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2015-10-30SearchBoard: remove unnecessary check on last NodeJérémy Zurcher1-3/+0
2015-10-30SearchBoard: add fixLineOfSight, unset losBlocked and return true if dst reachedJérémy Zurcher1-3/+16
2015-10-29SearchBoard: fix possibleTargetsFrom()Jérémy Zurcher1-20/+14
2015-10-29Tile: constructor without params set empty stackJérémy Zurcher1-0/+1
2015-10-29SearchBoard : add buildLineOfSight(...) needed for testsJérémy Zurcher1-0/+6
2015-10-29SearchBoard : use private attribute losBlocked, do not recompute to set ↵Jérémy Zurcher1-35/+26
attack.isClear
2015-10-29Attack : fix typoJérémy Zurcher1-1/+1
2015-10-29SearchBoard: validatePathAngle -> validateFireAngle + fix, works like ↵Jérémy Zurcher1-18/+15
isFlankAttack
2015-10-29SearchBoard: fix isFlankAttack()Jérémy Zurcher1-4/+6
2015-10-29Pawn: add isClearAttack()Jérémy Zurcher1-1/+6
2015-10-29HeadedPawn: add protected constructor without parametersJérémy Zurcher1-0/+6
2015-10-29SearchBoard: pawn -> shooterJérémy Zurcher1-15/+14
2015-10-29SearchBoard: simplify clearVisibility logicJérémy Zurcher1-6/+6
2015-10-28SearchBoard: isFlankAttack takes care of border case where los goes between ↵Jérémy Zurcher1-1/+8
2 hexes
2015-07-19welcome RustAndDustJérémy Zurcher97-0/+12831