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RustAndDust
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Tactical ground combat simulation for android
Jérémy Zurcher
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2014-12-11
Unit: add HAS_FIRED, HAS_MOVED overlay
Jérémy Zurcher
2
-7
/
+21
2014-12-10
update hud textures to use typewriter style
Jérémy Zurcher
2
-24
/
+24
2014-12-10
data -> assets: use TexturePacker instead of packer plugin
Jérémy Zurcher
9
-19
/
+32
2014-12-09
add veteran-black and veteran-white into hud atlas
Jérémy Zurcher
2
-13
/
+27
2014-12-09
update loading graphics
Jérémy Zurcher
2
-0
/
+0
2014-12-05
fix explosions.png
Jérémy Zurcher
1
-0
/
+0
2014-12-03
add infantry_fire.png and infantry_fire.mp3, plug them in FireAnimation
Jérémy Zurcher
1
-0
/
+0
2014-12-03
TankFireAnimation: and image tuning
Jérémy Zurcher
1
-0
/
+0
2014-12-03
ShotAnimation -> TankFireAnimation, shot.*. -> tank_fire*.*
Jérémy Zurcher
1
-0
/
+0
2014-12-03
Engagement: use attack and defense images intsead of flags
Jérémy Zurcher
2
-11
/
+25
2014-12-03
add hex.png and use selectedTile
Jérémy Zurcher
1
-0
/
+0
2014-11-30
resize dice.png, remove attack.mp3, update assets loading
Jérémy Zurcher
1
-0
/
+0
2014-11-30
ObjectiveSet,Map,Hex: visualy differenciate objectives that has to be hold ↵
Jérémy Zurcher
2
-6
/
+13
and the others
2014-11-29
add promote.png and promote.mp3
Jérémy Zurcher
2
-10
/
+17
2014-11-28
remove order.png
Jérémy Zurcher
2
-10
/
+3
2014-11-28
update hud images
Jérémy Zurcher
2
-174
/
+27
2014-11-28
update unit-overlays/00_move.png
Jérémy Zurcher
2
-8
/
+8
2014-11-26
update some images
Jérémy Zurcher
6
-43
/
+43
2014-11-26
add shot.mp3 and shots.png
Jérémy Zurcher
1
-0
/
+0
2014-11-23
add dice.png and dice.mp3
Jérémy Zurcher
1
-0
/
+0
2014-11-22
rename pawn tile atlases to unit hex
Jérémy Zurcher
6
-3
/
+3
2014-11-21
Hex.OBJECTIVE_GE and Hex.OBJECTIVE_US
Jérémy Zurcher
2
-0
/
+14
2014-11-19
splite head into us-head and ge-head
Jérémy Zurcher
2
-23
/
+30
2014-11-19
extract 05_hq.png from 04_ace.png
Jérémy Zurcher
2
-5
/
+12
2014-11-17
add pawn overlay 04_ace.png
Jérémy Zurcher
2
-0
/
+7
2014-11-17
resize us-sherman png
Jérémy Zurcher
2
-19
/
+19
2014-11-16
remove turn scale from map B
Jérémy Zurcher
1
-0
/
+0
2014-11-14
btn-attack -> btn-engage
Jérémy Zurcher
2
-9
/
+9
2014-11-08
Button: 3 states are UP/DOWN/ON
Jérémy Zurcher
2
-12
/
+12
2014-11-07
assets: add hud ok.png and cancel.png
Jérémy Zurcher
2
-0
/
+14
2014-11-06
cut out turns from map_a
Jérémy Zurcher
1
-0
/
+0
2014-11-04
hud atlas: add reinforcement-selected.png
Jérémy Zurcher
2
-29
/
+36
2014-11-02
add turns grphic
Jérémy Zurcher
2
-0
/
+7
2014-11-02
resize reinforcement image
Jérémy Zurcher
2
-4
/
+4
2014-11-02
update hud graphics
Jérémy Zurcher
2
-51
/
+30
2014-11-02
add reinforcement.png to hud.atlas
Jérémy Zurcher
2
-24
/
+31
2014-11-01
Hex,Map: add Hex.OBJECTIVE, howObjective(Hex) hideObjective(Hex)
Jérémy Zurcher
2
-0
/
+7
2014-11-01
regenerate atlases
Jérémy Zurcher
4
-42
/
+14
2014-11-01
update selectd hex overlay
Jérémy Zurcher
2
-1
/
+1
2014-10-29
update pawns-overlays
Jérémy Zurcher
2
-6
/
+20
2014-10-29
Unit: add ATTACK_ASSIST overlay
Jérémy Zurcher
2
-4
/
+11
2014-10-28
pawn-overlays updates
Jérémy Zurcher
2
-1
/
+15
2014-10-28
assets.atlas -> hud.atlas pawns.atlas tile-overlays.atlas pawn-overlays.atlas
Jérémy Zurcher
10
-397
/
+412
2014-10-15
add explosion.png and explosions.png
Jérémy Zurcher
2
-0
/
+0
2014-10-14
add btn-promote*.png assets
Jérémy Zurcher
2
-52
/
+80
2014-10-12
06_rose.png -> 06_directions.png, add 08_orientation.png
Jérémy Zurcher
2
-50
/
+57
2014-10-12
fix btn-attack-off.png
Jérémy Zurcher
1
-0
/
+0
2014-10-08
update btn-*.png
Jérémy Zurcher
2
-5
/
+5
2014-10-07
add btn-check-*.png
Jérémy Zurcher
2
-6
/
+27
2014-10-07
add assist pawn overhead
Jérémy Zurcher
2
-47
/
+54
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