Age | Commit message (Expand) | Author | Files | Lines |
2014-11-16 | StateDeployment: update hud on unitEnter() or undo() | Jérémy Zurcher | 1 | -0/+2 |
2014-11-16 | Player: add boolean isDeploymentDone() | Jérémy Zurcher | 1 | -0/+5 |
2014-11-16 | Battle: getFirstPlayer(), getSecondPlayer() -> getPlayer(boolean first, boole... | Jérémy Zurcher | 3 | -12/+5 |
2014-11-16 | Ctrl: code reorder | Jérémy Zurcher | 1 | -9/+9 |
2014-11-16 | Battle: code reorder | Jérémy Zurcher | 4 | -63/+63 |
2014-11-16 | Hud: if okCancel or stats are visible only them can hit | Jérémy Zurcher | 1 | -5/+8 |
2014-11-16 | StateDeployment,Ctrl: add done button | Jérémy Zurcher | 2 | -0/+6 |
2014-11-16 | add BattleFrontalAssault | Jérémy Zurcher | 2 | -0/+144 |
2014-11-16 | add StateDeployment | Jérémy Zurcher | 3 | -0/+143 |
2014-11-16 | Ctrl: endDeployment() call state.done() | Jérémy Zurcher | 1 | -0/+1 |
2014-11-16 | Ctrl,Hud: add checkDeploymentDone(), endDeployment(), askEndDeployment() | Jérémy Zurcher | 2 | -0/+25 |
2014-11-16 | Ctrl: typo | Jérémy Zurcher | 1 | -2/+2 |
2014-11-16 | Battle: add boolean deploymentDone(Player player) | Jérémy Zurcher | 2 | -0/+8 |
2014-11-16 | StateBreak,StateRotate: use upHex in Orientation.fromAdj | Jérémy Zurcher | 2 | -2/+2 |
2014-11-16 | UnitDock: do not show if dock empty | Jérémy Zurcher | 1 | -0/+2 |
2014-11-16 | PlayerInfo: add blockEndOfTurn(boolean blocked) | Jérémy Zurcher | 1 | -0/+5 |
2014-11-16 | EntryPoint: add public Orientation orientation | Jérémy Zurcher | 1 | -0/+1 |
2014-11-16 | Map: add boolean enterBoard(Pawn pawn, Hex to, Orientation entry) | Jérémy Zurcher | 1 | -0/+5 |
2014-11-16 | Ctrl: code reorder | Jérémy Zurcher | 1 | -14/+14 |
2014-11-15 | Ctrl: replace toggleState(StateType, StateType) with reinforcementHit() | Jérémy Zurcher | 2 | -9/+7 |
2014-11-15 | StateBreak,StateRotate: use Orientation fromAdj(Tile, Tile) | Jérémy Zurcher | 2 | -2/+2 |
2014-11-15 | Orientation: addstatic Orientation fromAdj(Tile from, Tile to) | Jérémy Zurcher | 1 | -0/+5 |
2014-11-15 | StateBreak: clean up | Jérémy Zurcher | 1 | -7/+6 |
2014-11-15 | StateEngange: set animation count end state after | Jérémy Zurcher | 1 | -4/+3 |
2014-11-15 | StateRotate: doRotation sets after animation state | Jérémy Zurcher | 1 | -5/+5 |
2014-11-15 | StateRotation: doRotation return after animation state | Jérémy Zurcher | 1 | -10/+8 |
2014-11-15 | Ctrl: add setAfterAnimationState(StateType) | Jérémy Zurcher | 1 | -7/+5 |
2014-11-15 | rm .estart | Jérémy Zurcher | 1 | -253/+0 |
2014-11-15 | Ctrl: actionDone() -> if next state is DONE burn down AP end check for end of... | Jérémy Zurcher | 1 | -6/+8 |
2014-11-15 | Ctrl: move setState(battle.getState(player)); into startPlayerTurn() | Jérémy Zurcher | 1 | -1/+1 |
2014-11-15 | StateMove: coding style | Jérémy Zurcher | 1 | -3/+3 |
2014-11-15 | Hud: add notifyEndOfTurn() | Jérémy Zurcher | 1 | -0/+7 |
2014-11-15 | Unit: add setMoved() to mark it unconditionally | Jérémy Zurcher | 1 | -3/+8 |
2014-11-15 | OkCancel: add boolean to hide cancel button | Jérémy Zurcher | 1 | -0/+6 |
2014-11-15 | Hud,PlayerInfo: askEndTurn() -> askEndOfTurn() | Jérémy Zurcher | 2 | -2/+2 |
2014-11-15 | Player: getAp() never returns a value > action points | Jérémy Zurcher | 2 | -1/+2 |
2014-11-14 | Map: show/hideFinalPath() -> show/hidePath() | Jérémy Zurcher | 3 | -5/+5 |
2014-11-14 | StateMove: abort return ANIMATION | Jérémy Zurcher | 1 | -1/+1 |
2014-11-14 | Pawn,Board,Map,StateRotate: use regular move for rotation | Jérémy Zurcher | 4 | -46/+19 |
2014-11-14 | Pawn: add boolean isRotation() {distance == 0} | Jérémy Zurcher | 1 | -0/+5 |
2014-11-14 | PossiblePaths: support rotation has moves of distance 0 and cost 0 | Jérémy Zurcher | 1 | -14/+17 |
2014-11-14 | PossiblePaths: add boolean isSet() | Jérémy Zurcher | 1 | -0/+5 |
2014-11-14 | Pawn: default mvt cost is 0 | Jérémy Zurcher | 1 | -1/+1 |
2014-11-14 | Pawn: protect against HQ activation move debug | Jérémy Zurcher | 1 | -1/+3 |
2014-11-14 | Unit: revertLastMove: restore mpLeft = mp | Jérémy Zurcher | 1 | -0/+1 |
2014-11-14 | Ctrl: when animations are over: default stateAfterAnimation to StateType.DONE | Jérémy Zurcher | 1 | -2/+5 |
2014-11-14 | Ctrl: fix stateType management to ensure sequential changes | Jérémy Zurcher | 1 | -2/+4 |
2014-11-14 | Naming attack -> engagement - move -> movement | Jérémy Zurcher | 12 | -82/+82 |
2014-11-14 | btn-attack -> btn-engage | Jérémy Zurcher | 6 | -10/+10 |
2014-11-14 | State ATTACK -> ENGAGE | Jérémy Zurcher | 5 | -16/+16 |