Age | Commit message (Expand) | Author | Files | Lines |
2014-12-03 | add infantry_fire.png and infantry_fire.mp3, plug them in FireAnimation | Jérémy Zurcher | 2 | -0/+0 |
2014-12-03 | TankFireAnimation: and image tuning | Jérémy Zurcher | 1 | -0/+0 |
2014-12-03 | ShotAnimation -> TankFireAnimation, shot.*. -> tank_fire*.* | Jérémy Zurcher | 3 | -0/+0 |
2014-12-03 | Engagement: use attack and defense images intsead of flags | Jérémy Zurcher | 2 | -11/+25 |
2014-12-03 | add hex.png and use selectedTile | Jérémy Zurcher | 1 | -0/+0 |
2014-11-30 | resize dice.png, remove attack.mp3, update assets loading | Jérémy Zurcher | 2 | -0/+0 |
2014-11-30 | ObjectiveSet,Map,Hex: visualy differenciate objectives that has to be hold an... | Jérémy Zurcher | 2 | -6/+13 |
2014-11-29 | update shot and short_shot sounds | Jérémy Zurcher | 2 | -0/+0 |
2014-11-29 | normaliw sound s at 0.0 dB | Jérémy Zurcher | 8 | -0/+0 |
2014-11-29 | add promote.png and promote.mp3 | Jérémy Zurcher | 3 | -10/+17 |
2014-11-28 | remove order.png | Jérémy Zurcher | 2 | -10/+3 |
2014-11-28 | update hud images | Jérémy Zurcher | 2 | -174/+27 |
2014-11-28 | update unit-overlays/00_move.png | Jérémy Zurcher | 2 | -8/+8 |
2014-11-27 | add explosion.mp3 and explosion_short.mp3 | Jérémy Zurcher | 2 | -0/+0 |
2014-11-26 | add short_shot.mp3 | Jérémy Zurcher | 1 | -0/+0 |
2014-11-26 | add application icon | Jérémy Zurcher | 1 | -0/+0 |
2014-11-26 | update some images | Jérémy Zurcher | 6 | -43/+43 |
2014-11-26 | add shot.mp3 and shots.png | Jérémy Zurcher | 2 | -0/+0 |
2014-11-23 | add dice.png and dice.mp3 | Jérémy Zurcher | 2 | -0/+0 |
2014-11-22 | rename pawn tile atlases to unit hex | Jérémy Zurcher | 6 | -3/+3 |
2014-11-21 | Hex.OBJECTIVE_GE and Hex.OBJECTIVE_US | Jérémy Zurcher | 2 | -0/+14 |
2014-11-19 | splite head into us-head and ge-head | Jérémy Zurcher | 2 | -23/+30 |
2014-11-19 | extract 05_hq.png from 04_ace.png | Jérémy Zurcher | 2 | -5/+12 |
2014-11-17 | add pawn overlay 04_ace.png | Jérémy Zurcher | 2 | -0/+7 |
2014-11-17 | resize us-sherman png | Jérémy Zurcher | 2 | -19/+19 |
2014-11-16 | remove turn scale from map B | Jérémy Zurcher | 1 | -0/+0 |
2014-11-14 | btn-attack -> btn-engage | Jérémy Zurcher | 2 | -9/+9 |
2014-11-08 | Button: 3 states are UP/DOWN/ON | Jérémy Zurcher | 2 | -12/+12 |
2014-11-07 | loading.pack: fix logo position | Jérémy Zurcher | 1 | -1/+1 |
2014-11-07 | assets: add hud ok.png and cancel.png | Jérémy Zurcher | 2 | -0/+14 |
2014-11-06 | cut out turns from map_a | Jérémy Zurcher | 1 | -0/+0 |
2014-11-04 | hud atlas: add reinforcement-selected.png | Jérémy Zurcher | 2 | -29/+36 |
2014-11-02 | add turns grphic | Jérémy Zurcher | 2 | -0/+7 |
2014-11-02 | resize reinforcement image | Jérémy Zurcher | 2 | -4/+4 |
2014-11-02 | update hud graphics | Jérémy Zurcher | 2 | -51/+30 |
2014-11-02 | add reinforcement.png to hud.atlas | Jérémy Zurcher | 2 | -24/+31 |
2014-11-01 | Hex,Map: add Hex.OBJECTIVE, howObjective(Hex) hideObjective(Hex) | Jérémy Zurcher | 2 | -0/+7 |
2014-11-01 | regenerate atlases | Jérémy Zurcher | 4 | -42/+14 |
2014-11-01 | update selectd hex overlay | Jérémy Zurcher | 2 | -1/+1 |
2014-10-29 | add sounds attack.mp3 and move.mp3 | Jérémy Zurcher | 2 | -0/+0 |
2014-10-29 | update pawns-overlays | Jérémy Zurcher | 2 | -6/+20 |
2014-10-29 | Unit: add ATTACK_ASSIST overlay | Jérémy Zurcher | 2 | -4/+11 |
2014-10-28 | pawn-overlays updates | Jérémy Zurcher | 2 | -1/+15 |
2014-10-28 | assets.atlas -> hud.atlas pawns.atlas tile-overlays.atlas pawn-overlays.atlas | Jérémy Zurcher | 10 | -397/+412 |
2014-10-15 | fix default.fnt | Jérémy Zurcher | 1 | -1/+1 |
2014-10-15 | add explosion.png and explosions.png | Jérémy Zurcher | 2 | -0/+0 |
2014-10-14 | add btn-promote*.png assets | Jérémy Zurcher | 2 | -52/+80 |
2014-10-12 | 06_rose.png -> 06_directions.png, add 08_orientation.png | Jérémy Zurcher | 2 | -50/+57 |
2014-10-12 | fix btn-attack-off.png | Jérémy Zurcher | 1 | -0/+0 |
2014-10-08 | update btn-*.png | Jérémy Zurcher | 2 | -5/+5 |