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RustAndDust
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Tactical ground combat simulation for android
Jérémy Zurcher
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core
/
src
/
ch
/
asynk
/
tankontank
/
engine
/
HeadedPawn.java
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2015-01-02
remove engine/gfx/Image: use Sprite instead
Jérémy Zurcher
1
-7
/
+7
2014-12-05
Pawn,HeadedPawn,StackedImages: add setAlpha(float)
Jérémy Zurcher
1
-0
/
+7
2014-10-28
use 4 atlases, set Unit overlays
Jérémy Zurcher
1
-3
/
+3
2014-10-17
Army: engine/Army -> interface engine/Faction + enum game/Army implements Fac...
Jérémy Zurcher
1
-2
/
+2
2014-10-17
Army: goes from game to engine
Jérémy Zurcher
1
-2
/
+2
2014-10-17
Pawn,HeadedPawn: toString return protected descr
Jérémy Zurcher
1
-6
/
+1
2014-10-11
HeadedPawn: add toString()
Jérémy Zurcher
1
-0
/
+6
2014-10-10
HeadedPawn: setRotation() must set z coordinate of position
Jérémy Zurcher
1
-0
/
+1
2014-10-04
HeadedPawn: override getOrientation() setPosition(f,f[,f]), setRotation(f)
Jérémy Zurcher
1
-1
/
+19
2014-10-04
fix according to new assets
Jérémy Zurcher
1
-3
/
+3
2014-10-03
Pawn: is no more an image
Jérémy Zurcher
1
-9
/
+2
2014-10-03
Board.Orientation -> Orientation
Jérémy Zurcher
1
-3
/
+3
2014-10-02
Pawn,HeadedPaw: use StackedImage.centerOn(float, float) not setPosition(...)
Jérémy Zurcher
1
-3
/
+3
2014-09-25
HeadePawn: add protected Board.Orientation orientation
Jérémy Zurcher
1
-1
/
+4
2014-09-25
add engine/HeadedPawn
Jérémy Zurcher
1
-0
/
+65