Age | Commit message (Expand) | Author | Files | Lines |
2014-11-21 | Map,Board,Pawn: plug in objectives management | Jérémy Zurcher | 1 | -2/+3 |
2014-11-20 | engine.PawnSet is dead : welcome UnitSet | Jérémy Zurcher | 1 | -11/+4 |
2014-11-20 | engine.TileSet/Zone are dead: welcome game.HexSet/Zone | Jérémy Zurcher | 1 | -7/+1 |
2014-11-18 | Board: pushPawnOnto(..) does nothing if tile is OFFMAP | Jérémy Zurcher | 1 | -1/+2 |
2014-11-17 | Board: coding style | Jérémy Zurcher | 1 | -3/+3 |
2014-11-17 | Player: clean up API | Jérémy Zurcher | 1 | -6/+5 |
2014-11-14 | Pawn,Board,Map,StateRotate: use regular move for rotation | Jérémy Zurcher | 1 | -13/+0 |
2014-11-14 | Naming attack -> engagement - move -> movement | Jérémy Zurcher | 1 | -4/+4 |
2014-11-12 | Board,Map...: fix findEntryPoint(...) | Jérémy Zurcher | 1 | -27/+16 |
2014-11-05 | Pawn: enter/rotate/move/attack -> move() and attack() | Jérémy Zurcher | 1 | -2/+2 |
2014-11-05 | Board: simply getSetPawnOntoAnimation(...) thanks to Pawn.Move | Jérémy Zurcher | 1 | -4/+4 |
2014-11-05 | Board: call pawn.move.setRotation(...) in rotatePawn(...) | Jérémy Zurcher | 1 | -0/+1 |
2014-11-05 | PossiblePaths: implements applyToPawn that feed Pawn.Move and is called from ... | Jérémy Zurcher | 1 | -0/+1 |
2014-11-05 | Board: findBestEntry(...) returns Orientation, not Tile | Jérémy Zurcher | 1 | -5/+5 |
2014-11-05 | Board: add Tile getAdjTileAt(Tile, Orientation) and Tile findBestEntry(Pawn, ... | Jérémy Zurcher | 1 | -0/+63 |
2014-11-01 | remove unnecessary comments | Jérémy Zurcher | 1 | -1/+0 |
2014-11-01 | Board: factorize pawn animation code | Jérémy Zurcher | 1 | -13/+15 |
2014-10-31 | Board: on animation first call removePawn(), at the end setPawnOnto() to ensu... | Jérémy Zurcher | 1 | -1/+9 |
2014-10-31 | Borad,Pawn: getRotateAnimation(float, ...) do not need Vector3 Pool anymore | Jérémy Zurcher | 1 | -15/+1 |
2014-10-31 | Board: add of frame of OFFMAP tiles around the board | Jérémy Zurcher | 1 | -18/+32 |
2014-10-31 | update TODO file and TODO/FIXME comments | Jérémy Zurcher | 1 | -1/+1 |
2014-10-31 | Board: movePawn: use possiblePaths.to in RunnableAnimation | Jérémy Zurcher | 1 | -3/+2 |
2014-10-31 | Board: collectAttackAssists do not include attack leader | Jérémy Zurcher | 1 | -1/+1 |
2014-10-31 | cleanup XxxCollection interfaces -> PawnSet and TileSet | Jérémy Zurcher | 1 | -5/+0 |
2014-10-31 | use new PossiblePaths class | Jérémy Zurcher | 1 | -97/+5 |
2014-10-31 | Board,SearcBoard: setAdjacentTiles(...) is public, directly access Tile.col a... | Jérémy Zurcher | 1 | -8/+8 |
2014-10-30 | SearchBoard,Board: sides and distance goes from SearchBoard to Board | Jérémy Zurcher | 1 | -0/+39 |
2014-10-30 | Board: clean up int collectAttackAssists(Pawn, Pawn, Iterator<Pawn>, PawnColl... | Jérémy Zurcher | 1 | -7/+2 |
2014-10-30 | Board: clean up int collectMoveAssists(Pawn, PawnCollection) | Jérémy Zurcher | 1 | -1/+1 |
2014-10-30 | Board,SearchBoard: optimize collectPossibleTargets(Pawn, Iterator<Pawn>, Pawn... | Jérémy Zurcher | 1 | -4/+1 |
2014-10-30 | Board,SearchBoard: optimize collectPossibleTargets(Pawn, Board.PawnCollection) | Jérémy Zurcher | 1 | -3/+1 |
2014-10-30 | Board,SearchBoard: optimize collectPossibleMoves(Pawn, Board.TileCollection) | Jérémy Zurcher | 1 | -3/+1 |
2014-10-30 | Pawn: remove boolean canBeAttacked(Pawn) -> use boolean canAttack(Pawn) | Jérémy Zurcher | 1 | -1/+1 |
2014-10-29 | rename buildXxxYyy(...) -> collectXxxYyy(...) | Jérémy Zurcher | 1 | -4/+4 |
2014-10-29 | Board: remove old comment | Jérémy Zurcher | 1 | -1/+0 |
2014-10-29 | Map,Unit: simplify show/hide functions | Jérémy Zurcher | 1 | -5/+1 |
2014-10-29 | Pawn,Board: give current AnimationSequence size when asking Pawn for it | Jérémy Zurcher | 1 | -3/+3 |
2014-10-29 | Pawn: add boolean canBeAttacked(Pawn other) | Jérémy Zurcher | 1 | -0/+1 |
2014-10-29 | Map: possibleTargets and attackAssists are Board.PawnCollection, activablePaw... | Jérémy Zurcher | 1 | -5/+5 |
2014-10-28 | Board: fix buildMoveAssists -> collectMoveAssists | Jérémy Zurcher | 1 | -5/+7 |
2014-10-28 | Board: add PawnSet, remove TileList | Jérémy Zurcher | 1 | -1/+11 |
2014-10-28 | Add interface Board.TileCollection extends Collection<Tile> | Jérémy Zurcher | 1 | -8/+19 |
2014-10-28 | SearchBoard: moves is a Set | Jérémy Zurcher | 1 | -1/+2 |
2014-10-28 | Board: swallows ArrayList<Vector3> finalPath | Jérémy Zurcher | 1 | -2/+8 |
2014-10-27 | Board: do not use GridPoint2, use Pawn, Tile and pawn.getTile() | Jérémy Zurcher | 1 | -111/+43 |
2014-10-26 | Board,Map: possiblePaths is a TileList too | Jérémy Zurcher | 1 | -12/+9 |
2014-10-23 | Map,Board: use TileList and HexList for moves and attacks | Jérémy Zurcher | 1 | -68/+22 |
2014-10-22 | Pawn: has a ref to current and prev Tile | Jérémy Zurcher | 1 | -27/+20 |
2014-10-22 | Board: addAnimation(Animation) -> protected | Jérémy Zurcher | 1 | -1/+1 |
2014-10-22 | Pawn: add setOnTile(Tile, Orientation) | Jérémy Zurcher | 1 | -2/+1 |