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RustAndDust
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Tactical ground combat simulation for android
Jérémy Zurcher
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core
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src
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ch
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asynk
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rustanddust
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engine
/
PathBuilder.java
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Author
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2015-12-31
PathBuilder: fitness is the count of reached objectives
Jérémy Zurcher
1
-6
/
+4
2015-12-31
PathBuilder: search for paths even if distance < 2
Jérémy Zurcher
1
-9
/
+1
2015-12-31
PathBuilder: keep looking even if target tile is reached
Jérémy Zurcher
1
-5
/
+4
2015-12-30
PathBuilder: toggleCtrlTile add boolean quick parameter
Jérémy Zurcher
1
-4
/
+4
2015-12-28
Objective: Tile swallows Objective, ObjectiveSet is destroyed, Board does the...
Jérémy Zurcher
1
-1
/
+1
2015-12-24
PathBuilder: give more weight to objectives
Jérémy Zurcher
1
-1
/
+1
2015-12-24
PathBuilder: fix error msg
Jérémy Zurcher
1
-1
/
+1
2015-12-24
Revert "PathBuilder: always search for path even if distance is < 2, to check...
Jérémy Zurcher
1
-1
/
+9
2015-12-21
PathBuilder: use printToErr on error
Jérémy Zurcher
1
-0
/
+1
2015-12-21
PathBuilder: always search for path even if distance is < 2, to check for obj...
Jérémy Zurcher
1
-9
/
+1
2015-12-21
PathBuilder: choosePath: clears it all and then add the choosen path
Jérémy Zurcher
1
-6
/
+6
2015-12-21
PathBuilder: extract clearPaths() from clear()
Jérémy Zurcher
1
-0
/
+5
2015-12-21
Map0Hex: isObjective(Tile) -> isObjectiveFor(Tile,Pawn) : says no if already ...
Jérémy Zurcher
1
-1
/
+1
2015-12-21
PathBuilder: fitness takes objectives into account
Jérémy Zurcher
1
-0
/
+1
2015-12-18
cleanup tree using fix_java
Jérémy Zurcher
1
-2
/
+0
2015-11-21
PathBuilder: fix fitness computation
Jérémy Zurcher
1
-3
/
+3
2015-11-11
PathBuilder: add Path.fitness and use it in findAllPaths() and choosePath()
Jérémy Zurcher
1
-7
/
+19
2015-11-11
PathBuilder: add stupid choosePath()
Jérémy Zurcher
1
-0
/
+15
2015-07-19
welcome RustAndDust
Jérémy Zurcher
1
-0
/
+266