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2014-11-01Hex,Map: add Hex.OBJECTIVE, howObjective(Hex) hideObjective(Hex)Jérémy Zurcher2-0/+7
2014-11-01regenerate atlasesJérémy Zurcher4-42/+14
2014-11-01update selectd hex overlayJérémy Zurcher2-1/+1
2014-10-29update pawns-overlaysJérémy Zurcher2-6/+20
2014-10-29Unit: add ATTACK_ASSIST overlayJérémy Zurcher2-4/+11
2014-10-28pawn-overlays updatesJérémy Zurcher2-1/+15
2014-10-28assets.atlas -> hud.atlas pawns.atlas tile-overlays.atlas pawn-overlays.atlasJérémy Zurcher10-397/+412
2014-10-15add explosion.png and explosions.pngJérémy Zurcher2-0/+0
2014-10-14add btn-promote*.png assetsJérémy Zurcher2-52/+80
2014-10-1206_rose.png -> 06_directions.png, add 08_orientation.pngJérémy Zurcher2-50/+57
2014-10-12fix btn-attack-off.pngJérémy Zurcher1-0/+0
2014-10-08update btn-*.pngJérémy Zurcher2-5/+5
2014-10-07add btn-check-*.pngJérémy Zurcher2-6/+27
2014-10-07add assist pawn overheadJérémy Zurcher2-47/+54
2014-10-06update hud buttons pngJérémy Zurcher2-41/+69
2014-10-05rename act-target*.png -> act-attack*.pngJérémy Zurcher2-8/+8
2014-10-04regroup all images in 1 atlas data/assets.*Jérémy Zurcher3-1/+71
2014-10-04regroup all pawns in 1 atlasJérémy Zurcher4-0/+236