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2015-12-16Config: default graphics is CHITSJérémy Zurcher1-1/+1
2015-12-16Factory: pawn -> unitJérémy Zurcher1-22/+22
2015-12-16Config: MINE/ORIGINAL -> CHITS/TANKSJérémy Zurcher1-10/+10
2015-12-16HeadedPawn: draw overlays over the headJérémy Zurcher2-6/+10
2015-12-16HeadedPawn: draw the head over the bodyJérémy Zurcher1-2/+2
2015-12-16StatisticsPanel: fix NullPointerJérémy Zurcher1-1/+2
2015-12-15BattleTest: set something like a real battleJérémy Zurcher1-52/+61
2015-12-15Player,StatisticsPanel: add Objectives countJérémy Zurcher3-8/+10
2015-12-15StatisticsPanel: use flagJérémy Zurcher2-8/+20
2015-12-15Map0Hex: add int objectivesCount(Army)Jérémy Zurcher1-0/+5
2015-12-15BattleCommon: add abTurnDone()Jérémy Zurcher1-0/+5
2015-12-15Factory: fix US_PERSHING valuesJérémy Zurcher1-1/+1
2015-12-15BattleCommon: swallow setUnit(...) from BattleTestJérémy Zurcher2-20/+21
2015-12-15Unit: 'add boolean hq' attribute, get rid of setAce()Jérémy Zurcher4-93/+42
2015-12-15StateDeployment: no need to revert beforec calling setOnBoard() the latest do...Jérémy Zurcher1-1/+0
2015-12-15StateDeployment: code cleanupJérémy Zurcher1-16/+17
2015-12-14StateDeployment: fix missing or extra SET ordersJérémy Zurcher1-4/+4
2015-12-14Pawn: support EXIT movesJérémy Zurcher1-0/+4
2015-12-14add hud ok.png and cancel.pngJérémy Zurcher1-2/+2
2015-12-14Unit: show/hideMoveable -> show/hideActiveable, change png tooJérémy Zurcher5-15/+13
2015-12-11Ctl: showEntryZone() does work for StateType.REINFORCEMENT tooJérémy Zurcher1-1/+1
2015-12-10Revert "StateDeployment: call Map.setOnBoard() remove Map.showOnBoard()"Jérémy Zurcher2-1/+6
2015-12-10Ctrl: fix action burn down, end of turnJérémy Zurcher1-6/+6
2015-12-10Hud: by default notify at MIDDLE_CENTERJérémy Zurcher5-6/+8
2015-12-10BattleCommon: set Random seedJérémy Zurcher1-1/+1
2015-12-10Player: add AP debugJérémy Zurcher1-1/+1
2015-12-10StateBreak: notify break through MIDDLE_CENTERJérémy Zurcher1-1/+2
2015-12-10Hud: add notify(String, Position)Jérémy Zurcher1-0/+5
2015-12-10Hud: add delay before closing engagement dialog after animations doneJérémy Zurcher1-0/+17
2015-12-09SelectState: no HQ activation step when not neededJérémy Zurcher1-1/+1
2015-12-09Ctrl: no more AP -> only notify userJérémy Zurcher2-5/+10
2015-12-09Ctrl: improve code readabilityJérémy Zurcher1-39/+48
2015-12-09Ctrl: remove useless if caseJérémy Zurcher1-3/+1
2015-12-09Ctrl: code reorderJérémy Zurcher1-38/+40
2015-12-09Ctrl: code reorderJérémy Zurcher1-8/+8
2015-12-09Ctrl: code reorderJérémy Zurcher1-5/+5
2015-12-09Ctrl: code reorderJérémy Zurcher1-5/+5
2015-12-09Ctrl: code reorderJérémy Zurcher1-28/+28
2015-12-09Ctrl: code reorderJérémy Zurcher1-19/+25
2015-12-09Ctrl: stateTouchUp() -> showEntryZone()Jérémy Zurcher2-5/+7
2015-12-09Ctrl: reorder codeJérémy Zurcher1-34/+36
2015-12-09Ctrl: an isInAnimation param to hid.touchDown(...)Jérémy Zurcher2-13/+5
2015-12-09Ctrl: reduce exchanges between Hud and Ctrl during engagementJérémy Zurcher2-16/+5
2015-12-09Player,BattleCommon: AP computation goes into BattleJérémy Zurcher2-22/+21
2015-12-09Battle: use getWinner() and getNextPlayer()Jérémy Zurcher3-5/+10
2015-12-09Player: addUnit and removeUnit are private and usedJérémy Zurcher1-9/+14
2015-12-09StateDeployment: call Map.setOnBoard() remove Map.showOnBoard()Jérémy Zurcher2-6/+1
2015-12-09Revert "StateSelect: no need of HQ activation extra click"Jérémy Zurcher1-3/+9
2015-12-09Map0Hex: fix addObjectiveJérémy Zurcher1-8/+9
2015-12-09StateSelect: no need of HQ activation extra clickJérémy Zurcher1-9/+3