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RustAndDust
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Tactical ground combat simulation for android
Jérémy Zurcher
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2015-11-11
map_a: add my woods
Jérémy Zurcher
1
-0
/
+0
2015-11-10
increase android codeVersion
Jérémy Zurcher
1
-1
/
+1
2015-11-10
regenerate assets
Jérémy Zurcher
2
-13
/
+13
2015-11-10
increase android codeVersion
Jérémy Zurcher
1
-1
/
+1
2015-11-09
increase android:versionCode
Jérémy Zurcher
1
-1
/
+1
2015-11-09
ui: update ok and cancel png
Jérémy Zurcher
2
-8
/
+8
2015-11-09
increase android versionCode
Jérémy Zurcher
1
-1
/
+1
2015-11-09
use freetype font
Jérémy Zurcher
8
-463
/
+0
2015-11-07
fix andrdoid version
Jérémy Zurcher
1
-2
/
+2
2015-11-07
change icons
Jérémy Zurcher
6
-0
/
+0
2015-11-06
assets: update 02_area hex overlay
Jérémy Zurcher
1
-0
/
+0
2015-11-05
android: build tools -> 23.0.2
Jérémy Zurcher
1
-1
/
+1
2015-10-28
update android build-tools version
Jérémy Zurcher
1
-2
/
+2
2015-10-28
units : replace svastika with iron cross
Jérémy Zurcher
1
-0
/
+0
2015-10-28
change german flag to iron cross one
Jérémy Zurcher
1
-0
/
+0
2015-08-08
rename tankontank directories into rustanddust
Jérémy Zurcher
1
-0
/
+0
2015-07-19
welcome RustAndDust
Jérémy Zurcher
4
-7
/
+7
2015-06-30
remove box cover and lnl logo
Jérémy Zurcher
2
-21
/
+7
2015-06-30
TankOnTank -> CreepingArmor
Jérémy Zurcher
4
-7
/
+7
2015-05-01
update android Sdk 20 -> 22
Jérémy Zurcher
1
-2
/
+2
2015-05-01
lighten moved/attacked overlay
Jérémy Zurcher
1
-0
/
+0
2015-02-09
assets: change flags
Jérémy Zurcher
2
-0
/
+0
2015-02-09
assets: add KingTiger sdKfz 182
Jérémy Zurcher
2
-16
/
+16
2015-02-08
Support 2 sets of pawns depending of Config.graphics
Jérémy Zurcher
9
-33
/
+185
2015-01-19
add hex-overlays/10_exit.png
Jérémy Zurcher
2
-0
/
+7
2015-01-07
android: update to 21.1.2
Jérémy Zurcher
1
-1
/
+1
2015-01-05
remove unused loading.png and unit.png
Jérémy Zurcher
2
-0
/
+0
2015-01-02
use promote_us.mp3 and promote_ge.mp3
Jérémy Zurcher
2
-0
/
+0
2015-01-02
add infantry_move.mp3
Jérémy Zurcher
2
-0
/
+0
2014-12-30
add menu.atlas
Jérémy Zurcher
2
-0
/
+62
2014-12-30
extract ui.atlas from hud.atlas
Jérémy Zurcher
4
-55
/
+61
2014-12-19
add regular sherman pawn image
Jérémy Zurcher
2
-6
/
+13
2014-12-11
Unit: add HAS_FIRED, HAS_MOVED overlay
Jérémy Zurcher
2
-7
/
+21
2014-12-10
update hud textures to use typewriter style
Jérémy Zurcher
2
-24
/
+24
2014-12-10
data -> assets: use TexturePacker instead of packer plugin
Jérémy Zurcher
9
-19
/
+32
2014-12-09
add veteran-black and veteran-white into hud atlas
Jérémy Zurcher
2
-13
/
+27
2014-12-09
font: add veteran white/black using http://kvazars.com/littera/
Jérémy Zurcher
4
-100
/
+99
2014-12-09
use veteran font
Jérémy Zurcher
3
-1
/
+102
2014-12-09
update loading graphics
Jérémy Zurcher
5
-96
/
+0
2014-12-05
fix explosions.png
Jérémy Zurcher
1
-0
/
+0
2014-12-05
infantry_fire.mp3: cut silence
Jérémy Zurcher
1
-0
/
+0
2014-12-03
add infantry_fire.png and infantry_fire.mp3, plug them in FireAnimation
Jérémy Zurcher
2
-0
/
+0
2014-12-03
TankFireAnimation: and image tuning
Jérémy Zurcher
1
-0
/
+0
2014-12-03
ShotAnimation -> TankFireAnimation, shot.*. -> tank_fire*.*
Jérémy Zurcher
3
-0
/
+0
2014-12-03
Engagement: use attack and defense images intsead of flags
Jérémy Zurcher
2
-11
/
+25
2014-12-03
add hex.png and use selectedTile
Jérémy Zurcher
1
-0
/
+0
2014-11-30
resize dice.png, remove attack.mp3, update assets loading
Jérémy Zurcher
2
-0
/
+0
2014-11-30
ObjectiveSet,Map,Hex: visualy differenciate objectives that has to be hold ↵
Jérémy Zurcher
2
-6
/
+13
and the others
2014-11-29
update shot and short_shot sounds
Jérémy Zurcher
2
-0
/
+0
2014-11-29
normaliw sound s at 0.0 dB
Jérémy Zurcher
8
-0
/
+0
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