Age | Commit message (Expand) | Author | Files | Lines |
2014-11-17 | Battle: getReinforcement(Ctrl) -> getReinforcement(Ctrl, Map) | Jérémy Zurcher | 1 | -2/+2 |
2014-11-17 | Ctrl: do correct calls to battle.getPlayer(...) | Jérémy Zurcher | 1 | -5/+5 |
2014-11-17 | Battle,Ctrl: add boolean getReinforcement(Ctrl) | Jérémy Zurcher | 1 | -1/+3 |
2014-11-16 | Battle: setup(Map, Player, Player) -> setup(Ctrl, Map) | Jérémy Zurcher | 1 | -1/+1 |
2014-11-16 | Ctrl: add Player getPlayer(Army) | Jérémy Zurcher | 1 | -0/+5 |
2014-11-16 | Ctrl: add deploymentDone() might change player order when both done | Jérémy Zurcher | 1 | -9/+22 |
2014-11-16 | Battle: getFirstPlayer(), getSecondPlayer() -> getPlayer(boolean first, boole... | Jérémy Zurcher | 1 | -2/+2 |
2014-11-16 | Ctrl: code reorder | Jérémy Zurcher | 1 | -9/+9 |
2014-11-16 | StateDeployment,Ctrl: add done button | Jérémy Zurcher | 1 | -0/+5 |
2014-11-16 | add StateDeployment | Jérémy Zurcher | 1 | -0/+6 |
2014-11-16 | Ctrl: endDeployment() call state.done() | Jérémy Zurcher | 1 | -0/+1 |
2014-11-16 | Ctrl,Hud: add checkDeploymentDone(), endDeployment(), askEndDeployment() | Jérémy Zurcher | 1 | -0/+12 |
2014-11-16 | Ctrl: typo | Jérémy Zurcher | 1 | -2/+2 |
2014-11-16 | Ctrl: code reorder | Jérémy Zurcher | 1 | -14/+14 |
2014-11-15 | Ctrl: replace toggleState(StateType, StateType) with reinforcementHit() | Jérémy Zurcher | 1 | -8/+6 |
2014-11-15 | Ctrl: add setAfterAnimationState(StateType) | Jérémy Zurcher | 1 | -7/+5 |
2014-11-15 | Ctrl: actionDone() -> if next state is DONE burn down AP end check for end of... | Jérémy Zurcher | 1 | -6/+8 |
2014-11-15 | Ctrl: move setState(battle.getState(player)); into startPlayerTurn() | Jérémy Zurcher | 1 | -1/+1 |
2014-11-14 | Ctrl: when animations are over: default stateAfterAnimation to StateType.DONE | Jérémy Zurcher | 1 | -2/+5 |
2014-11-14 | Ctrl: fix stateType management to ensure sequential changes | Jérémy Zurcher | 1 | -2/+4 |
2014-11-14 | State ATTACK -> ENGAGE | Jérémy Zurcher | 1 | -5/+5 |
2014-11-14 | Ctrl: import and use State.StateType | Jérémy Zurcher | 1 | -16/+16 |
2014-11-14 | Ctrl: change debug msgs | Jérémy Zurcher | 1 | -1/+1 |
2014-11-14 | Ctrl: call hud.update() instead of hud.playerInfo.update(...) | Jérémy Zurcher | 1 | -3/+2 |
2014-11-14 | State,Ctrl,States: state management rework | Jérémy Zurcher | 1 | -22/+42 |
2014-11-14 | Ctrl: setState(battle.getState(player)) triggers double turn end | Jérémy Zurcher | 1 | -1/+1 |
2014-11-13 | Ctrl: split nextPlayer() -> swicthPlayer() endPlayerTurn() startPlayerTurn() | Jérémy Zurcher | 1 | -14/+17 |
2014-11-13 | Ctrl: entryState -> reinforcementState | Jérémy Zurcher | 1 | -3/+3 |
2014-11-13 | Ctrl: endPlayerTurn() -> abortPlayerTurn() | Jérémy Zurcher | 1 | -0/+6 |
2014-11-13 | Ctrl: show battle name at start | Jérémy Zurcher | 1 | -0/+3 |
2014-11-12 | Battle: add StateType getState(Player player) | Jérémy Zurcher | 1 | -0/+2 |
2014-11-12 | StateEntry -> StateReinforcement | Jérémy Zurcher | 1 | -3/+3 |
2014-11-12 | GameScreen,Ctrl: send hud and map coordinates to Ctrl.touchUp/Down | Jérémy Zurcher | 1 | -4/+12 |
2014-11-11 | Ctrl,Hud: replace changeState(...) with stateTouchUp() and toggleState(...) | Jérémy Zurcher | 1 | -1/+16 |
2014-11-10 | Hud: use PlayerInfo | Jérémy Zurcher | 1 | -3/+3 |
2014-11-10 | Ctl,Hud: setup end of game screen | Jérémy Zurcher | 1 | -1/+8 |
2014-11-10 | use ActionButtons | Jérémy Zurcher | 1 | -11/+8 |
2014-11-07 | Ctrl: add public boolean blockMap | Jérémy Zurcher | 1 | -2/+4 |
2014-11-06 | Battle: boolean checkVictory(Ctrl) -> Player checkVictory(Ctrl) | Jérémy Zurcher | 1 | -2/+3 |
2014-11-06 | add TankOnTank.debug(...) | Jérémy Zurcher | 1 | -4/+3 |
2014-11-05 | add game/states/StateEntry | Jérémy Zurcher | 1 | -1/+7 |
2014-11-04 | Ctrl: keep track of current StateType, notify Hud on change | Jérémy Zurcher | 1 | -1/+5 |
2014-11-02 | Ctrl: fix battle.checkVictory() | Jérémy Zurcher | 1 | -2/+2 |
2014-11-02 | Player,Hud: move all graphics from Player to Hud | Jérémy Zurcher | 1 | -0/+3 |
2014-11-01 | Battle: add public boolean checkVictory(Ctrl ctrl); and implement it | Jérémy Zurcher | 1 | -0/+3 |
2014-11-01 | Ctrl: keep a final ref to the Battle | Jérémy Zurcher | 1 | -0/+2 |
2014-10-31 | Map,States: implement infantry move after successfull attack | Jérémy Zurcher | 1 | -0/+6 |
2014-10-28 | Map: replace ...Count() with direct calls | Jérémy Zurcher | 1 | -1/+1 |
2014-10-18 | Ctrl: map must be created before states | Jérémy Zurcher | 1 | -5/+5 |
2014-10-18 | add Battle battles/BattleCommon battles/BattleFake | Jérémy Zurcher | 1 | -6/+6 |