, use MapHex
Jérémy Zurcher
3
-35
/
+38
2014-09-16
add game/MapHexp
Jérémy Zurcher
1
-0
/
+69
2014-09-16
HexOrientation -> Hex.Orientation
Jérémy Zurcher
7
-28
/
+31
2014-09-16
add class HexMap.Config
Jérémy Zurcher
3
-36
/
+59
2014-09-16
add Pawn#setPawnAt
Jérémy Zurcher
3
-1
/
+10
2014-09-16
PawnImage#resetMoves do not rotate if not needed
Jérémy Zurcher
1
-1
/
+2
2014-09-16
remove debug output
Jérémy Zurcher
1
-2
/
+0
2014-09-16
refactor
Jérémy Zurcher
7
-125
/
+129
2014-09-16
add game/HexOrientation
Jérémy Zurcher
1
-0
/
+15
2014-09-16
TankOnTank: do not load map_b
Jérémy Zurcher
1
-2
/
+2
2014-09-16
add game/HexMapFactory
Jérémy Zurcher
2
-8
/
+39
2014-09-16
game/HexMap.java -> game/HexMapImage + interface game/HexMap
Jérémy Zurcher
3
-149
/
+175
2014-09-16
GameScreen: cosmetic
Jérémy Zurcher
1
-3
/
+3
2014-09-16
game/Pawn -> game/PawnImage + interface game/Pawn
Jérémy Zurcher
5
-68
/
+101
2014-09-16
actors/HexMap actors/Pawn -> game/*
Jérémy Zurcher
5
-9
/
+4
2014-09-16
actors/LoadingBar -> loading/LoadingBar
Jérémy Zurcher
2
-2
/
+2
2014-09-16
add game/Army
Jérémy Zurcher
3
-17
/
+26
2014-09-16
move Unit and UnitFactory into game/
Jérémy Zurcher
3
-6
/
+8
2014-09-15
GameScreen: unload assets on dispose
Jérémy Zurcher
2
-0
/
+3
2014-09-15
show off units
Jérémy Zurcher
1
-0
/
+16
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