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RustAndDust
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Tactical ground combat simulation for android
Jérémy Zurcher
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path:
root
/
core
/
src
/
ch
/
asynk
/
tankontank
/
game
/
GameCtrl.java
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Commit message (
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Author
Files
Lines
2014-10-10
GameCtrl.Config: add showEnemyPossibilities
Jérémy Zurcher
1
-1
/
+3
2014-10-10
get rid of GameStateDirection
Jérémy Zurcher
1
-6
/
+0
2014-10-10
GameState: add done(), enter(boolean reset) -> enter(boolean normal)
Jérémy Zurcher
1
-2
/
+7
2014-10-10
GameCtrl: add animationCount and setAnnimationCount(int)
Jérémy Zurcher
1
-3
/
+13
2014-10-09
GameState,GameCtrl: add nextState var => void enter(boolean reset)
Jérémy Zurcher
1
-3
/
+10
2014-10-09
GameConfig: add and use canCancel, mustValidate
Jérémy Zurcher
1
-0
/
+4
2014-10-08
GameState*: add leave() called before switching, cleanup all
Jérémy Zurcher
1
-2
/
+2
2014-10-08
typos
Jérémy Zurcher
1
-3
/
+3
2014-10-08
add GameCtrl.Config
Jérémy Zurcher
1
-0
/
+18
2014-10-08
GameStateView -> GameStateSelect
Jérémy Zurcher
1
-6
/
+6
2014-10-06
GameCtrl: disable cancel button when in animation
Jérémy Zurcher
1
-0
/
+1
2014-10-06
Hud: only accept buttons if not in Action
Jérémy Zurcher
1
-0
/
+5
2014-10-06
GameCtrl: replace inAnimation() with mayProcessTouch()
Jérémy Zurcher
1
-2
/
+2
2014-10-06
GameCtrl: add inAnimation() and animationDone()
Jérémy Zurcher
1
-0
/
+11
2014-10-06
GameCtrl: implements new GameState
Jérémy Zurcher
1
-10
/
+22
2014-10-06
add abort() and enter() to GameState, set default implementation in GameState...
Jérémy Zurcher
1
-3
/
+7
2014-10-06
Hud: change constructor param order to match Map
Jérémy Zurcher
1
-1
/
+1
2014-10-06
Hud: add a reference to GameCtrl instance
Jérémy Zurcher
1
-2
/
+1
2014-10-06
Map: add a reference to GameCtrl instance
Jérémy Zurcher
1
-1
/
+1
2014-10-05
GameCtrl: has a Map, Hud and GameFactory
Jérémy Zurcher
1
-3
/
+27
2014-10-05
clean up GameState
Jérémy Zurcher
1
-5
/
+10
2014-10-03
GameState: remove drag(float dx, float dy) and clean up
Jérémy Zurcher
1
-5
/
+0
2014-10-02
add GameState* and GameCtrl
Jérémy Zurcher
1
-0
/
+58