Age | Commit message (Expand) | Author | Files | Lines |
2014-09-16 | add game/Army | Jérémy Zurcher | 3 | -17/+26 |
2014-09-16 | move Unit and UnitFactory into game/ | Jérémy Zurcher | 3 | -6/+8 |
2014-09-15 | GameScreen: unload assets on dispose | Jérémy Zurcher | 2 | -0/+3 |
2014-09-15 | show off units | Jérémy Zurcher | 1 | -0/+16 |
2014-09-15 | GameScreen: uses UnitFactory | Jérémy Zurcher | 1 | -0/+13 |
2014-09-15 | add utils/UnitFactory, knows units stats and textures | Jérémy Zurcher | 1 | -0/+102 |
2014-09-15 | add actors/Unit | Jérémy Zurcher | 1 | -0/+36 |
2014-09-15 | GameScreen: remove camInfo | Jérémy Zurcher | 1 | -5/+0 |
2014-09-15 | actors/Tile -> actors/Pawn | Jérémy Zurcher | 3 | -57/+60 |
2014-09-15 | GameScreen: remove cellInfo | Jérémy Zurcher | 1 | -6/+0 |
2014-09-15 | add ugly selectedHex | Jérémy Zurcher | 3 | -0/+21 |
2014-09-14 | smoothen zoom factor | Jérémy Zurcher | 1 | -5/+8 |
2014-09-14 | fix GameScreen null draggedTile.setZIndex | Jérémy Zurcher | 1 | -1/+1 |
2014-09-14 | GameScreen tracks the touched cell, dragNdrop tiles | Jérémy Zurcher | 2 | -4/+30 |
2014-09-14 | GameScreen: HexMap is 11x9 not 10x8 | Jérémy Zurcher | 1 | -1/+2 |
2014-09-14 | HexMap: stack tiles on hexes, taking care of position rotation and z index | Jérémy Zurcher | 1 | -9/+72 |
2014-09-14 | add actors/Tile | Jérémy Zurcher | 1 | -0/+85 |
2014-09-14 | add HexMap#centerActorOn(Actor actor, int col, int row) | Jérémy Zurcher | 1 | -0/+8 |
2014-09-14 | pack textures | Jérémy Zurcher | 1 | -50/+10 |
2014-09-13 | set initial zoom to 1, reduce loading delay | Jérémy Zurcher | 2 | -2/+2 |
2014-09-13 | use HexMap and show touched cell | Jérémy Zurcher | 1 | -4/+13 |
2014-09-13 | add actors/HexMap | Jérémy Zurcher | 1 | -0/+79 |
2014-09-13 | fix camera dragging, use screenToViewport ratio and zoom | Jérémy Zurcher | 1 | -8/+8 |
2014-09-13 | center loading logo on screen height | Jérémy Zurcher | 1 | -1/+1 |
2014-09-12 | use scene2d.Stage: hud and gameStage | Jérémy Zurcher | 1 | -35/+41 |
2014-09-12 | improve camera moves | Jérémy Zurcher | 1 | -11/+12 |
2014-09-12 | move camera position clamp from render() to input processor | Jérémy Zurcher | 1 | -5/+11 |
2014-09-12 | add simple skin from libgdx tests | Jérémy Zurcher | 1 | -0/+4 |
2014-09-12 | use InputMultiplexer to handle Gestures, apply zoom to touchDragged() | Jérémy Zurcher | 1 | -2/+23 |
2014-09-12 | set dice texture atlas | Jérémy Zurcher | 1 | -12/+3 |
2014-09-11 | add screens/GameScreen: handle scroll, drag | Jérémy Zurcher | 2 | -7/+153 |
2014-09-11 | add screens/LoadScreen + actors/LoadingBar + assets | Jérémy Zurcher | 3 | -1/+186 |
2014-09-11 | add screens/AbstractScreen | Jérémy Zurcher | 1 | -0/+25 |
2014-09-11 | TankOnTank extends Game, is able to (un)load assets | Jérémy Zurcher | 1 | -14/+119 |
2014-09-10 | reformat TankOnTank.java | Jérémy Zurcher | 1 | -17/+20 |
2014-09-10 | Initial commit | Jérémy Zurcher | 1 | -0/+27 |