Age | Commit message (Expand) | Author | Files | Lines |
2016-02-02 | Engagement: use UnitList instead of Collection<Unit> | Jérémy Zurcher | 1 | -3/+2 |
2016-02-02 | Map0Hex: remove IterableArray<Hex> objectives() | Jérémy Zurcher | 1 | -5/+0 |
2016-02-02 | Order[List]: remove Json stuff | Jérémy Zurcher | 2 | -123/+2 |
2016-02-02 | Map0Hex: add IterableArray<Hex> objectives() | Jérémy Zurcher | 1 | -0/+5 |
2016-02-02 | Map0Hex: implement faster int objectivesCount(Army) then the one in Board | Jérémy Zurcher | 1 | -0/+9 |
2016-02-02 | Map0Hex: add IterableArray<Hex> objectives | Jérémy Zurcher | 1 | -0/+13 |
2016-02-02 | BattleCommon: remove empty line | Jérémy Zurcher | 1 | -1/+0 |
2016-02-02 | PlayerInfo: use getCurrentAp() instead of getAp() | Jérémy Zurcher | 1 | -1/+1 |
2016-02-01 | Player: getAp() getApSpent() getCurrentAp() | Jérémy Zurcher | 1 | -0/+10 |
2016-02-01 | Unit: hasMoved, hasFired get public | Jérémy Zurcher | 1 | -2/+2 |
2016-02-01 | Battle: add getMap() | Jérémy Zurcher | 2 | -0/+8 |
2016-02-01 | Backend -> util.Backend | Jérémy Zurcher | 2 | -1/+4 |
2016-02-01 | DB -> util.DB | Jérémy Zurcher | 2 | -1/+2 |
2016-02-01 | Player: actionPoints -> ap | Jérémy Zurcher | 2 | -16/+17 |
2016-02-01 | Hud: fix toggleOptionsPanel, do nothing if optionsPanel is not visible | Jérémy Zurcher | 1 | -1/+1 |
2016-02-01 | DB: fix typo | Jérémy Zurcher | 1 | -1/+1 |
2016-02-01 | DB: add loadState(int) | Jérémy Zurcher | 1 | -0/+14 |
2016-02-01 | DB: use instert or ingnore for players and games tables | Jérémy Zurcher | 1 | -8/+5 |
2016-02-01 | DB: use RustAndDust.erro(String) | Jérémy Zurcher | 1 | -8/+15 |
2016-02-01 | RustAndDust: add error(String) | Jérémy Zurcher | 1 | -0/+5 |
2016-01-31 | Player: turnEnd() set apSpent to max | Jérémy Zurcher | 1 | -0/+1 |
2016-01-31 | Player: get rid of booleam deploymentDone | Jérémy Zurcher | 1 | -4/+6 |
2016-01-31 | Ctrl: remove checkDeploymentDone() | Jérémy Zurcher | 2 | -13/+3 |
2016-01-31 | Ctrl: add processAction, called within Map.actionDone() | Jérémy Zurcher | 3 | -0/+5 |
2016-01-31 | Revert "add ctrl/PvP" | Jérémy Zurcher | 3 | -30/+1 |
2016-01-31 | Backend: add init(), getMyId() and getOpponentId() | Jérémy Zurcher | 2 | -0/+6 |
2016-01-31 | Factory: update battle db table | Jérémy Zurcher | 1 | -0/+2 |
2016-01-31 | RustAndDust: setup DB | Jérémy Zurcher | 1 | -0/+6 |
2016-01-31 | add DB | Jérémy Zurcher | 1 | -0/+182 |
2016-01-31 | BattleCommon: remove useless Army import | Jérémy Zurcher | 1 | -1/+0 |
2016-01-31 | Player,Battle: player id is private and needed at construction, Battle knows ... | Jérémy Zurcher | 7 | -89/+101 |
2016-01-31 | Battle: code reorder | Jérémy Zurcher | 2 | -30/+26 |
2016-01-28 | Ctrl: code reorder | Jérémy Zurcher | 2 | -4/+6 |
2016-01-28 | BattleCommon: Factory is final | Jérémy Zurcher | 1 | -1/+2 |
2016-01-27 | Map4Orders: add toJson() | Jérémy Zurcher | 1 | -0/+5 |
2016-01-27 | Battle: ... ok Battle.init() -> Battle.init(Ctrl) and sets the map | Jérémy Zurcher | 3 | -7/+6 |
2016-01-27 | Battle: add setPlayerIds | Jérémy Zurcher | 2 | -0/+8 |
2016-01-27 | Player: add publit int _id | Jérémy Zurcher | 1 | -0/+1 |
2016-01-27 | UnitDock: add a FIXME about using HdpiUtils | Jérémy Zurcher | 1 | -0/+1 |
2016-01-27 | BattleCommon: getNextPlayer is protected | Jérémy Zurcher | 1 | -1/+1 |
2016-01-27 | Battle,Ctrl: clean up initialisation phase | Jérémy Zurcher | 3 | -8/+7 |
2016-01-27 | Player: getTurnDone() + getCurrentTurn() -> getTurn(), turn is increased at t... | Jérémy Zurcher | 6 | -16/+9 |
2016-01-27 | add Backend, DesktopBackend, AndroidBackend | Jérémy Zurcher | 2 | -0/+11 |
2016-01-25 | add ctrl/PvP | Jérémy Zurcher | 3 | -1/+30 |
2016-01-25 | Ctrl: add abstract init() and processTurn() | Jérémy Zurcher | 4 | -3/+12 |
2016-01-24 | remove useless import statements | Jérémy Zurcher | 3 | -3/+0 |
2016-01-24 | Order,OrderList: this.player goes from Order to OrderList | Jérémy Zurcher | 3 | -17/+17 |
2016-01-24 | engine.Order, engine.OrderList, game.Command -> game.Order, game.OrderList | Jérémy Zurcher | 5 | -87/+65 |
2016-01-24 | Battle: setup return StateType, calls hud.update() when players are set | Jérémy Zurcher | 3 | -15/+19 |
2016-01-24 | Battle: merge start() into setup() | Jérémy Zurcher | 5 | -36/+47 |