Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2016-02-03 | PawnId/UnitID -> PawnCode/UnitCode | Jérémy Zurcher | 1 | -10/+10 |
2016-02-01 | Unit: hasMoved, hasFired get public | Jérémy Zurcher | 1 | -2/+2 |
2015-12-29 | HeadedPawn: has a chit, a body and a turret that can aim | Jérémy Zurcher | 1 | -4/+5 |
2015-12-29 | Unit: enable ace overlay if needed | Jérémy Zurcher | 1 | -0/+1 |
2015-12-18 | cleanup tree using fix_java | Jérémy Zurcher | 1 | -1/+0 |
2015-12-18 | Game: Factory knows about regions and provide them | Jérémy Zurcher | 1 | -5/+5 |
2015-12-15 | Unit: 'add boolean hq' attribute, get rid of setAce() | Jérémy Zurcher | 1 | -56/+17 |
2015-12-14 | Unit: show/hideMoveable -> show/hideActiveable, change png too | Jérémy Zurcher | 1 | -3/+3 |
2015-11-05 | Hex: add DEPRESSION TerrainType | Jérémy Zurcher | 1 | -0/+2 |
2015-11-05 | add and use Pawn.canBreak() | Jérémy Zurcher | 1 | -0/+6 |
2015-11-05 | add and use Pawn.preventDefenseOn(Tile) | Jérémy Zurcher | 1 | -0/+9 |
2015-11-05 | Unit: regroup fcts | Jérémy Zurcher | 1 | -6/+6 |
2015-07-19 | welcome RustAndDust | Jérémy Zurcher | 1 | -0/+361 |