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path: root/core/src/ch/asynk/tankontank/game/Map.java
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2015-02-18Map: correctly free used EngagementJérémy Zurcher1-2/+7
2015-02-18Map: clear Engagement Pool at disposeJérémy Zurcher1-0/+1
2015-02-18Board: clear Move and Path Pool at disposeJérémy Zurcher1-41/+4
2015-02-18Board,Map: add attack(Pawn, Pawn, boolean) to recompute and validate attackJérémy Zurcher1-0/+1
2015-02-18Pawn: add int attackDistance(), and use it in MapJérémy Zurcher1-3/+2
2015-02-18Map: engagement code refactoringJérémy Zurcher1-13/+11
2015-02-18Map: die -> diceJérémy Zurcher1-8/+8
2015-02-18Map: code reorderJérémy Zurcher1-17/+17
2015-02-02Map: clear activetedUnits on AT single attack after stating animationJérémy Zurcher1-3/+3
2015-01-21StateMove: coding styleJérémy Zurcher1-5/+0
2015-01-21Player: escaped -> withdrawed, add it to statsJérémy Zurcher1-1/+1
2015-01-21cleanup debug messagesJérémy Zurcher1-1/+1
2015-01-21Map: code intentationJérémy Zurcher1-2/+2
2015-01-21Map: oops, REGULAR move does not remove unit from playerJérémy Zurcher1-1/+5
2015-01-21Objective[Set]: move from game to engine packageJérémy Zurcher1-8/+63
2015-01-20PossiblePaths -> PathBuilderJérémy Zurcher1-13/+13
2015-01-20Map: add turnDone(), call turnDone() and actionDone() from CtrlJérémy Zurcher1-0/+5
2015-01-19Hex,Map: add Hex.EXIT, showExit(Hex) hideExit(Hex)Jérémy Zurcher1-0/+2
2015-01-19Map: move player.blah calls from States -> MapJérémy Zurcher1-0/+3
2015-01-19Map: add private process(Unit, Move)Jérémy Zurcher1-17/+37
2015-01-18Map: advertise States entry callsJérémy Zurcher1-1/+3
2015-01-18PossiblePaths: add getExitMove()Jérémy Zurcher1-4/+1
2015-01-18Move: add static getEnter() and getSet()Jérémy Zurcher1-7/+2
2015-01-18Map: extract playMoveSound(Unit) out of startMove(Unit)Jérémy Zurcher1-1/+6
2015-01-18Map: exitBoard() does move the unit, add revertEnter(Unit)Jérémy Zurcher1-8/+20
2015-01-18Map: leaveBoard -> exitBoardJérémy Zurcher1-1/+1
2015-01-18remove Pawn.Movement class, use Move insteadJérémy Zurcher1-7/+14
2015-01-18State: done() -> execute()Jérémy Zurcher1-1/+1
2015-01-16PossiblePath: is DisposableJérémy Zurcher1-0/+1
2015-01-13Map: do not set possiblePaths.orientation, states take care of thatJérémy Zurcher1-2/+1
2015-01-12Board,Map: regroup possiblePaths manipulations in MapJérémy Zurcher1-0/+1
2015-01-06Map,StatePromote: use ctrl.mapTouch as promote animation start pointJérémy Zurcher1-8/+2
2015-01-02use promote_us.mp3 and promote_ge.mp3Jérémy Zurcher1-2/+4
2015-01-02add infantry_move.mp3Jérémy Zurcher1-4/+8
2014-12-27move base ui widgets into core/src/ch/asynk/tankontank/uiJérémy Zurcher1-1/+1
2014-12-18Map: enterBoard() from deployment -> setOnBoard()Jérémy Zurcher1-3/+6
2014-12-11Map,Engagement: implement visual re-rollJérémy Zurcher1-10/+28
2014-12-05Map: use DestroyAnimationJérémy Zurcher1-8/+8
2014-12-04TankFireAnimation,InfantryFireAnimation: offset -> halfWidthJérémy Zurcher1-2/+3
2014-12-03addJérémy Zurcher1-1/+5
2014-12-03add infantry_fire.png and infantry_fire.mp3, plug them in FireAnimationJérémy Zurcher1-1/+3
2014-12-03add FireAnimation, static part of TankFireAnimationJérémy Zurcher1-3/+4
2014-12-03ShotAnimation -> TankFireAnimation, shot.*. -> tank_fire*.*Jérémy Zurcher1-8/+8
2014-12-03add hex.png and use selectedTileJérémy Zurcher1-3/+5
2014-12-01Map: do compute engagement numbers whatever the die areJérémy Zurcher1-34/+32
2014-11-30Engagement: update it to show dice an flagsJérémy Zurcher1-9/+11
2014-11-30add DiceAnimationJérémy Zurcher1-0/+3
2014-11-30ObjectiveSet,Map,Hex: visualy differenciate objectives that has to be hold an...Jérémy Zurcher1-7/+5
2014-11-29StatePromote,Map: set promote animationJérémy Zurcher1-0/+27
2014-11-27Map: add Map.Engagement, use it in hud.EngagementJérémy Zurcher1-4/+37