Age | Commit message (Expand) | Author | Files | Lines |
2014-10-14 | Pawn,Unit: add boolean isHqOf(Pawn), Player add boolean canPromote(Pawn) | Jérémy Zurcher | 1 | -0/+1 |
2014-10-14 | Pawn,Unit add boolean canAssistAttackWithoutLos() and UnitType.ARTILLERY | Jérémy Zurcher | 1 | -0/+1 |
2014-10-13 | Pawn: add isFlankAttack() | Jérémy Zurcher | 1 | -1/+6 |
2014-10-13 | Pawn: forgot to init attack inner class | Jérémy Zurcher | 1 | -1/+1 |
2014-10-13 | add Pawn.Attack public inner class | Jérémy Zurcher | 1 | -0/+9 |
2014-10-13 | Pawn,Unit: add int getFlankSides() | Jérémy Zurcher | 1 | -0/+1 |
2014-10-11 | Pawn: add toString() | Jérémy Zurcher | 1 | -2/+10 |
2014-10-10 | Pawn: cleanup animations, must set prevPosition when rotate, no need to set f... | Jérémy Zurcher | 1 | -23/+11 |
2014-10-10 | Pawn: add prevPosition, revertPosition(), getRevertLastMoveAnimation() | Jérémy Zurcher | 1 | -0/+29 |
2014-10-10 | Pawn: cleanup | Jérémy Zurcher | 1 | -8/+8 |
2014-10-10 | Pawn: add abstract move(int), rotate(Orientation), attack(Pawn), reset(), rev... | Jérémy Zurcher | 1 | -2/+11 |
2014-10-09 | Paw,Unit: set fire() rotate() move(in), reset() | Jérémy Zurcher | 1 | -0/+1 |
2014-10-08 | Pawn,Unit: add canMove() and canAttack() | Jérémy Zurcher | 1 | -0/+2 |
2014-10-07 | Pawn,Unit: add isHq() | Jérémy Zurcher | 1 | -0/+1 |
2014-10-06 | Pawn: add getRotationAnimation(Vector3) | Jérémy Zurcher | 1 | -0/+8 |
2014-10-06 | Pawn,Board: add a RunnableAnimation to notify the end of the animation | Jérémy Zurcher | 1 | -1/+1 |
2014-10-06 | use ArrayList instead of Vector | Jérémy Zurcher | 1 | -2/+2 |
2014-10-04 | Pawn: implements Disposable, cleanup | Jérémy Zurcher | 1 | -82/+53 |
2014-10-04 | Tile: cleanup, add boolean hasTargetsFor(Pawn pawn) | Jérémy Zurcher | 1 | -0/+1 |
2014-10-04 | fix according to new assets | Jérémy Zurcher | 1 | -3/+3 |
2014-10-03 | Pawn: add Vector2 getCenter() | Jérémy Zurcher | 1 | -0/+7 |
2014-10-03 | Pawn: is no more an image | Jérémy Zurcher | 1 | -19/+45 |
2014-10-03 | Pawn: slow dawn pawn move animation | Jérémy Zurcher | 1 | -1/+1 |
2014-10-03 | Pawn: add AnimationSequence getMoveAnimation(Vector<Vector3> path) | Jérémy Zurcher | 1 | -0/+21 |
2014-10-03 | Pawn: rename path -> moves | Jérémy Zurcher | 1 | -13/+14 |
2014-10-03 | Board.Orientation -> Orientation | Jérémy Zurcher | 1 | -4/+4 |
2014-10-02 | Pawn,HeadedPaw: use StackedImage.centerOn(float, float) not setPosition(...) | Jérémy Zurcher | 1 | -2/+7 |
2014-10-01 | Pawn, Image: add protected default constructor | Jérémy Zurcher | 1 | -0/+5 |
2014-09-30 | Pawn/Unit: add boolean isUnit() | Jérémy Zurcher | 1 | -0/+1 |
2014-09-27 | rework (Basic)Drawable into Drawable->Moveable | Jérémy Zurcher | 1 | -0/+13 |
2014-09-26 | Pawn: add Board.Orientation getOrientation() | Jérémy Zurcher | 1 | -0/+5 |
2014-09-25 | Pawn, Unit: add getAttackRangeFrom(Tile) | Jérémy Zurcher | 1 | -0/+1 |
2014-09-25 | Pawn.getMvt -> Pawn.getMovementPoints | Jérémy Zurcher | 1 | -1/+1 |
2014-09-25 | Pawn, Unit: add int getAngleOfAttack() | Jérémy Zurcher | 1 | -0/+1 |
2014-09-25 | Pawn.roadMarch() -> Pawn.getRoadMarchBonus() | Jérémy Zurcher | 1 | -1/+1 |
2014-09-24 | Pawn has overlays thatk's it | Jérémy Zurcher | 1 | -10/+7 |
2014-09-24 | draw(Batch batch, float parentAlpha) -> draw(batch) | Jérémy Zurcher | 1 | -3/+3 |
2014-09-24 | translate params are dx, dy | Jérémy Zurcher | 1 | -3/+3 |
2014-09-24 | Pawn,Unit,Army: implement isEnemy(Pawn) | Jérémy Zurcher | 1 | -0/+1 |
2014-09-24 | Tile.roadMarchBonus() -> Pawn.roadMarch() | Jérémy Zurcher | 1 | -0/+1 |
2014-09-24 | Pawn and Unit: int getMvt() | Jérémy Zurcher | 1 | -0/+2 |
2014-09-22 | Pawn mignt have overlays | Jérémy Zurcher | 1 | -1/+50 |
2014-09-22 | Pawn.Orientation + Tile.Side -> Board.Orientation | Jérémy Zurcher | 1 | -16/+2 |
2014-09-21 | MapNode->Board TileOverlays->Tile PawnImage->Pawn | Jérémy Zurcher | 1 | -11/+61 |
2014-09-21 | PawnNode -> PawnImage does not implement Node anymore | Jérémy Zurcher | 1 | -2/+3 |
2014-09-20 | cleanup Pawn and PawnNode | Jérémy Zurcher | 1 | -10/+8 |
2014-09-19 | MapImage->MapNode, PawnImage->PawnNode, add Layer | Jérémy Zurcher | 1 | -16/+11 |
2014-09-18 | Tile.Orientation -> Pawn.Orientation | Jérémy Zurcher | 1 | -1/+15 |
2014-09-17 | split into '.engine.*' and '.game.*' | Jérémy Zurcher | 1 | -0/+24 |