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path: root/core/src/ch/asynk/rustanddust
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2016-03-14DB: implement dropTables used in schema updateJérémy Zurcher1-2/+16
2016-03-14DB: implement loadTurns(int), uses TurnRecordJérémy Zurcher1-16/+29
2016-03-14add util/TurnRecordJérémy Zurcher1-0/+72
2016-03-14DB: from(DatabaseCursor) -> gameFrom(DatabaseCursor)Jérémy Zurcher1-3/+3
2016-03-14DB: deleteGame(GameRecord) -> deleteGame(int)Jérémy Zurcher2-5/+6
2016-03-14DB/BattleCommon: add turnCountJérémy Zurcher5-27/+52
2016-03-14BattleCommon: loadd(String) sets currentPlayerJérémy Zurcher1-0/+1
2016-03-14MenuScreen: do not call dispose, switchTo takes care of itJérémy Zurcher1-1/+0
2016-03-14PlayMenu: dispose call GameRecord.clearList()Jérémy Zurcher1-0/+1
2016-03-12SQL: update schemaJérémy Zurcher5-121/+123
2016-03-07Ctrl: States are finalJérémy Zurcher1-10/+10
2016-03-07Battle: clean up the APIJérémy Zurcher6-43/+54
2016-03-07Ctrl: only RustAndDust param for constructorJérémy Zurcher2-5/+5
2016-03-07NewGameMenu: remove debug outputJérémy Zurcher1-1/+0
2016-03-07Player: remove id from constructorJérémy Zurcher7-23/+21
2016-03-07BattleCommon: code compressionJérémy Zurcher1-35/+6
2016-03-07BattleCommon: getWinner() first check if one player has no more unitsJérémy Zurcher1-3/+3
2016-03-03MenuScreen: remove unused varJérémy Zurcher1-1/+0
2016-03-03OptionsPanel: save config on applyJérémy Zurcher1-0/+1
2016-03-01PlayMenu : code factoringJérémy Zurcher1-11/+11
2016-03-01increase code revisionv24Jérémy Zurcher1-1/+1
2016-03-01fix ugly null pointer bug in Map5...Jérémy Zurcher1-0/+2
2016-02-29DB: add getTurns(int)Jérémy Zurcher1-0/+22
2016-02-29DB: get ready for schema updateJérémy Zurcher1-0/+26
2016-02-29Solo: processTurn() save orders only into turns tableJérémy Zurcher1-1/+6
2016-02-29Battle,Map5Marshal: add boolean full to unload(...)Jérémy Zurcher4-12/+14
2016-02-29DB: fix storeTurn()Jérémy Zurcher1-3/+2
2016-02-24increase code versionv23Jérémy Zurcher1-1/+1
2016-02-24RustAndDust: disable DB debugging outputJérémy Zurcher1-1/+1
2016-02-24MenuCamera: disable hudCorrection, it breaks PlayMenu sizingJérémy Zurcher1-1/+2
2016-02-24PlayMenu: base rect size on list needs and screen dimensionJérémy Zurcher1-7/+10
2016-02-24Scrollable: add getBestHeight(), simplify setPosition()Jérémy Zurcher1-2/+7
2016-02-24PlayMenu: on delete, hide buttonsJérémy Zurcher1-0/+2
2016-02-24List: use viewNJérémy Zurcher1-4/+4
2016-02-24DB: do not try to execute many commands in a rowJérémy Zurcher1-2/+6
2016-02-23PlayMenu: join -> resumeJérémy Zurcher1-10/+10
2016-02-23increase code revisionv22Jérémy Zurcher1-1/+1
2016-02-23DB: boolean storeTurn(int, int, String) -> boolean storeTurn(int, int, int, S...Jérémy Zurcher1-4/+5
2016-02-23NewGameMenu: support resume existing gameJérémy Zurcher1-5/+23
2016-02-23MenuCtrl: improve touch(float, float)Jérémy Zurcher1-3/+12
2016-02-23Menu: void postAnswer(boolean ok) -> MenuType postAnswer(boolean ok)Jérémy Zurcher6-6/+7
2016-02-23DB: add gameExists(int, int)Jérémy Zurcher1-1/+15
2016-02-23DB.NO_RECORDS -> DB.NO_RECORDJérémy Zurcher3-5/+5
2016-02-22Sound type/enter: nicer, betterJérémy Zurcher10-39/+54
2016-02-22Solo: supports battle reloadingJérémy Zurcher1-3/+25
2016-02-22DB: use single command per exec statementJérémy Zurcher1-4/+17
2016-02-22RustAndDust: fix db file pathJérémy Zurcher1-2/+11
2016-02-22MenuScreen: add boolean touchDragged(int, int, int)Jérémy Zurcher1-0/+14
2016-02-22Menu: add boolean drag(float, float, int, int)Jérémy Zurcher6-6/+27
2016-02-22PlayMenu: set config.gameId to NO_RECORDS early in prepare()Jérémy Zurcher1-1/+2