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path: root/core/src/ch/asynk/rustanddust
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2016-01-10ArrayListIt: add push pop enqueue dequeueJérémy Zurcher1-0/+20
2016-01-10OrderList is an ArrayListItJérémy Zurcher2-8/+12
2016-01-09Engagement: use ArrayListIt instead of LinkedListJérémy Zurcher1-2/+3
2016-01-09TileSet: extends ArrayListItJérémy Zurcher1-2/+10
2016-01-09Tile: add constructor param int capacity (of the stack)Jérémy Zurcher3-7/+9
2016-01-09Tile: stack is private and is an ArrayListItJérémy Zurcher2-10/+10
2016-01-09Move: swallows PathIteratorJérémy Zurcher2-82/+62
2016-01-09Move: get rid of useless TileIteratorJérémy Zurcher1-51/+0
2016-01-09while, for, if codding styleJérémy Zurcher11-25/+25
2016-01-09Board: set initial size of animations to 10Jérémy Zurcher1-1/+1
2016-01-09StateBreak: remove useless import statementJérémy Zurcher1-1/+0
2016-01-09Board: forgot to dispose() the animation that is finishedJérémy Zurcher1-1/+3
2016-01-09Board: use ArrayListIt: for animations tooJérémy Zurcher1-10/+7
2016-01-09ArrayListIt: support Iterator.remove()Jérémy Zurcher1-1/+3
2016-01-09use ArrayListItJérémy Zurcher7-25/+27
2016-01-09add engine/util/ArrayListItJérémy Zurcher1-0/+49
2016-01-07Config: add fxStringsJérémy Zurcher3-8/+7
2016-01-06increase code releasev18Jérémy Zurcher1-1/+1
2016-01-06Option menus: repalce VSPACING with LABEL_PADDINGJérémy Zurcher2-29/+28
2016-01-06GameScreen: do not render or resize when on pauseJérémy Zurcher2-2/+13
2016-01-06RustAndDust: always set log domain to RustAndDustJérémy Zurcher1-3/+5
2016-01-06Ctrl: do not process null HexJérémy Zurcher1-1/+1
2016-01-05Ctrl: check if Player can do something after each action and at turn startJérémy Zurcher1-1/+8
2016-01-05Player: add boolean canDoSomething()Jérémy Zurcher1-0/+11
2016-01-04increase code releasev17Jérémy Zurcher1-1/+1
2016-01-04StateMove: fix checkExit(Hex) usage, and path buildingJérémy Zurcher1-15/+20
2016-01-04PathBuilder: factorise best(Path, Path) out of chooseBest() and chooseExit()Jérémy Zurcher1-16/+17
2016-01-04PathBuilder: replace setExit(Orientation) with chooseExit(Orientation)Jérémy Zurcher3-16/+41
2016-01-04PathBuilder: factorise keepOnly(Path) out of choosBest() and chooseShortest()Jérémy Zurcher1-12/+11
2016-01-04PathBuilder: use getPaths()Jérémy Zurcher1-11/+13
2016-01-04PathBuilder: factorise getPaths(...) out of canExit()Jérémy Zurcher1-7/+8
2016-01-04PathBuilder: factorise pathCanExit(...) out of canExit()Jérémy Zurcher1-4/+10
2016-01-04StateMove: split checkExit() -> inplace | from hexJérémy Zurcher1-5/+14
2016-01-04OptionsPanel: fix quit battleJérémy Zurcher1-0/+1
2016-01-04StateBreak: use chooseShortest()Jérémy Zurcher2-6/+6
2016-01-04PathBuilder: add chooseShortest()Jérémy Zurcher1-0/+19
2016-01-04PathBuilder: remove useless codeJérémy Zurcher1-3/+1
2016-01-04PathBuilder: choosePath() -p chooseBest()Jérémy Zurcher3-3/+3
2016-01-04OptionsPanel: quick closingJérémy Zurcher1-0/+5
2016-01-04Map: fix call getDefense( defender.tile )Jérémy Zurcher1-1/+1
2016-01-04PathIterator: do not compute size all the timeJérémy Zurcher1-3/+2
2016-01-04PathIterator: fix rotation supportJérémy Zurcher1-2/+4
2016-01-04PathBuilder: do not compute distance if from == toJérémy Zurcher1-3/+5
2016-01-04PathBuilder: impove error msgsJérémy Zurcher3-4/+4
2016-01-04PathIterator: support simple rotationJérémy Zurcher1-3/+6
2016-01-04PathBuilder: if (from == to) build empty pathJérémy Zurcher1-1/+6
2016-01-04UnitDock: replace selected red border with light grey BgJérémy Zurcher2-7/+5
2016-01-04InfantryFireAnimation: add usage of HALF_WIDTH_PJérémy Zurcher1-2/+3
2016-01-04MenuScreen: set label just at the left of from pointJérémy Zurcher1-2/+2
2016-01-04PathBuilder: shorten codeJérémy Zurcher1-5/+2