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path: root/core/src/ch/asynk/tankontank
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2015-02-08Screens: add hud size correction depending on screen densityJérémy Zurcher6-17/+67
2015-02-08Support 2 sets of pawns depending of Config.graphicsJérémy Zurcher2-13/+33
2015-02-08Config,OptionsMenu: replace regularPawn with graphicsJérémy Zurcher2-17/+61
2015-02-08OptionsMenu: cycle fx when hit value tooJérémy Zurcher1-1/+1
2015-02-08OptionsMenu: fix indentationJérémy Zurcher1-7/+8
2015-02-05Unit: add private void updateOverlays()Jérémy Zurcher1-2/+7
2015-02-05Unit: canRotate() returns canMove()Jérémy Zurcher1-2/+1
2015-02-02BattleTest: show off all unitsJérémy Zurcher1-1/+6
2015-02-02Map: clear activetedUnits on AT single attack after stating animationJérémy Zurcher1-3/+3
2015-02-02ScenariosMenu: fix checkDy valueJérémy Zurcher1-1/+1
2015-02-02TankOnTank: add density info in debugging msgJérémy Zurcher1-1/+1
2015-02-02menus: add padding around labels to ease touchJérémy Zurcher3-12/+12
2015-02-02hud/Engagement: fix widget resizing on rerollJérémy Zurcher1-1/+1
2015-02-02Position: support bottom,left offsetJérémy Zurcher1-12/+21
2015-01-22engine.Pawn.Engagement -> engine.AttackJérémy Zurcher2-22/+27
2015-01-21PathBuilder: setExit() do not add a tile in path if to==fromJérémy Zurcher1-2/+4
2015-01-21StateWithdraw: fix rotation move detectionJérémy Zurcher1-1/+2
2015-01-21StateWithdraw: escape -> withdrawJérémy Zurcher1-2/+2
2015-01-21StateMove: coding styleJérémy Zurcher2-8/+3
2015-01-21BattleTest: add exit Zone to reinforcementJérémy Zurcher1-2/+5
2015-01-21StateExit -> StateWithdrawJérémy Zurcher4-10/+10
2015-01-21Player: escaped -> withdrawed, add it to statsJérémy Zurcher5-13/+13
2015-01-21StateMove: when unit just entered, do not propose to exit alreadyJérémy Zurcher1-0/+2
2015-01-21Board: findBestEntry return Orientation.opposite()Jérémy Zurcher1-1/+1
2015-01-21cleanup debug messagesJérémy Zurcher2-2/+2
2015-01-21Map: code intentationJérémy Zurcher1-2/+2
2015-01-21Map: oops, REGULAR move does not remove unit from playerJérémy Zurcher1-1/+5
2015-01-21Objective[Set]: move from game to engine packageJérémy Zurcher5-146/+185
2015-01-21BattleTest: do not add unit twiceJérémy Zurcher1-1/+0
2015-01-20PossiblePaths -> PathBuilderJérémy Zurcher6-41/+41
2015-01-20StateEscape -> StateExitJérémy Zurcher2-7/+5
2015-01-20StateEscape: take care of null to when exit without movingJérémy Zurcher1-1/+2
2015-01-20StateEngagement: click on attack leader to abortJérémy Zurcher1-2/+4
2015-01-20Ctrl: fix 38573f8 logic errorJérémy Zurcher1-1/+1
2015-01-20BattleTest: add 2 objectives, call map.turnDone()Jérémy Zurcher1-0/+3
2015-01-20Map: add turnDone(), call turnDone() and actionDone() from CtrlJérémy Zurcher2-0/+7
2015-01-20Ctrl: block EndOfTurn except in SELECT stateJérémy Zurcher2-2/+1
2015-01-20StateDeployment: fix undoJérémy Zurcher1-2/+5
2015-01-20ActionButtons: fix position updateJérémy Zurcher2-2/+7
2015-01-19BattleCommon: show exitZoneJérémy Zurcher1-0/+2
2015-01-19Hex,Map: add Hex.EXIT, showExit(Hex) hideExit(Hex)Jérémy Zurcher2-0/+3
2015-01-19BattleTest: fix setUnit(), ctrl.player must be setJérémy Zurcher1-0/+2
2015-01-19Revert "Ctrl: set player before calling battle.setup()"Jérémy Zurcher1-1/+1
2015-01-19Map: move player.blah calls from States -> MapJérémy Zurcher4-5/+4
2015-01-19StateEscape: if exit from unit hex, build stay path, add runtime exitHex vali...Jérémy Zurcher2-7/+13
2015-01-19StateMove: can exit from exit zone hexJérémy Zurcher1-2/+2
2015-01-19Hex: Orientation.KEEP move -> stay -> cost 0Jérémy Zurcher1-0/+1
2015-01-19PossiblePaths: add boolean canExit(Orientation o)Jérémy Zurcher2-5/+22
2015-01-19Tile,Hex: add exitCost()Jérémy Zurcher2-0/+7
2015-01-19Hex: costFrom() use (Integer.MAX_VALUE/2) to avoid integer overflowJérémy Zurcher1-2/+2