Age | Commit message (Expand) | Author | Files | Lines |
2015-01-02 | TankOnTank: correctly load/unload maps | Jérémy Zurcher | 1 | -10/+12 |
2015-01-02 | MenuScreen: do not dispose of assets loaded through AssetManager | Jérémy Zurcher | 1 | -1/+0 |
2015-01-02 | Board: use Sprite instead of Image for board texture | Jérémy Zurcher | 1 | -8/+7 |
2014-12-31 | Battle: add init() | Jérémy Zurcher | 3 | -0/+9 |
2014-12-31 | GameScreen: use only one SpriteBatch instance | Jérémy Zurcher | 1 | -14/+11 |
2014-12-31 | Factory: fix assetsLoaded usage | Jérémy Zurcher | 1 | -1/+2 |
2014-12-30 | Battle: add public MapType getMapType(); | Jérémy Zurcher | 9 | -41/+23 |
2014-12-30 | replace screens/ LoadScreen,OptionsScreen with MenuScreen,MenuBgCamera | Jérémy Zurcher | 6 | -376/+376 |
2014-12-30 | add menu.atlas | Jérémy Zurcher | 10 | -0/+62 |
2014-12-30 | add menu/ MainMenu, OptionsMenu, ScenariosMenu, TutorialsMenu | Jérémy Zurcher | 4 | -0/+520 |
2014-12-30 | TankOnTank: load,dispose of fontB, fontW, uiAtlas | Jérémy Zurcher | 2 | -16/+31 |
2014-12-30 | TankOnTank: does the screen switching | Jérémy Zurcher | 4 | -7/+12 |
2014-12-30 | Factory: add boolean assetsLoaded, to prevent reloading or wrong dispose | Jérémy Zurcher | 1 | -0/+5 |
2014-12-30 | extract ui.atlas from hud.atlas | Jérémy Zurcher | 16 | -83/+104 |
2014-12-28 | GameCamera: fix aspect computation | Jérémy Zurcher | 1 | -2/+3 |
2014-12-28 | add missing @Override for hit method in some ui widgets | Jérémy Zurcher | 3 | -0/+3 |
2014-12-27 | move base ui widgets into core/src/ch/asynk/tankontank/ui | Jérémy Zurcher | 25 | -23/+38 |
2014-12-19 | StateSelect: select unit on click only if can do something | Jérémy Zurcher | 1 | -5/+9 |
2014-12-19 | Engagement: no need te explicitly touch ok button | Jérémy Zurcher | 1 | -3/+1 |
2014-12-19 | Engagement: show d3-4 on result only if reroll | Jérémy Zurcher | 1 | -1/+1 |
2014-12-19 | update TODO | Jérémy Zurcher | 1 | -1/+0 |
2014-12-19 | Factory: use game.config.regularPawns for US sherman | Jérémy Zurcher | 1 | -1/+5 |
2014-12-19 | OptionsScreen: support Config.regularPawns | Jérémy Zurcher | 1 | -0/+7 |
2014-12-19 | Config: add regularPawns | Jérémy Zurcher | 1 | -0/+2 |
2014-12-19 | add regular sherman pawn image | Jérémy Zurcher | 4 | -6/+13 |
2014-12-19 | Player: reset on turn END not START | Jérémy Zurcher | 1 | -4/+3 |
2014-12-19 | Engagement: clean up, translate die on reroll | Jérémy Zurcher | 1 | -43/+46 |
2014-12-19 | Ctrl,StateDeployment: ask for end deployment, if so call turnDone() after set... | Jérémy Zurcher | 2 | -4/+2 |
2014-12-19 | Hud,Ctrl: add askEndDeployment() calls setState(DONE) | Jérémy Zurcher | 3 | -1/+20 |
2014-12-19 | ActionButtons: code reorder | Jérémy Zurcher | 1 | -1/+1 |
2014-12-19 | StateDeployment: done -> completed | Jérémy Zurcher | 1 | -5/+5 |
2014-12-19 | OkCancel: cancelBtn must me visible by default | Jérémy Zurcher | 1 | -0/+1 |
2014-12-19 | StateDeployment: unblock turns when leaving, not on done | Jérémy Zurcher | 1 | -1/+1 |
2014-12-18 | Ctrl: improve debug string | Jérémy Zurcher | 1 | -2/+2 |
2014-12-18 | Map: enterBoard() from deployment -> setOnBoard() | Jérémy Zurcher | 3 | -5/+8 |
2014-12-18 | Hex: use String.format for toString(), add toShort() | Jérémy Zurcher | 1 | -1/+6 |
2014-12-18 | update TODO | Jérémy Zurcher | 1 | -22/+22 |
2014-12-18 | Ctrl,Hud: remove askEndDeployment() dead code | Jérémy Zurcher | 3 | -20/+1 |
2014-12-18 | Ctrl: improve state switch debug string | Jérémy Zurcher | 1 | -1/+1 |
2014-12-18 | Ctrl: deploymentDone() notify the user and complete it's task | Jérémy Zurcher | 1 | -3/+2 |
2014-12-18 | Player: add Turn to toString() | Jérémy Zurcher | 1 | -2/+1 |
2014-12-18 | Hud: add notifyDeploymentDone(), notifyEndOfTurn() -> notifyNoMoreAP() | Jérémy Zurcher | 2 | -3/+10 |
2014-12-18 | Hud: typo | Jérémy Zurcher | 1 | -1/+1 |
2014-12-18 | UnitDock: resize himself if needed | Jérémy Zurcher | 1 | -41/+46 |
2014-12-18 | Ctrl: stateTouchUp() does out of map down/up before calling state.touchUp() | Jérémy Zurcher | 1 | -4/+6 |
2014-12-18 | PlayerInfo: setPosition() does nothing if position stays the same | Jérémy Zurcher | 1 | -0/+2 |
2014-12-18 | UnitDock: setPosition() does nothing if position stays the same | Jérémy Zurcher | 1 | -0/+2 |
2014-12-18 | UnitDock: set dx=0f in constructor and in setPosition() only | Jérémy Zurcher | 1 | -1/+2 |
2014-12-18 | UnitDock: must recompute to on translate() | Jérémy Zurcher | 1 | -0/+1 |
2014-12-17 | GameScreen: reorder constructor | Jérémy Zurcher | 1 | -8/+7 |