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path: root/core/src/ch/asynk/rustanddust/game/Battle.java
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2016-02-29Battle,Map5Marshal: add boolean full to unload(...)Jérémy Zurcher1-1/+1
2016-02-10Battle,State: use entry and exit Zones from Unit and MapJérémy Zurcher1-4/+0
2016-02-03Battle: add void init(Ctrl ctrl, String payload)Jérémy Zurcher1-0/+2
2016-02-02Battle[Common]: add String unload() and implement itJérémy Zurcher1-0/+2
2016-02-01Battle: add getMap()Jérémy Zurcher1-0/+2
2016-01-31Player,Battle: player id is private and needed at construction, Battle knows ...Jérémy Zurcher1-3/+1
2016-01-31Battle: code reorderJérémy Zurcher1-2/+2
2016-01-27Battle: ... ok Battle.init() -> Battle.init(Ctrl) and sets the mapJérémy Zurcher1-1/+1
2016-01-27Battle: add setPlayerIdsJérémy Zurcher1-0/+2
2016-01-27Battle,Ctrl: clean up initialisation phaseJérémy Zurcher1-1/+1
2016-01-24Battle: setup return StateType, calls hud.update() when players are setJérémy Zurcher1-1/+1
2016-01-24Battle: merge start() into setup()Jérémy Zurcher1-2/+0
2016-01-22Battle: add public int getId()Jérémy Zurcher1-0/+2
2015-12-23game.Factory -> FactoryJérémy Zurcher1-1/+1
2015-12-09Battle: use getWinner() and getNextPlayer()Jérémy Zurcher1-2/+0
2015-12-09Battle: add actionDone()Jérémy Zurcher1-0/+2
2015-12-09Battle: code reorderJérémy Zurcher1-10/+10
2015-12-09Battle: deploymentDone() -> isDeploymentDone()Jérémy Zurcher1-1/+1
2015-12-09Battle,Ctrl: simplify turn end and changeJérémy Zurcher1-2/+4
2015-12-08Battle: remove unused parameters and importsJérémy Zurcher1-7/+4
2015-12-08Battle: owns map, set it and bath player in setup(Ctrl)Jérémy Zurcher1-6/+2
2015-12-08Battle: no need of Player parameter anymoreJérémy Zurcher1-3/+3
2015-12-08Ctrl,Battle: Battle manages currentPlayer and opponentJérémy Zurcher1-1/+3
2015-07-19welcome RustAndDustJérémy Zurcher1-0/+40