Age | Commit message (Expand) | Author | Files | Lines |
2014-12-31 | Battle: add init() | Jérémy Zurcher | 1 | -0/+2 |
2014-12-30 | replace screens/ LoadScreen,OptionsScreen with MenuScreen,MenuBgCamera | Jérémy Zurcher | 1 | -1/+1 |
2014-12-30 | TankOnTank: does the screen switching | Jérémy Zurcher | 1 | -3/+1 |
2014-12-27 | move base ui widgets into core/src/ch/asynk/tankontank/ui | Jérémy Zurcher | 1 | -1/+1 |
2014-12-19 | Ctrl,StateDeployment: ask for end deployment, if so call turnDone() after set... | Jérémy Zurcher | 1 | -1/+1 |
2014-12-19 | Hud,Ctrl: add askEndDeployment() calls setState(DONE) | Jérémy Zurcher | 1 | -1/+9 |
2014-12-18 | Ctrl: improve debug string | Jérémy Zurcher | 1 | -2/+2 |
2014-12-18 | Ctrl,Hud: remove askEndDeployment() dead code | Jérémy Zurcher | 1 | -9/+1 |
2014-12-18 | Ctrl: improve state switch debug string | Jérémy Zurcher | 1 | -1/+1 |
2014-12-18 | Ctrl: deploymentDone() notify the user and complete it's task | Jérémy Zurcher | 1 | -3/+2 |
2014-12-18 | Hud: add notifyDeploymentDone(), notifyEndOfTurn() -> notifyNoMoreAP() | Jérémy Zurcher | 1 | -1/+1 |
2014-12-18 | Ctrl: stateTouchUp() does out of map down/up before calling state.touchUp() | Jérémy Zurcher | 1 | -4/+6 |
2014-11-30 | Ctrl,Hud: wait for animations and dialogs to be closed before leaving animati... | Jérémy Zurcher | 1 | -10/+11 |
2014-11-30 | StateDeployment: replace deployment end dialog with OK button | Jérémy Zurcher | 1 | -2/+2 |
2014-11-30 | Ctrl: comment out player's turn notification | Jérémy Zurcher | 1 | -1/+1 |
2014-11-28 | Ctrl: add comment | Jérémy Zurcher | 1 | -0/+2 |
2014-11-27 | Hud,Ctrl,OkCancel: Hud stacks dialogs | Jérémy Zurcher | 1 | -0/+5 |
2014-11-27 | Ctrl,Hud: only hit dialogs when in action | Jérémy Zurcher | 1 | -0/+5 |
2014-11-27 | fix run | Jérémy Zurcher | 1 | -5/+0 |
2014-11-26 | Ctrl,Map: Map.animationsDone() returns the count of new animations to run, th... | Jérémy Zurcher | 1 | -4/+6 |
2014-11-26 | Map: use ShotAnimation | Jérémy Zurcher | 1 | -0/+1 |
2014-11-21 | Ctrl notify Map with actionDone() | Jérémy Zurcher | 1 | -0/+1 |
2014-11-20 | engine.PawnSet is dead : welcome UnitSet | Jérémy Zurcher | 1 | -1/+1 |
2014-11-19 | Ctrl: do not simply switch players on turn end but ask for the next one | Jérémy Zurcher | 1 | -24/+15 |
2014-11-18 | add StateEscape and Hud.askExitBoard() | Jérémy Zurcher | 1 | -0/+14 |
2014-11-17 | Battle: getReinforcement(Ctrl) -> getReinforcement(Ctrl, Map) | Jérémy Zurcher | 1 | -2/+2 |
2014-11-17 | Ctrl: do correct calls to battle.getPlayer(...) | Jérémy Zurcher | 1 | -5/+5 |
2014-11-17 | Battle,Ctrl: add boolean getReinforcement(Ctrl) | Jérémy Zurcher | 1 | -1/+3 |
2014-11-16 | Battle: setup(Map, Player, Player) -> setup(Ctrl, Map) | Jérémy Zurcher | 1 | -1/+1 |
2014-11-16 | Ctrl: add Player getPlayer(Army) | Jérémy Zurcher | 1 | -0/+5 |
2014-11-16 | Ctrl: add deploymentDone() might change player order when both done | Jérémy Zurcher | 1 | -9/+22 |
2014-11-16 | Battle: getFirstPlayer(), getSecondPlayer() -> getPlayer(boolean first, boole... | Jérémy Zurcher | 1 | -2/+2 |
2014-11-16 | Ctrl: code reorder | Jérémy Zurcher | 1 | -9/+9 |
2014-11-16 | StateDeployment,Ctrl: add done button | Jérémy Zurcher | 1 | -0/+5 |
2014-11-16 | add StateDeployment | Jérémy Zurcher | 1 | -0/+6 |
2014-11-16 | Ctrl: endDeployment() call state.done() | Jérémy Zurcher | 1 | -0/+1 |
2014-11-16 | Ctrl,Hud: add checkDeploymentDone(), endDeployment(), askEndDeployment() | Jérémy Zurcher | 1 | -0/+12 |
2014-11-16 | Ctrl: typo | Jérémy Zurcher | 1 | -2/+2 |
2014-11-16 | Ctrl: code reorder | Jérémy Zurcher | 1 | -14/+14 |
2014-11-15 | Ctrl: replace toggleState(StateType, StateType) with reinforcementHit() | Jérémy Zurcher | 1 | -8/+6 |
2014-11-15 | Ctrl: add setAfterAnimationState(StateType) | Jérémy Zurcher | 1 | -7/+5 |
2014-11-15 | Ctrl: actionDone() -> if next state is DONE burn down AP end check for end of... | Jérémy Zurcher | 1 | -6/+8 |
2014-11-15 | Ctrl: move setState(battle.getState(player)); into startPlayerTurn() | Jérémy Zurcher | 1 | -1/+1 |
2014-11-14 | Ctrl: when animations are over: default stateAfterAnimation to StateType.DONE | Jérémy Zurcher | 1 | -2/+5 |
2014-11-14 | Ctrl: fix stateType management to ensure sequential changes | Jérémy Zurcher | 1 | -2/+4 |
2014-11-14 | State ATTACK -> ENGAGE | Jérémy Zurcher | 1 | -5/+5 |
2014-11-14 | Ctrl: import and use State.StateType | Jérémy Zurcher | 1 | -16/+16 |
2014-11-14 | Ctrl: change debug msgs | Jérémy Zurcher | 1 | -1/+1 |
2014-11-14 | Ctrl: call hud.update() instead of hud.playerInfo.update(...) | Jérémy Zurcher | 1 | -3/+2 |
2014-11-14 | State,Ctrl,States: state management rework | Jérémy Zurcher | 1 | -22/+42 |