Age | Commit message (Expand) | Author | Files | Lines |
2015-01-13 | Map: do not set possiblePaths.orientation, states take care of that | Jérémy Zurcher | 1 | -2/+1 |
2015-01-12 | Board,Map: regroup possiblePaths manipulations in Map | Jérémy Zurcher | 1 | -0/+1 |
2015-01-06 | Map,StatePromote: use ctrl.mapTouch as promote animation start point | Jérémy Zurcher | 1 | -8/+2 |
2015-01-02 | use promote_us.mp3 and promote_ge.mp3 | Jérémy Zurcher | 1 | -2/+4 |
2015-01-02 | add infantry_move.mp3 | Jérémy Zurcher | 1 | -4/+8 |
2014-12-27 | move base ui widgets into core/src/ch/asynk/tankontank/ui | Jérémy Zurcher | 1 | -1/+1 |
2014-12-18 | Map: enterBoard() from deployment -> setOnBoard() | Jérémy Zurcher | 1 | -3/+6 |
2014-12-11 | Map,Engagement: implement visual re-roll | Jérémy Zurcher | 1 | -10/+28 |
2014-12-05 | Map: use DestroyAnimation | Jérémy Zurcher | 1 | -8/+8 |
2014-12-04 | TankFireAnimation,InfantryFireAnimation: offset -> halfWidth | Jérémy Zurcher | 1 | -2/+3 |
2014-12-03 | add | Jérémy Zurcher | 1 | -1/+5 |
2014-12-03 | add infantry_fire.png and infantry_fire.mp3, plug them in FireAnimation | Jérémy Zurcher | 1 | -1/+3 |
2014-12-03 | add FireAnimation, static part of TankFireAnimation | Jérémy Zurcher | 1 | -3/+4 |
2014-12-03 | ShotAnimation -> TankFireAnimation, shot.*. -> tank_fire*.* | Jérémy Zurcher | 1 | -8/+8 |
2014-12-03 | add hex.png and use selectedTile | Jérémy Zurcher | 1 | -3/+5 |
2014-12-01 | Map: do compute engagement numbers whatever the die are | Jérémy Zurcher | 1 | -34/+32 |
2014-11-30 | Engagement: update it to show dice an flags | Jérémy Zurcher | 1 | -9/+11 |
2014-11-30 | add DiceAnimation | Jérémy Zurcher | 1 | -0/+3 |
2014-11-30 | ObjectiveSet,Map,Hex: visualy differenciate objectives that has to be hold an... | Jérémy Zurcher | 1 | -7/+5 |
2014-11-29 | StatePromote,Map: set promote animation | Jérémy Zurcher | 1 | -0/+27 |
2014-11-27 | Map: add Map.Engagement, use it in hud.Engagement | Jérémy Zurcher | 1 | -4/+37 |
2014-11-27 | ShotAnimation: use explosion sounds | Jérémy Zurcher | 1 | -1/+3 |
2014-11-27 | ShotAnimation,Map: resetAll() -> resetSound() called just before building ani... | Jérémy Zurcher | 1 | -1/+1 |
2014-11-26 | Ctrl,Map: Map.animationsDone() returns the count of new animations to run, th... | Jérémy Zurcher | 1 | -3/+7 |
2014-11-26 | ShotAnimation: play only 1 long sound, reset in Map.animationsDone() | Jérémy Zurcher | 1 | -1/+3 |
2014-11-26 | Map: use ShotAnimation | Jérémy Zurcher | 1 | -28/+35 |
2014-11-23 | Map: leaveBoard: removePawn and if entryMove: revert objectives, and reset unit | Jérémy Zurcher | 1 | -2/+5 |
2014-11-23 | add hudEngagement dialog | Jérémy Zurcher | 1 | -6/+4 |
2014-11-22 | Hud,Map: set ugly engagementSummary panel | Jérémy Zurcher | 1 | -14/+17 |
2014-11-22 | Map,SoundAnimation: use config.fxVolume | Jérémy Zurcher | 1 | -3/+3 |
2014-11-22 | Map: when destroyed call objectives.unclaim(Hex) | Jérémy Zurcher | 1 | -1/+4 |
2014-11-22 | Map: fix setFightAnimation(...) remove target on success | Jérémy Zurcher | 1 | -5/+3 |
2014-11-22 | Map: coding style | Jérémy Zurcher | 1 | -1/+1 |
2014-11-22 | Map: add setFightAnimation(Unit, boolean) | Jérémy Zurcher | 1 | -20/+22 |
2014-11-22 | Map: resolve -> resolveFight | Jérémy Zurcher | 1 | -3/+3 |
2014-11-22 | Map: fix terrainBonus | Jérémy Zurcher | 1 | -1/+1 |
2014-11-21 | Map,Board,Pawn: plug in objectives management | Jérémy Zurcher | 1 | -2/+7 |
2014-11-21 | BattleCommon,Map: the former passes the objectives management to the second | Jérémy Zurcher | 1 | -0/+13 |
2014-11-21 | Hex.OBJECTIVE_GE and Hex.OBJECTIVE_US | Jérémy Zurcher | 1 | -3/+29 |
2014-11-21 | Ctrl notify Map with actionDone() | Jérémy Zurcher | 1 | -0/+4 |
2014-11-21 | Pawn: Vector2 getCenter() -> float getCenterX() and float getCenterY() | Jérémy Zurcher | 1 | -2/+2 |
2014-11-21 | remove useless (Unit) casts | Jérémy Zurcher | 1 | -1/+1 |
2014-11-20 | game.UnitSet is dead : welcome UnitList | Jérémy Zurcher | 1 | -22/+28 |
2014-11-20 | engine.PawnSet is dead : welcome UnitSet | Jérémy Zurcher | 1 | -56/+54 |
2014-11-20 | HexSet: hexAsTiles() -> asTiles() | Jérémy Zurcher | 1 | -1/+1 |
2014-11-20 | engine.TileSet/Zone are dead: welcome game.HexSet/Zone | Jérémy Zurcher | 1 | -4/+3 |
2014-11-20 | Map: replace Pawn with Unit | Jérémy Zurcher | 1 | -50/+50 |
2014-11-19 | Map: add defense bonus if night fight | Jérémy Zurcher | 1 | -2/+20 |
2014-11-19 | Map: add map.meteorology | Jérémy Zurcher | 1 | -0/+5 |
2014-11-18 | Map: leaveBoard does not reset Pawn but add it to activatedPawns | Jérémy Zurcher | 1 | -1/+1 |