Age | Commit message (Expand) | Author | Files | Lines |
2014-11-06 | add TankOnTank.debug(...) | Jérémy Zurcher | 1 | -3/+3 |
2014-11-05 | Map: add enterBoard(Pawn, Hex, Orientation) and leaveBoard(Pawn) | Jérémy Zurcher | 1 | -0/+13 |
2014-11-05 | Map: HQ are not allowed to command others when they enter the board | Jérémy Zurcher | 1 | -1/+1 |
2014-11-05 | Map: cleanup Sytem.err | Jérémy Zurcher | 1 | -3/+1 |
2014-11-05 | Pawn: enter/rotate/move/attack -> move() and attack() | Jérémy Zurcher | 1 | -1/+1 |
2014-11-05 | PossiblePaths: first call init(Pawn, Tile from) then build(Tile to) | Jérémy Zurcher | 1 | -5/+0 |
2014-11-01 | Hex,Map: add Hex.OBJECTIVE, howObjective(Hex) hideObjective(Hex) | Jérémy Zurcher | 1 | -0/+2 |
2014-11-01 | remove unnecessary comments | Jérémy Zurcher | 1 | -1/+0 |
2014-11-01 | clean up Pawn overlays | Jérémy Zurcher | 1 | -3/+3 |
2014-11-01 | set new Tile overlays and cleanup usage | Jérémy Zurcher | 1 | -12/+10 |
2014-11-01 | Map: toggleAttackAssist: return boolean | Jérémy Zurcher | 1 | -1/+3 |
2014-11-01 | Pawn: add attack.calculus String and feed it | Jérémy Zurcher | 1 | -3/+8 |
2014-10-31 | Map,States: implement infantry move after successfull attack | Jérémy Zurcher | 1 | -2/+10 |
2014-10-31 | update TODO file and TODO/FIXME comments | Jérémy Zurcher | 1 | -1/+1 |
2014-10-31 | PossiblePaths: Pawn, Tile, Orientation are public | Jérémy Zurcher | 1 | -1/+1 |
2014-10-31 | coding style | Jérémy Zurcher | 1 | -1/+1 |
2014-10-31 | use new PossiblePaths class | Jérémy Zurcher | 1 | -7/+8 |
2014-10-29 | Map: silence wrong debug output | Jérémy Zurcher | 1 | -3/+2 |
2014-10-29 | rename buildXxxYyy(...) -> collectXxxYyy(...) | Jérémy Zurcher | 1 | -7/+7 |
2014-10-29 | Map: dispose of SpriteAnimations and sounds | Jérémy Zurcher | 1 | -0/+4 |
2014-10-29 | Map: add SoundAnimations | Jérémy Zurcher | 1 | -3/+25 |
2014-10-29 | Map: code cleanup | Jérémy Zurcher | 1 | -56/+55 |
2014-10-29 | Map: code reorder | Jérémy Zurcher | 1 | -10/+10 |
2014-10-29 | Map: activatedPawns is a Board.PawnCollection | Jérémy Zurcher | 1 | -2/+3 |
2014-10-29 | Map: fix typo, activated pawns must call attack(target) | Jérémy Zurcher | 1 | -2/+4 |
2014-10-29 | Map,Unit: simplify show/hide functions | Jérémy Zurcher | 1 | -62/+52 |
2014-10-29 | Map: remove useless HexSet and UnitSet classes, use TileSet and PawnSet | Jérémy Zurcher | 1 | -21/+5 |
2014-10-29 | Map: possibleTargets and attackAssists are Board.PawnCollection, activablePaw... | Jérémy Zurcher | 1 | -15/+10 |
2014-10-29 | Map: fix collectPossibleTargets(...) call | Jérémy Zurcher | 1 | -2/+2 |
2014-10-28 | Board: fix buildMoveAssists -> collectMoveAssists | Jérémy Zurcher | 1 | -1/+1 |
2014-10-28 | Map: fix buildPossibleMoves(Pawn) and buildPossibleTargets(Pawn, Iterator<Paw... | Jérémy Zurcher | 1 | -0/+8 |
2014-10-28 | moveAssists -> UnitSet moveablePawns, include selected Pawn if can move | Jérémy Zurcher | 1 | -34/+33 |
2014-10-28 | Map: add 'Hex getHexAt(float x, float y)' | Jérémy Zurcher | 1 | -0/+5 |
2014-10-28 | Board: add Board.HexList and Board.HexSet | Jérémy Zurcher | 1 | -5/+24 |
2014-10-28 | Add interface Board.TileCollection extends Collection<Tile> | Jérémy Zurcher | 1 | -10/+5 |
2014-10-28 | Map,StateCommon: hidePossibleTargetsMovesAssists() goes from Map to StateCommon | Jérémy Zurcher | 1 | -7/+0 |
2014-10-28 | Map: replace show...() with direct call to hide() and show() | Jérémy Zurcher | 1 | -29/+7 |
2014-10-28 | TileList: extends ArrayList<Tile>, has a default overlay index, has methods h... | Jérémy Zurcher | 1 | -5/+5 |
2014-10-28 | Map: replace isIn...() with direct calls | Jérémy Zurcher | 1 | -25/+0 |
2014-10-28 | Map: replace ...Count() with direct calls | Jérémy Zurcher | 1 | -16/+1 |
2014-10-28 | Map: HexList are now public, replace clear...() with direct calls | Jérémy Zurcher | 1 | -27/+7 |
2014-10-28 | Map: do not use Vector2,Vector3,GridPoint2 but Hex | Jérémy Zurcher | 1 | -78/+62 |
2014-10-26 | Board,Map: possiblePaths is a TileList too | Jérémy Zurcher | 1 | -14/+10 |
2014-10-23 | Map,Board: use TileList and HexList for moves and attacks | Jérémy Zurcher | 1 | -30/+30 |
2014-10-23 | Map,BattleFake,StateCommon: match map API | Jérémy Zurcher | 1 | -5/+4 |
2014-10-22 | Board: neigbours is no more GridPoint2[] but Tile[] | Jérémy Zurcher | 1 | -2/+2 |
2014-10-22 | Tile: replace Vector2 center with int col, row; float x, y; | Jérémy Zurcher | 1 | -1/+1 |
2014-10-21 | Map: add clearActivablePawns() and clearActivatedPawns() | Jérémy Zurcher | 1 | -0/+10 |
2014-10-20 | 1 at-gun attack 1 hard-target -> no consumed AP | Jérémy Zurcher | 1 | -4/+5 |
2014-10-20 | Map: reorder | Jérémy Zurcher | 1 | -10/+10 |